Photon Quantum 3.0.0

Quantum.Draw Member List

This is the complete list of members for Quantum.Draw, including all inherited members.

Box(FPVector3 center, FPVector3 extents, FPQuaternion? rotation=null, ColorRGBA? color=null, Boolean wire=false)Quantum.Drawinlinestatic
Capsule(FPVector2 center, FP extent, FP radius, FP? rotation=null, ColorRGBA? color=null, Boolean wire=false)Quantum.Drawinlinestatic
Capsule(FPVector2 center, Shape2D.CapsuleShape capsule, FP? rotation=null, ColorRGBA? color=null, Boolean wire=false)Quantum.Drawinlinestatic
Capsule(FPVector3 center, FP extent, FP radius, FPQuaternion? rotation=null, ColorRGBA? color=null, Boolean wire=false)Quantum.Drawinlinestatic
Capsule(FPVector3 center, Shape3D.CapsuleShape capsule, FPQuaternion? rotation=null, ColorRGBA? color=null, Boolean wire=false)Quantum.Drawinlinestatic
Circle(FPVector2 center, FP radius, ColorRGBA? color=null, Boolean wire=false)Quantum.Drawinlinestatic
Circle(FPVector3 center, FP radius, FPQuaternion? rotation=null, ColorRGBA? color=null, Boolean wire=false)Quantum.Drawinlinestatic
Circle(FPVector3 center, FP radius, ColorRGBA? color=null, Boolean wire=false)Quantum.Drawinlinestatic
Clear()Quantum.Drawinlinestatic
Init(Action< DebugRay > drawRay, Action< DebugLine > drawLine, Action< DebugCircle > drawCircle, Action< DebugSphere > drawSphere, Action< DebugRectangle > drawRectangle, Action< DebugBox > drawBox, Action< DebugCapsule > drawCapsule, Action clear)Quantum.Drawinlinestatic
Init(Action< DebugRay > drawRay, Action< DebugLine > drawLine, Action< DebugCircle > drawCircle, Action< DebugSphere > drawSphere, Action< DebugRectangle > drawRectangle, Action< DebugBox > drawBox, Action clear)Quantum.Drawinlinestatic
Line(FPVector2 start, FPVector2 end, ColorRGBA? color=null)Quantum.Drawinlinestatic
Line(FPVector3 start, FPVector3 end, ColorRGBA? color=null)Quantum.Drawinlinestatic
Quad(FPVector3 center, FPVector3 extents, FPQuaternion rotation, ColorRGBA? color=null, Boolean wire=false)Quantum.Drawinlinestatic
Ray(FPVector2 origin, FPVector2 direction, ColorRGBA? color=null)Quantum.Drawinlinestatic
Ray(FPVector3 origin, FPVector3 direction, ColorRGBA? color=null)Quantum.Drawinlinestatic
Rectangle(FPVector2 center, FPVector2 size, FP rotation, ColorRGBA? color=null, Boolean wire=false)Quantum.Drawinlinestatic
Rectangle(FPVector3 center, FPVector2 size, FPQuaternion rotation, ColorRGBA? color=null, Boolean wire=false)Quantum.Drawinlinestatic
Rectangle(FPVector3 center, FPVector2 size, FP rotation, ColorRGBA? color=null, Boolean wire=false)Quantum.Drawinlinestatic
Reset()Quantum.Drawinlinestatic
Shape(FrameBase f, ref Shape2D shape, FPVector2 center, FP? rotation=null, ColorRGBA? color=null, bool wire=false)Quantum.Drawinlinestatic
Shape(FrameBase f, ref Shape3D shape, FPVector3 center, FPQuaternion? rotation=null, ColorRGBA? color=null, bool wire=false)Quantum.Drawinlinestatic
Sphere(FPVector3 center, FP radius, ColorRGBA? color=null, Boolean wire=false)Quantum.Drawinlinestatic
WireBox(FPVector3 center, FPVector3 extents, FPQuaternion? rotation=null, ColorRGBA? color=null)Quantum.Drawinlinestatic