Quantum 2
2.1.9
This is the complete list of members for Quantum.Frame, including all inherited members.
| ActorIdToAllPlayers(Int32 actorId) | Quantum.Frame | inline |
| ActorIdToFirstPlayer(Int32 actorId) | Quantum.Frame | inline |
| Add(EntityRef entity, int componentIndex, void *value) | Quantum.Core.FrameBase | inline |
| Add(EntityRef entity, int componentIndex, out void *result) | Quantum.Core.FrameBase | inline |
| Add(EntityRef entity, int componentIndex, void *value, out void *result) | Quantum.Core.FrameBase | inline |
| Add< T >(EntityRef entity) | Quantum.Core.FrameBase | inline |
| Add< T >(EntityRef entity, T value) | Quantum.Core.FrameBase | inline |
| Add< T >(EntityRef entity, out T *result) | Quantum.Core.FrameBase | inline |
| Add< T >(EntityRef entity, T value, out T *result) | Quantum.Core.FrameBase | inline |
| AddAsset(AssetObject asset) | Quantum.Core.FrameBase | inline |
| AddOrGet(EntityRef entity, int componentIndex, out void *result) | Quantum.Core.FrameBase | inline |
| AddOrGet< T >(EntityRef entity, out T *result) | Quantum.Core.FrameBase | inline |
| Assets | Quantum.Frame | |
| CalculateChecksum() | Quantum.Frame | inline |
| CalculateChecksum(bool useSharedSerializer) | Quantum.Frame | inline |
| ClearAllNavMeshRegions() | Quantum.Core.FrameBase | inline |
| ClearCulledState() | Quantum.Core.FrameBase | inline |
| ComponentCount(int componentIndex, bool includePendingRemoval=false) | Quantum.Core.FrameBase | inline |
| ComponentCount< T >(bool includePendingRemoval=false) | Quantum.Core.FrameBase | inline |
| Context | Quantum.Frame | |
| Copy(DeterministicFrame frame) | Quantum.Frame | inlineprotected |
| Create(AssetRefEntityPrototype prototype) | Quantum.Core.FrameBase | inline |
| Create(EntityPrototype prototype) | Quantum.Core.FrameBase | inline |
| Create(EntityPrototypeContainer[] prototypes, Map parentAsset) | Quantum.Core.FrameBase | inline |
| Create() | Quantum.Core.FrameBase | inline |
| Cull(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
| Culled(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
| DeltaTime | Quantum.Frame | |
| Destroy(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
| DestroyPending(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
| DisposeAsset(AssetGuid guid) | Quantum.Core.FrameBase | inline |
| DisposeAsset(string path, DatabaseType dbType=DatabaseType.Default) | Quantum.Core.FrameBase | inline |
| DumpFrame(int dumpFlags=0) | Quantum.Frame | inline |
| Events | Quantum.Frame | |
| Exists(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
| FindAsset< T >(AssetGuid guid) | Quantum.Core.FrameBase | inline |
| FindAsset< T >(AssetRef assetRef) | Quantum.Core.FrameBase | inline |
| FindAsset< T >(AssetRef assetRef, out T asset) | Quantum.Core.FrameBase | inline |
| FindAsset< T >(string path, DatabaseType dbType=DatabaseType.Default) | Quantum.Core.FrameBase | inline |
| FindPrototype(EntityPrototypeRef prototypeRef) | Quantum.Core.FrameBase | inline |
| FindPrototype(ComponentPrototypeRef prototypeRef) | Quantum.Core.FrameBase | inline |
| Get< T >(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
| GetComponentIterator< T >() | Quantum.Core.FrameBase | inline |
| GetComponentSet(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
| GetPlayerData(PlayerRef player) | Quantum.Frame | inline |
| Global | Quantum.Frame | |
| Has(EntityRef entityRef, ComponentSet set) | Quantum.Core.FrameBase | inline |
| Has< T >(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
| InPredictionArea(FPVector3 position) | Quantum.Frame | inline |
| InPredictionArea(FPVector2 position) | Quantum.Frame | inline |
| IsCullable(EntityRef entity) | Quantum.Core.FrameBase | inline |
| IsCulled(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
| LoadAsset(AssetGuid guid) | Quantum.Core.FrameBase | inline |
| Map | Quantum.Frame | |
| Navigation | Quantum.Core.FrameBase | |
| Physics2D | Quantum.Core.FrameBase | |
| Physics3D | Quantum.Core.FrameBase | |
| PhysicsSceneSettings | Quantum.Frame | |
| PlayerCount | Quantum.Frame | |
| PlayerToActorId(PlayerRef player) | Quantum.Frame | inline |
| Remove(EntityRef entityRef, Type componentType) | Quantum.Core.FrameBase | inline |
| Remove(EntityRef entityRef, int componentIndex) | Quantum.Core.FrameBase | inline |
| Remove< T >(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
| ReplaceAsset(AssetGuid guid, AssetObject asset) | Quantum.Core.FrameBase | inline |
| RNG | Quantum.Frame | |
| RuntimeConfig | Quantum.Frame | |
| Serialize(DeterministicFrameSerializeMode mode) | Quantum.Frame | inline |
| Serialize(DeterministicFrameSerializeMode mode, byte[] buffer, int offset=0, bool allocOutput=false) | Quantum.Frame | inline |
| SessionConfig | Quantum.Frame | |
| Set(EntityRef entity, int componentIndex, void *value) | Quantum.Core.FrameBase | inline |
| Set(EntityRef entity, AssetRefEntityPrototype prototype) | Quantum.Core.FrameBase | inline |
| Set(EntityRef entity, EntityPrototype prototype) | Quantum.Core.FrameBase | inline |
| Set(EntityRef entity, AssetRefEntityPrototype prototype, out ComponentSet overwrittenComponents) | Quantum.Core.FrameBase | inline |
| Set(EntityRef entity, EntityPrototype prototype, out ComponentSet overwrittenComponents) | Quantum.Core.FrameBase | inline |
| Set< T >(EntityRef entity, T value) | Quantum.Core.FrameBase | inline |
| SetCullable(EntityRef entityRef, bool cullable) | Quantum.Core.FrameBase | inline |
| SetPredictionArea(FPVector3 position, FP radius) | Quantum.Frame | inline |
| SetPredictionArea(FPVector2 position, FP radius) | Quantum.Frame | inline |
| Signals | Quantum.Frame | |
| SimulationConfig | Quantum.Frame | |
| SystemDisable< T >() | Quantum.Frame | inline |
| SystemEnable< T >() | Quantum.Frame | inline |
| SystemIsEnabledSelf< T >() | Quantum.Frame | inline |
| SystemsAll | Quantum.Frame | |
| SystemsRoots | Quantum.Frame | |
| TryFindAsset< T >(AssetGuid guid, out T asset) | Quantum.Core.FrameBase | inline |
| TryFindAsset< T >(AssetRef assetRef, out T asset) | Quantum.Core.FrameBase | inline |
| TryFindAsset< T >(string path, out T asset, DatabaseType dbType=DatabaseType.Default) | Quantum.Core.FrameBase | inline |
| TryFindAsset< TAssetRef, T >(TAssetRef assetRef, out T asset) | Quantum.Core.FrameBase | inline |
| TryGet< T >(EntityRef entityRef, out T value) | Quantum.Core.FrameBase | inline |
| TryGetComponentSet(EntityRef entityRef, out ComponentSet set) | Quantum.Core.FrameBase | inline |
| UpdateRate | Quantum.Frame |