This is the complete list of members for Quantum.Navigation, including all inherited members.
AvoidanceQuality enum name | Quantum.Navigation | |
AvoidanceType enum name | Quantum.Navigation | |
Dispose() | Quantum.Navigation | inline |
FindPath(FrameThreadSafe frame, FPVector3 start, FPVector3 end, NavMesh navmesh, NavMeshRegionMask regionMask) | Quantum.Navigation | inline |
FindPath(FrameThreadSafe frame, FPVector3 start, FPVector3 end, NavMesh navmesh, NavMeshRegionMask regionMask, bool automaticTargetCorrection, FP automaticTargetCorrectionRadius, PathQuality quality=PathQuality.Good) | Quantum.Navigation | inline |
FindPath(FrameThreadSafe frame, FPVector2 start, FPVector2 end, NavMesh navmesh, NavMeshRegionMask regionMask) | Quantum.Navigation | inline |
FindPath(FrameThreadSafe frame, FPVector2 start, FPVector2 end, NavMesh navmesh, NavMeshRegionMask regionMask, bool automaticTargetCorrection, FP automaticTargetCorrectionRadius, PathQuality quality) | Quantum.Navigation | inline |
GetDebugInformation(int threadIndex) | Quantum.Navigation | inline |
GetPathFinderData(FrameThreadSafe f) | Quantum.Navigation | inline |
LineOfSight(FPVector3 positionStart, FPVector3 positionDestination, NavMeshRegionMask regionMask, NavMesh navmesh, int triangleStart=-1, int triangleDestination=-1) | Quantum.Navigation | inline |
LineOfSight(FPVector2 positionStart, FPVector2 positionDestination, NavMeshRegionMask regionMask, NavMesh navmesh, int triangleStart=-1, int triangleDestination=-1) | Quantum.Navigation | inline |
MovementType enum name | Quantum.Navigation | |
NavigationConfig | Quantum.Navigation | |
PathQuality enum name | Quantum.Navigation | |
RawPathAllocationStrategy enum name | Quantum.Navigation | |
Raycast2D(FrameThreadSafe frame, FPVector3 origin, FPVector3 direction, FP distance, NavMeshRegionMask regionMask, NavMesh navmesh, out FPVector2 hit, out int borderIndex) | Quantum.Navigation | inline |
Raycast2D(FrameThreadSafe frame, FPVector2 origin, FPVector2 direction, FP distance, NavMeshRegionMask regionMask, NavMesh navmesh, out FPVector2 hit, out int borderIndex) | Quantum.Navigation | inline |
Raycast2D(FrameThreadSafe frame, FPVector3 origin, FPVector3 direction, FP distance, NavMeshRegionMask regionMask, NavMesh navmesh, out FPVector2 hit) | Quantum.Navigation | inline |
Raycast2D(FrameThreadSafe frame, FPVector2 origin, FPVector2 direction, FP distance, NavMeshRegionMask regionMask, NavMesh navmesh, out FPVector2 hit) | Quantum.Navigation | inline |
Update(FrameBase frame, FP deltaTime, INavigationCallbacks callbacks, TaskHandle handle) | Quantum.Navigation | inline |
VerticalPositioningType enum name | Quantum.Navigation | |
WaypointFlag enum name | Quantum.Navigation |