ApplyTransform(ref UpdatePositionParameter param) | Quantum.QuantumEntityView | inlineprotectedvirtual |
AssetGuid | Quantum.QuantumEntityView | |
BindBehaviour | Quantum.QuantumEntityView | |
EntityRef | Quantum.QuantumEntityView | |
EntityViewUpdater | Quantum.QuantumEntityView | |
ErrorCorrectionRateMax | Quantum.QuantumEntityView | |
ErrorCorrectionRateMin | Quantum.QuantumEntityView | |
ErrorPositionBlendEnd | Quantum.QuantumEntityView | |
ErrorPositionBlendStart | Quantum.QuantumEntityView | |
ErrorPositionMinCorrection | Quantum.QuantumEntityView | |
ErrorPositionTeleportDistance | Quantum.QuantumEntityView | |
ErrorRotationBlendEnd | Quantum.QuantumEntityView | |
ErrorRotationBlendStart | Quantum.QuantumEntityView | |
ErrorRotationTeleportDistance | Quantum.QuantumEntityView | |
Game | Quantum.QuantumEntityView | |
GameObjectNameIsEntityRef | Quantum.QuantumEntityView | |
HasViewFlag(QuantumEntityViewFlags flag) | Quantum.QuantumEntityView | |
InterpolationMode | Quantum.QuantumEntityView | |
ManualDiposal | Quantum.QuantumEntityView | |
ManualDisposal | Quantum.QuantumEntityView | |
OnActivate(Frame frame) | Quantum.QuantumEntityView | inlinevirtual |
OnDeactivate() | Quantum.QuantumEntityView | inlinevirtual |
OnEntityDestroyed | Quantum.QuantumEntityView | |
OnEntityInstantiated | Quantum.QuantumEntityView | |
OnGameChanged() | Quantum.QuantumEntityView | inlinevirtual |
OnInitialize() | Quantum.QuantumEntityView | inlinevirtual |
OnLateUpdateView() | Quantum.QuantumEntityView | inlinevirtual |
OnUpdateView() | Quantum.QuantumEntityView | inlinevirtual |
SetViewFlag(QuantumEntityViewFlags flag, bool isEnabled) | Quantum.QuantumEntityView | inline |
Transform | Quantum.QuantumEntityView | |
TryGetTransform2DData(QuantumEntityViewTimeReference timeRef, ref UpdatePositionParameter param, out int frameNumber, out Transform2D transform, out Transform2DVertical transformVertical, out bool hasVertical, bool isSpawning) | Quantum.QuantumEntityView | inline |
TryGetTransform3DData(QuantumEntityViewTimeReference timeRef, ref UpdatePositionParameter param, out int frameNumber, out Transform3D transform, bool isSpawning) | Quantum.QuantumEntityView | inline |
UpdateFromTransform2D(QuantumGame game, Boolean useClockAliasingInterpolation, Boolean useErrorCorrectionInterpolation, bool isSpawning) | Quantum.QuantumEntityView | inline |
UpdateFromTransform3D(QuantumGame game, Boolean useClockAliasingInterpolation, Boolean useErrorCorrectionInterpolation, bool isSpawning) | Quantum.QuantumEntityView | inline |
ViewComponents | Quantum.QuantumEntityView | |
ViewContexts | Quantum.QuantumEntityView | |
ViewFlags | Quantum.QuantumEntityView | |