Photon Quantum 3.0.0

Quantum.QuantumEntityView Member List

This is the complete list of members for Quantum.QuantumEntityView, including all inherited members.

ApplyTransform(ref UpdatePositionParameter param)Quantum.QuantumEntityViewinlineprotectedvirtual
AssetGuidQuantum.QuantumEntityView
BindBehaviourQuantum.QuantumEntityView
EntityRefQuantum.QuantumEntityView
EntityViewUpdaterQuantum.QuantumEntityView
ErrorCorrectionRateMaxQuantum.QuantumEntityView
ErrorCorrectionRateMinQuantum.QuantumEntityView
ErrorPositionBlendEndQuantum.QuantumEntityView
ErrorPositionBlendStartQuantum.QuantumEntityView
ErrorPositionMinCorrectionQuantum.QuantumEntityView
ErrorPositionTeleportDistanceQuantum.QuantumEntityView
ErrorRotationBlendEndQuantum.QuantumEntityView
ErrorRotationBlendStartQuantum.QuantumEntityView
ErrorRotationTeleportDistanceQuantum.QuantumEntityView
GameQuantum.QuantumEntityView
GameObjectNameIsEntityRefQuantum.QuantumEntityView
HasViewFlag(QuantumEntityViewFlags flag)Quantum.QuantumEntityView
InterpolationModeQuantum.QuantumEntityView
ManualDiposalQuantum.QuantumEntityView
ManualDisposalQuantum.QuantumEntityView
OnActivate(Frame frame)Quantum.QuantumEntityViewinlinevirtual
OnDeactivate()Quantum.QuantumEntityViewinlinevirtual
OnEntityDestroyedQuantum.QuantumEntityView
OnEntityInstantiatedQuantum.QuantumEntityView
OnGameChanged()Quantum.QuantumEntityViewinlinevirtual
OnInitialize()Quantum.QuantumEntityViewinlinevirtual
OnLateUpdateView()Quantum.QuantumEntityViewinlinevirtual
OnUpdateView()Quantum.QuantumEntityViewinlinevirtual
SetViewFlag(QuantumEntityViewFlags flag, bool isEnabled)Quantum.QuantumEntityViewinline
TransformQuantum.QuantumEntityView
TryGetTransform2DData(QuantumEntityViewTimeReference timeRef, ref UpdatePositionParameter param, out int frameNumber, out Transform2D transform, out Transform2DVertical transformVertical, out bool hasVertical, bool isSpawning)Quantum.QuantumEntityViewinline
TryGetTransform3DData(QuantumEntityViewTimeReference timeRef, ref UpdatePositionParameter param, out int frameNumber, out Transform3D transform, bool isSpawning)Quantum.QuantumEntityViewinline
UpdateFromTransform2D(QuantumGame game, Boolean useClockAliasingInterpolation, Boolean useErrorCorrectionInterpolation, bool isSpawning)Quantum.QuantumEntityViewinline
UpdateFromTransform3D(QuantumGame game, Boolean useClockAliasingInterpolation, Boolean useErrorCorrectionInterpolation, bool isSpawning)Quantum.QuantumEntityViewinline
ViewComponentsQuantum.QuantumEntityView
ViewContextsQuantum.QuantumEntityView
ViewFlagsQuantum.QuantumEntityView