| Capacity | Quantum.MeshUnmanagedTrianglesRef | |
| Count | Quantum.MeshUnmanagedTrianglesRef | |
| First | Quantum.MeshUnmanagedTrianglesRef | |
| GetFreeTriangles(out int freeCount) | Quantum.MeshUnmanagedTrianglesRef | inline |
| GetTriangles(out Int32 usedCount) | Quantum.MeshUnmanagedTrianglesRef | inline |
| GetTriangles(out Int32 usedCount, out Int32 capacity) | Quantum.MeshUnmanagedTrianglesRef | inline |
| IsEditing | Quantum.MeshUnmanagedTrianglesRef | |
| MeshUnmanagedTrianglesRef(UnmanagedTriangleArray triangles, Int32 first, Int32 usedCount) | Quantum.MeshUnmanagedTrianglesRef | inline |
| MeshUnmanagedTrianglesRef(UnmanagedTriangleArray triangles, Int32 first, Int32 capacity, Int32 usedCount, bool isEditing=false) | Quantum.MeshUnmanagedTrianglesRef | inline |
| MeshUnmanagedTrianglesRef() | Quantum.MeshUnmanagedTrianglesRef | inline |
| ToManagedTriangles(MeshUnmanagedTrianglesRef unmanagedRef) | Quantum.MeshUnmanagedTrianglesRef | inlinestatic |
| Triangles | Quantum.MeshUnmanagedTrianglesRef | |
| TryGetFreeTriangles(out TriangleCCW *freeTriangles, out int freeCount) | Quantum.MeshUnmanagedTrianglesRef | inline |
| TryGetTriangles(out TriangleCCW *triangles, out Int32 usedCount) | Quantum.MeshUnmanagedTrianglesRef | inline |
| TryGetTriangles(out TriangleCCW *triangles, out Int32 usedCount, out Int32 capacity) | Quantum.MeshUnmanagedTrianglesRef | inline |
| UsedCount | Quantum.MeshUnmanagedTrianglesRef | |