Quantum 3
3.0.9
This is the complete list of members for Quantum.RingBufferInputProvider, including all inherited members.
| AddRpc(int player, byte[] data, bool command) | Quantum.RingBufferInputProvider | inline |
| CanSimulate(int frame) | Quantum.RingBufferInputProvider | inline |
| Clear(int startFrame) | Quantum.RingBufferInputProvider | inline |
| GetInput(int frame, int player) | Quantum.RingBufferInputProvider | inline |
| GetRpc(int frame, int player) | Quantum.RingBufferInputProvider | inline |
| InjectInput(DeterministicTickInput input, bool localReplay) | Quantum.RingBufferInputProvider | inline |
| LocalActorNumber | Quantum.RingBufferInputProvider | |
| OnInputConfirmed(QuantumGame game, DeterministicFrameInputTemp input) | Quantum.RingBufferInputProvider | inline |
| RingBufferInputProvider(DeterministicSessionConfig sessionConfig, int capacity=256, int localActorNumber=0) | Quantum.RingBufferInputProvider | inline |
| RingBufferInputProvider(DeterministicTickInputSet[] inputList) | Quantum.RingBufferInputProvider | inline |
| RingBufferInputProvider(int playerCount, int startFrame, int capacity) | Quantum.RingBufferInputProvider | inline |