Quantum 3
3.0.10
Public Member Functions | |
| void | OnEntityPrototypeMaterialized (Frame f, EntityRef entity, EntityPrototypeRef prototypeRef) |
| This signal is called after an entity prototype has been materialized. More... | |
Additional Inherited Members | |
Properties inherited from Quantum.ISignal | |
| Int32 | RuntimeIndex [get] |
| Index of the signal in the runtime. More... | |
| void Quantum.ISignalOnEntityPrototypeMaterialized.OnEntityPrototypeMaterialized | ( | Frame | f, |
| EntityRef | entity, | ||
| EntityPrototypeRef | prototypeRef | ||
| ) |
This signal is called after an entity prototype has been materialized.
During Load Map: the signal is invoked for all Entity and Entity Prototype pairs after all scene prototypes have been materialized.
Created with Frame.Create(): the signal is invoked immediately after the prototype has been materialized.
///
| f | The frame reference. |
| entity | The entity that was created. |
| prototypeRef | The entity prototype that was materialized. |