Quantum 3 3.0.15

Quantum.QuantumUnitySceneManagerUtils Member List

This is the complete list of members for Quantum.QuantumUnitySceneManagerUtils, including all inherited members.

CanBeUnloaded(this Scene scene)Quantum.QuantumUnitySceneManagerUtilsinlinestatic
CompareRawHandle(this Scene scene, ObjectIdType id)Quantum.QuantumUnitySceneManagerUtilsinlinestatic
Dump(this Scene scene)Quantum.QuantumUnitySceneManagerUtilsinlinestatic
Dump(this LoadSceneParameters loadSceneParameters)Quantum.QuantumUnitySceneManagerUtilsinlinestatic
GetComponentInHierarchyOrder< T >(this Scene scene, bool includeInactive=false, Predicate< T > exclude=null)Quantum.QuantumUnitySceneManagerUtilsinlinestatic
GetComponentsInHierarchyOrder< T >(this Scene scene, bool includeInactive=false, Predicate< T > exclude=null)Quantum.QuantumUnitySceneManagerUtilsinlinestatic
GetComponentsInHierarchyOrder< T >(IList< GameObject > roots, bool includeInactive=false, Predicate< T > exclude=null)Quantum.QuantumUnitySceneManagerUtilsinlinestatic
GetRawHandle(this Scene scene)Quantum.QuantumUnitySceneManagerUtilsinlinestatic
GetRootGameObjectsInHierarchyOrder(this Scene scene, List< GameObject > rootGameObjects)Quantum.QuantumUnitySceneManagerUtilsinlinestatic
GetSceneBuildIndex(string nameOrPath)Quantum.QuantumUnitySceneManagerUtilsinlinestatic
GetSingleComponentOrThrow< T >(this Scene scene, bool includeInactive=false, Predicate< T > exclude=null)Quantum.QuantumUnitySceneManagerUtilsinlinestatic
IsAddedToBuildSettings(this Scene scene)Quantum.QuantumUnitySceneManagerUtilsinlinestatic