| AssignSession(DeterministicSession session) | Photon.Deterministic.IDeterministicGame | |
| CreateFrame(IDisposable context) | Photon.Deterministic.IDeterministicGame | |
| CreateFrame(IDisposable context, Byte[] data) | Photon.Deterministic.IDeterministicGame | |
| CreateFrameContext() | Photon.Deterministic.IDeterministicGame | |
| DeserializeInputInto(int player, byte[] data, byte *buffer, bool verified) | Photon.Deterministic.IDeterministicGame | |
| GetExtraErrorFrameDumpData(DeterministicFrame frame) | Photon.Deterministic.IDeterministicGame | |
| GetInputInMemorySize() | Photon.Deterministic.IDeterministicGame | |
| GetInputSerializedFixedSize() | Photon.Deterministic.IDeterministicGame | |
| GetVerifiedFrame(int tick) | Photon.Deterministic.IDeterministicGame | |
| OnChecksumComputed(Int32 frame, ulong checksum) | Photon.Deterministic.IDeterministicGame | |
| OnChecksumError(DeterministicTickChecksumError error, DeterministicFrame[] frames) | Photon.Deterministic.IDeterministicGame | |
| OnChecksumErrorFrameDump(Int32 actorId, Int32 frameNumber, DeterministicSessionConfig sessionConfig, byte[] runtimeConfig, byte[] frameData, byte[] extraData) | Photon.Deterministic.IDeterministicGame | |
| OnDestroy() | Photon.Deterministic.IDeterministicGame | |
| OnGameEnded() | Photon.Deterministic.IDeterministicGame | |
| OnGameResync() | Photon.Deterministic.IDeterministicGame | |
| OnGameStart(DeterministicFrame state) | Photon.Deterministic.IDeterministicGame | |
| OnInputConfirmed(DeterministicFrameInputTemp input) | Photon.Deterministic.IDeterministicGame | |
| OnInputSetConfirmed(Int32 tick, Int32 length, byte[] data) | Photon.Deterministic.IDeterministicGame | |
| OnLocalInput(Int32 frame, Int32 playerSlot) | Photon.Deterministic.IDeterministicGame | |
| OnLocalPlayerAddConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player) | Photon.Deterministic.IDeterministicGame | |
| OnLocalPlayerAddFailed(int playerSlot, string message) | Photon.Deterministic.IDeterministicGame | |
| OnLocalPlayerRemoveConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player) | Photon.Deterministic.IDeterministicGame | |
| OnLocalPlayerRemoveFailed(int playerSlot, string message) | Photon.Deterministic.IDeterministicGame | |
| OnPluginDisconnect(string reason) | Photon.Deterministic.IDeterministicGame | |
| OnSerializedInput(byte *encoded, Array dst) | Photon.Deterministic.IDeterministicGame | |
| OnSimulate(DeterministicFrame state) | Photon.Deterministic.IDeterministicGame | |
| OnSimulateFinished(DeterministicFrame state) | Photon.Deterministic.IDeterministicGame | |
| OnSimulationBegin() | Photon.Deterministic.IDeterministicGame | |
| OnSimulationEnd() | Photon.Deterministic.IDeterministicGame | |
| OnUpdateDone() | Photon.Deterministic.IDeterministicGame | |
| Session | Photon.Deterministic.IDeterministicGame | |