CalculateChecksum() | Photon.Deterministic.DeterministicFrame | pure virtual |
Copy(DeterministicFrame frame) | Photon.Deterministic.DeterministicFrame | protectedpure virtual |
CopyFrom(DeterministicFrame frame) | Photon.Deterministic.DeterministicFrame | inline |
Deserialize(Byte[] data) | Photon.Deterministic.DeterministicFrame | pure virtual |
DumpFlag_NoHeap | Photon.Deterministic.DeterministicFrame | static |
DumpFrame(int dumpFlags=0) | Photon.Deterministic.DeterministicFrame | pure virtual |
Free() | Photon.Deterministic.DeterministicFrame | pure virtual |
GetPlayerCommand(PlayerRef player) | Photon.Deterministic.DeterministicFrame | inline |
GetPlayerInputFlags(PlayerRef player) | Photon.Deterministic.DeterministicFrame | inline |
GetRawInput(PlayerRef player) | Photon.Deterministic.DeterministicFrame | inline |
GetRawInputs() | Photon.Deterministic.DeterministicFrame | inline |
GetRawRpc(PlayerRef player) | Photon.Deterministic.DeterministicFrame | inline |
Init(int playerCount, int inputSize, Native.Allocator allocator, bool resetRawInputs=true) | Photon.Deterministic.DeterministicFrame | inline |
IsPredicted | Photon.Deterministic.DeterministicFrame | |
IsVerified | Photon.Deterministic.DeterministicFrame | |
Number | Photon.Deterministic.DeterministicFrame | |
OnPlayerAdded(DeterministicFrame frame, DeterministicSession session, int playerSlot, int actorNumber, Quantum.PlayerRef player) | Photon.Deterministic.DeterministicFrame | inlinestatic |
OnPlayerRemoved(DeterministicFrame frame, DeterministicSession session, Quantum.PlayerRef player) | Photon.Deterministic.DeterministicFrame | inlinestatic |
RawInputs | Photon.Deterministic.DeterministicFrame | |
RawInputSize | Photon.Deterministic.DeterministicFrame | |
Serialize(DeterministicFrameSerializeMode mode) | Photon.Deterministic.DeterministicFrame | pure virtual |
SetRawInputs(Int32[] inputs, int length) | Photon.Deterministic.DeterministicFrame | inline |