Photon Quantum 3.0.0

Photon.Deterministic.DeterministicSession Member List

This is the complete list of members for Photon.Deterministic.DeterministicSession, including all inherited members.

AccumulatedTimePhoton.Deterministic.DeterministicSession
AddPlayer(int playerSlot, Byte[] data)Photon.Deterministic.DeterministicSessioninline
ApplyTimeOffset(Double time)Photon.Deterministic.DeterministicSessioninline
CommandSerializerPhoton.Deterministic.DeterministicSession
DeltaTimePhoton.Deterministic.DeterministicSession
DeltaTimeDoublePhoton.Deterministic.DeterministicSession
Destroy()Photon.Deterministic.DeterministicSessioninline
DeterministicSession(DeterministicSessionArgs args)Photon.Deterministic.DeterministicSessioninline
FramePredictedPhoton.Deterministic.DeterministicSession
FramePredictedPreviousPhoton.Deterministic.DeterministicSession
FrameVerifiedPhoton.Deterministic.DeterministicSession
GamePhoton.Deterministic.DeterministicSession
GameModePhoton.Deterministic.DeterministicSession
GetLocalConfigs(out DeterministicSessionConfig sessionConfig, out Byte[] runtimeConfig)Photon.Deterministic.DeterministicSessioninline
InitialTickPhoton.Deterministic.DeterministicSession
InputPoolPhoton.Deterministic.DeterministicSession
IntitialFrameDataPhoton.Deterministic.DeterministicSession
IsFrameVerified(int frame)Photon.Deterministic.DeterministicSessioninline
IsInterpolatablePhoton.Deterministic.DeterministicSession
IsLocalPhoton.Deterministic.DeterministicSession
IsLocalPlayer(PlayerRef player)Photon.Deterministic.DeterministicSessioninline
IsLockstepPhoton.Deterministic.DeterministicSession
IsOnlinePhoton.Deterministic.DeterministicSession
IsPausedPhoton.Deterministic.DeterministicSession
IsPlayerLocal(PlayerRef player)Photon.Deterministic.DeterministicSessioninline
IsPlayerSlotLocal(int playerSlot)Photon.Deterministic.DeterministicSessioninline
IsPredictedPhoton.Deterministic.DeterministicSession
IsReplayPhoton.Deterministic.DeterministicSession
IsReplayFinishedPhoton.Deterministic.DeterministicSession
IsRunningPhoton.Deterministic.DeterministicSession
IsSpectatingPhoton.Deterministic.DeterministicSession
IsStallingPhoton.Deterministic.DeterministicSession
Join(String id)Photon.Deterministic.DeterministicSessioninline
LocalInputOffsetPhoton.Deterministic.DeterministicSession
LocalPlayersPhoton.Deterministic.DeterministicSession
LocalPlayerSlotsPhoton.Deterministic.DeterministicSession
MaxVerifiedTicksPerUpdatePhoton.Deterministic.DeterministicSession
PlatformInfoPhoton.Deterministic.DeterministicSession
PlayerCountPhoton.Deterministic.DeterministicSession
PredictedFramesPhoton.Deterministic.DeterministicSession
PreviousUpdateFramePredictedPhoton.Deterministic.DeterministicSession
RemovePlayer(Int32 playerSlot)Photon.Deterministic.DeterministicSessioninline
ReplayProviderPhoton.Deterministic.DeterministicSession
ResetReplay(DeterministicFrame frame)Photon.Deterministic.DeterministicSessioninline
Resync(DeterministicFrame frame)Photon.Deterministic.DeterministicSessioninline
Resync(Byte[] frameData, Int32 frameNumber)Photon.Deterministic.DeterministicSessioninline
RollbackWindowPhoton.Deterministic.DeterministicSession
RunnerPhoton.Deterministic.DeterministicSession
RuntimeConfigPhoton.Deterministic.DeterministicSession
SendCommand(Int32 playerSlot, DeterministicCommand command)Photon.Deterministic.DeterministicSessioninline
SendGameResult(Byte[] data)Photon.Deterministic.DeterministicSessioninline
SessionConfigPhoton.Deterministic.DeterministicSession
SetPlayerData(int playerSlot, Byte[] data)Photon.Deterministic.DeterministicSessioninline
SimulationRatePhoton.Deterministic.DeterministicSession
SimulationTimeElaspedPhoton.Deterministic.DeterministicSession
SpectatingOffsetSecPhoton.Deterministic.DeterministicSession
StatsPhoton.Deterministic.DeterministicSession
TimeScalePhoton.Deterministic.DeterministicSession
TryGetLocalPlayer(int playerSlot, out PlayerRef player)Photon.Deterministic.DeterministicSessioninline
Update(Double? deltaTime=null)Photon.Deterministic.DeterministicSessioninline