This is the complete list of members for Photon.Deterministic.FPCollision, including all inherited members.
BoxIntersectsBox(FPVector2 aCenter, FPVector2 aExtents, FP aRotation, FPVector2 bCenter, FPVector2 bExtents, FP bRotation) | Photon.Deterministic.FPCollision | inlinestatic |
CircleContainsPoint(FPVector2 center, FP radius, FPVector2 point) | Photon.Deterministic.FPCollision | inlinestatic |
CircleIntersectsAABB(FPVector2 center, FP radius, FPVector2 min, FPVector2 max) | Photon.Deterministic.FPCollision | inlinestatic |
CircleIntersectsCircle(FPVector2 a_origin, FP a_radius, FPVector2 b_origin, FP b_radius) | Photon.Deterministic.FPCollision | inlinestatic |
CircleIntersectsPolygon(FPVector2 circleCenter, FP circleRadius, FPVector2 polygonPosition, FP polygonRotationSinInverse, FP polygonRotationCosInverse, FPVector2[] polygonVertices, FPVector2[] polygonNormals) | Photon.Deterministic.FPCollision | inlinestatic |
CircleIntersectsPolygon(FPVector2 circleCenter, FP circleRadius, FPVector2 polygonPosition, FP polygonRotation, FPVector2[] polygonVertices, FPVector2[] polygonNormals) | Photon.Deterministic.FPCollision | inlinestatic |
CircleIntersectsTriangle(FPVector2 center, FP radius, FPVector2 v1, FPVector2 v2, FPVector2 v3) | Photon.Deterministic.FPCollision | inlinestatic |
ClosestDistanceToTriangle(FPVector3 p, FPVector3 a, FPVector3 b, FPVector3 c, out FPVector3 closestPoint, out FPVector3 barycentricCoordinates) | Photon.Deterministic.FPCollision | inlinestatic |
ClosestPointOnCicle(FPVector2 center, FP radius, FPVector2 pt) | Photon.Deterministic.FPCollision | inlinestatic |
ClosestPointOnSegment(FPVector2 point, FPVector2 p1, FPVector2 p2) | Photon.Deterministic.FPCollision | inlinestatic |
ClosestPointOnTriangle(FPVector2 pt, FPVector2 t0, FPVector2 t1, FPVector2 t2) | Photon.Deterministic.FPCollision | inlinestatic |
InsideAABB(FPVector2 point, FPVector2 extents, out FP penetration) | Photon.Deterministic.FPCollision | inlinestatic |
IsPointOnLine(FPVector2 p1, FPVector2 p2, FPVector2 point) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsAABB(FPVector2 p1, FPVector2 p2, FPVector2 aabbCenter, FPVector2 aabbExtents, out FPVector2 i1, out FPVector2 i2, out FP penetration) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsAABB(FPVector2 p1, FPVector2 p2, FPVector2 aabbExtents, out FPVector2 i1, out FPVector2 i2, out FP penetration) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsAABB2(FPVector2 p1, FPVector2 p2, FPVector2 normal, FPVector2 aabbCenter, FPVector2 aabbExtents, out FPVector2 i1, out FPVector2 i2, out FP penetration) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsAABB2(FPVector2 p1, FPVector2 p2, FPVector2 normal, FPVector2 aabbExtents, out FPVector2 i1, out FPVector2 i2, out FP penetration) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsAABB_SAT(FPVector2 p1, FPVector2 p2, FPVector2 aabbCenter, FPVector2 aabbExtents) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsAABB_SAT(FPVector2 p1, FPVector2 p2, FPVector2 aabbExtents) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsCircle(FPVector2 p1, FPVector2 p2, FPVector2 position, FP radius, bool ignoreIfStartPointInside=false) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsCircle(FPVector2 p1, FPVector2 p2, FPVector2 position, FP radius, out FPVector2 point, bool ignoreIfStartPointInside=false) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsCircle(FPVector2 p1, FPVector2 p2, FPVector2 position, FP radius, out FPVector2 point, out FP normalizedDist, bool ignoreIfStartPointInside=false) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsCircleManifold(FPVector2 p1, FPVector2 p2, FPVector2 position, FP radius, out FPVector2 point) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsLine(FPVector2 p1, FPVector2 p2, FPVector2 q1, FPVector2 q2) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsLine(FPVector2 p1, FPVector2 p2, FPVector2 q1, FPVector2 q2, out FPVector2 point, out FP distance) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsLine(FPVector2 p1, FPVector2 p2, FPVector2 q1, FPVector2 q2, out FPVector2 point) | Photon.Deterministic.FPCollision | inlinestatic |
LineIntersectsLineAlwaysHit(FPVector2 p1, FPVector2 p2, FPVector2 q1, FPVector2 q2, out FPVector2 point) | Photon.Deterministic.FPCollision | inlinestatic |
TriangleCenter(FPVector2 v0, FPVector2 v1, FPVector2 v2) | Photon.Deterministic.FPCollision | inlinestatic |
TriangleContainsPointExclusive(FPVector2 pt, FPVector2 v0, FPVector2 v1, FPVector2 v2) | Photon.Deterministic.FPCollision | inlinestatic |
TriangleContainsPointExclusive(FPVector3 pt, FPVector3 v0, FPVector3 v1, FPVector3 v2) | Photon.Deterministic.FPCollision | inlinestatic |
TriangleContainsPointInclusive(FPVector2 pt, FPVector2 v0, FPVector2 v1, FPVector2 v2) | Photon.Deterministic.FPCollision | inlinestatic |
TriangleContainsPointInclusive(FPVector3 pt, FPVector3 v0, FPVector3 v1, FPVector3 v2) | Photon.Deterministic.FPCollision | inlinestatic |