Quantum 2
2.1.9
This is the complete list of members for Quantum.Transform3D, including all inherited members.
| Back | Quantum.Transform3D | |
| Down | Quantum.Transform3D | |
| EulerAngles | Quantum.Transform3D | |
| Forward | Quantum.Transform3D | |
| InverseTransformDirection(FPVector3 direction) | Quantum.Transform3D | |
| InverseTransformPoint(FPVector3 position) | Quantum.Transform3D | |
| Left | Quantum.Transform3D | |
| LocalToWorldMatrix | Quantum.Transform3D | |
| LookAt(FPVector3 position, FPVector3? up=null) | Quantum.Transform3D | inline |
| Right | Quantum.Transform3D | |
| Rotate(FPVector3 angles, bool normalize=true) | Quantum.Transform3D | inline |
| Rotate(FP xAngle, FP yAngle, FP zAngle, bool normalize=true) | Quantum.Transform3D | inline |
| Rotate(FPVector3 axis, FP angle, bool normalize=true, TransformSpace space=TransformSpace.Local) | Quantum.Transform3D | inline |
| RotateAround(FPVector3 point, FPVector3 axis, FP angle, bool rotateTransform=true) | Quantum.Transform3D | inline |
| TransformDirection(FPVector3 direction) | Quantum.Transform3D | |
| TransformPoint(FPVector3 position) | Quantum.Transform3D | |
| Up | Quantum.Transform3D | |
| WorldToLocalMatrix | Quantum.Transform3D |