Photon Quantum 3.0.0

Quantum.QuantumCallback Member List

This is the complete list of members for Quantum.QuantumCallback, including all inherited members.

Clear()Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
DispatcherQuantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >static
RemoveDeadListeners()Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
Subscribe< TDispatchable >(Object listener, DispatchableHandler< TDispatchable > handler, DispatchableFilter filter=null, bool once=false, bool onlyIfActiveAndEnabled=false, bool onlyIfEntityViewBound=false)Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
Subscribe< TDispatchable >(Object listener, DispatchableHandler< TDispatchable > handler, DeterministicGameMode gameMode, bool exclude=false, bool once=false, bool onlyIfActiveAndEnabled=false, bool onlyIfEntityViewBound=false)Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
Subscribe< TDispatchable >(Object listener, DispatchableHandler< TDispatchable > handler, DeterministicGameMode[] gameModes, bool exclude=false, bool once=false, bool onlyIfActiveAndEnabled=false, bool onlyIfEntityViewBound=false)Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
Subscribe< TDispatchable >(Object listener, DispatchableHandler< TDispatchable > handler, string runnerId, bool once=false, bool onlyIfActiveAndEnabled=false, bool onlyIfEntityViewBound=false)Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
Subscribe< TDispatchable >(Object listener, DispatchableHandler< TDispatchable > handler, QuantumRunner runner, bool once=false, bool onlyIfActiveAndEnabled=false, bool onlyIfEntityViewBound=false)Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
Subscribe< TDispatchable >(Object listener, DispatchableHandler< TDispatchable > handler, QuantumGame game, bool once=false, bool onlyIfActiveAndEnabled=false, bool onlyIfEntityViewBound=false)Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
SubscribeManual< TDispatchable >(object listener, DispatchableHandler< TDispatchable > handler, DispatchableFilter filter=null, bool once=false)Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
SubscribeManual< TDispatchable >(DispatchableHandler< TDispatchable > handler, DispatchableFilter filter=null, bool once=false)Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
SubscribeManual< TDispatchable >(DispatchableHandler< TDispatchable > handler, IDeterministicGame game, bool once=false)Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
Unsubscribe(DispatcherSubscription subscription)Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
Unsubscribe(ref DispatcherSubscription subscription)Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
UnsubscribeListener(object listener)Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic
UnsubscribeListener< TDispatchable >(object listener)Quantum.QuantumUnityStaticDispatcherAdapter< QuantumUnityCallbackDispatcher, CallbackBase >inlinestatic