Photon Quantum 3.0.0

Quantum.DynamicMap Member List

This is the complete list of members for Quantum.DynamicMap, including all inherited members.

AddCollider2D(FrameBase f, MapStaticCollider2D collider, bool resetPhysics=true)Quantum.DynamicMapinline
AddCollider3D(FrameBase f, MapStaticCollider3D collider, bool resetPhysics=true)Quantum.DynamicMapinline
AddMeshCollider(FrameBase f, IList< FPVector3 > vertices, IList< int > indices=null, int additionalCapacity=0, StaticColliderData? staticData=default, bool resetPhysics=true, FPVector3? position=null, FPQuaternion? rotation=null, AssetRef< PhysicsMaterial >? material=null, bool smoothSphereCollisions=false)Quantum.DynamicMapinline
AllRuntimeTrianglesQuantum.Map
BucketingAxisQuantum.Map
BucketsCountQuantum.Map
BucketsSubdivisionsQuantum.Map
CollidersManagedTrianglesQuantum.Map
CollidersRuntimeTrianglesQuantum.Map
Disposed(IResourceManager resourceManager, Native.Allocator allocator)Quantum.Mapinline
EditMeshTriangles(FrameBase f, int meshColliderIndex)Quantum.DynamicMapinline
EnsurePhysicsWorldSizeInValidRange()Quantum.Mapinline
FreeTrianglePoolQuantum.DynamicMap
FromStaticMap(Map map)Quantum.DynamicMapinlinestatic
GetNavMesh(String name)Quantum.Mapinline
GetStaticColliderTrianglesSerializedSize(bool isWriting)Quantum.Mapinline
GridNodeSizeQuantum.Map
GridSizeXQuantum.Map
GridSizeYQuantum.Map
InitializeStaticTriangles(IResourceManager resourceManager, Native.Allocator allocator)Quantum.DynamicMapinlineprotectedvirtual
Loaded(IResourceManager resourceManager, Native.Allocator allocator)Quantum.DynamicMapinline
MapEntitiesQuantum.Map
NavMeshesQuantum.Map
NavMeshLinksQuantum.Map
ReadRuntimeTriangles(ByteStream stream, SortedDictionary< int, MeshUnmanagedTrianglesRef > dict, Native.Allocator allocator, ref UnmanagedTriangleArray dest)Quantum.DynamicMapinlineprotectedvirtual
ReadTrianglesFromBakeData(ByteStream stream, Native.Allocator allocator)Quantum.Mapinlineprotectedvirtual
RegionMapQuantum.Map
RegionsQuantum.Map
RemoveAllColliders2D(FrameBase f)Quantum.DynamicMapinline
RemoveAllColliders3D(FrameBase f)Quantum.DynamicMapinline
RemoveCollider2D(FrameBase f, int colliderId, bool resetPhysics=true)Quantum.DynamicMapinline
RemoveCollider3D(FrameBase f, int colliderId, bool resetPhysics=true)Quantum.DynamicMapinline
RemoveMeshCollider(FrameBase f, int meshColliderId, bool resetPhysics=true)Quantum.DynamicMapinline
SceneQuantum.Map
SceneGuidQuantum.Map
SceneMeshCellSizeQuantum.Map
ScenePathQuantum.Map
SerializedTriangleDataUncompressedSizeQuantum.Map
SerializeStaticColliderTriangles(ByteStream stream, Native.Allocator allocator, Boolean write)Quantum.Mapinline
SerializeTrianglesMetadataQuantum.Map
SortingAxisQuantum.Map
SourceMapQuantum.DynamicMap
StaticColliders2DQuantum.Map
StaticColliders3DQuantum.Map
StaticColliders3DTrianglesQuantum.Map
StaticColliders3DTrianglesDataQuantum.Map
StaticPolygonColliderDataQuantum.Map
TriangleMeshCellSizeQuantum.Map
UserAssetQuantum.Map
WorldExtentXQuantum.Map
WorldExtentYQuantum.Map
WorldOffsetQuantum.Map
WorldSizeQuantum.Map
WorldSizeXQuantum.Map
WorldSizeYQuantum.Map
WriteRuntimeTriangles(ByteStream stream, UnmanagedTriangleArray source, SortedDictionary< int, MeshUnmanagedTrianglesRef > runtimeTriangles)Quantum.DynamicMapinlineprotectedvirtual
WriteTrianglesFromBakeData(ByteStream stream)Quantum.Mapinlineprotectedvirtual