Clear() | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
Dispatcher | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | static |
RemoveDeadListeners() | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
Subscribe< TDispatchable >(Object listener, DispatchableHandler< TDispatchable > handler, DispatchableFilter filter=null, bool once=false, bool onlyIfActiveAndEnabled=false, bool onlyIfEntityViewBound=false) | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
Subscribe< TDispatchable >(Object listener, DispatchableHandler< TDispatchable > handler, DeterministicGameMode gameMode, bool exclude=false, bool once=false, bool onlyIfActiveAndEnabled=false, bool onlyIfEntityViewBound=false) | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
Subscribe< TDispatchable >(Object listener, DispatchableHandler< TDispatchable > handler, DeterministicGameMode[] gameModes, bool exclude=false, bool once=false, bool onlyIfActiveAndEnabled=false, bool onlyIfEntityViewBound=false) | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
Subscribe< TDispatchable >(Object listener, DispatchableHandler< TDispatchable > handler, string runnerId, bool once=false, bool onlyIfActiveAndEnabled=false, bool onlyIfEntityViewBound=false) | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
Subscribe< TDispatchable >(Object listener, DispatchableHandler< TDispatchable > handler, QuantumRunner runner, bool once=false, bool onlyIfActiveAndEnabled=false, bool onlyIfEntityViewBound=false) | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
Subscribe< TDispatchable >(Object listener, DispatchableHandler< TDispatchable > handler, QuantumGame game, bool once=false, bool onlyIfActiveAndEnabled=false, bool onlyIfEntityViewBound=false) | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
SubscribeManual< TDispatchable >(object listener, DispatchableHandler< TDispatchable > handler, DispatchableFilter filter=null, bool once=false) | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
SubscribeManual< TDispatchable >(DispatchableHandler< TDispatchable > handler, DispatchableFilter filter=null, bool once=false) | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
SubscribeManual< TDispatchable >(DispatchableHandler< TDispatchable > handler, IDeterministicGame game, bool once=false) | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
Unsubscribe(DispatcherSubscription subscription) | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
Unsubscribe(ref DispatcherSubscription subscription) | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
UnsubscribeListener(object listener) | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |
UnsubscribeListener< TDispatchable >(object listener) | Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase > | inlinestatic |