This is the complete list of members for Quantum.QuantumUnitySceneManagerUtils, including all inherited members.
| CanBeUnloaded(this Scene scene) | Quantum.QuantumUnitySceneManagerUtils | inlinestatic |
| CompareRawHandle(this Scene scene, ObjectIdType id) | Quantum.QuantumUnitySceneManagerUtils | inlinestatic |
| Dump(this Scene scene) | Quantum.QuantumUnitySceneManagerUtils | inlinestatic |
| Dump(this LoadSceneParameters loadSceneParameters) | Quantum.QuantumUnitySceneManagerUtils | inlinestatic |
| GetComponentInHierarchyOrder< T >(this Scene scene, bool includeInactive=false, Predicate< T > exclude=null) | Quantum.QuantumUnitySceneManagerUtils | inlinestatic |
| GetComponentsInHierarchyOrder< T >(this Scene scene, bool includeInactive=false, Predicate< T > exclude=null) | Quantum.QuantumUnitySceneManagerUtils | inlinestatic |
| GetComponentsInHierarchyOrder< T >(IList< GameObject > roots, bool includeInactive=false, Predicate< T > exclude=null) | Quantum.QuantumUnitySceneManagerUtils | inlinestatic |
| GetRawHandle(this Scene scene) | Quantum.QuantumUnitySceneManagerUtils | inlinestatic |
| GetRootGameObjectsInHierarchyOrder(this Scene scene, List< GameObject > rootGameObjects) | Quantum.QuantumUnitySceneManagerUtils | inlinestatic |
| GetSceneBuildIndex(string nameOrPath) | Quantum.QuantumUnitySceneManagerUtils | inlinestatic |
| GetSingleComponentOrThrow< T >(this Scene scene, bool includeInactive=false, Predicate< T > exclude=null) | Quantum.QuantumUnitySceneManagerUtils | inlinestatic |
| IsAddedToBuildSettings(this Scene scene) | Quantum.QuantumUnitySceneManagerUtils | inlinestatic |