| AddPlayer(RuntimePlayer data) | Quantum.QuantumGame | inline |
| AddPlayer(Int32 playerSlot, RuntimePlayer data) | Quantum.QuantumGame | inline |
| AssetSerializer | Quantum.QuantumGame | |
| AssignSession(DeterministicSession session) | Quantum.QuantumGame | inline |
| CheckTrackedHeapAllocations() | Quantum.QuantumGame | inline |
| Configurations | Quantum.QuantumGame | |
| CreateFrame() | Quantum.QuantumGame | inline |
| CreateFrameContext() | Quantum.QuantumGame | inline |
| CreateSavegame(bool includeDb=false) | Quantum.QuantumGame | inline |
| DeserializeInputInto(int player, byte[] data, byte *buffer, bool verified) | Quantum.QuantumGame | inline |
| EventWaitingForConfirmationCount | Quantum.QuantumGame | |
| Frames | Quantum.QuantumGame | |
| GameFlags | Quantum.QuantumGame | |
| GetExtraErrorFrameDumpData(DeterministicFrame frame) | Quantum.QuantumGame | inline |
| GetInputInMemorySize() | Quantum.QuantumGame | inline |
| GetInputSerializedFixedSize() | Quantum.QuantumGame | inline |
| GetInstantReplaySnapshot(int frame) | Quantum.QuantumGame | inline |
| GetInstantReplaySnapshots(int startFrame, int endFrame, List< Frame > frames) | Quantum.QuantumGame | inline |
| GetLocalPlayers() | Quantum.QuantumGame | inline |
| GetLocalPlayerSlots() | Quantum.QuantumGame | inline |
| GetRecordedReplay(bool includeChecksums=false, bool includeDb=false, QuantumJsonFriendlyDataBlob.Encoder customAssetDbSerializer=null, QuantumJsonFriendlyDataBlob.Encoder customRuntimeConfigSerializer=null, QuantumJsonFriendlyDataBlob.Encoder customInputSerializer=null) | Quantum.QuantumGame | inline |
| GetVerifiedFrame(int tick) | Quantum.QuantumGame | inline |
| HeapExtraCount | Quantum.QuantumGame | |
| InitCallbacks() | Quantum.QuantumGame | inline |
| InstantReplayConfig | Quantum.QuantumGame | |
| InterpolationFactor | Quantum.QuantumGame | |
| OnChecksumComputed(Int32 frame, ulong checksum) | Quantum.QuantumGame | inline |
| OnChecksumError(DeterministicTickChecksumError error, DeterministicFrame[] frames) | Quantum.QuantumGame | inline |
| OnChecksumErrorFrameDump(int actorId, int frameNumber, DeterministicSessionConfig sessionConfig, byte[] runtimeConfig, byte[] frameData, byte[] extraData) | Quantum.QuantumGame | inline |
| Photon::Deterministic::IDeterministicGame.OnChecksumErrorFrameDump(Int32 actorId, Int32 frameNumber, DeterministicSessionConfig sessionConfig, byte[] runtimeConfig, byte[] frameData, byte[] extraData) | Photon.Deterministic.IDeterministicGame | |
| OnDestroy() | Quantum.QuantumGame | inline |
| OnGameEnded() | Quantum.QuantumGame | inline |
| OnGameResync() | Quantum.QuantumGame | inline |
| OnGameStart(DeterministicFrame f) | Quantum.QuantumGame | inline |
| OnInputConfirmed(DeterministicFrameInputTemp input) | Quantum.QuantumGame | inline |
| OnInputSetConfirmed(int tick, int length, byte[] data) | Quantum.QuantumGame | inline |
| Photon::Deterministic::IDeterministicGame.OnInputSetConfirmed(Int32 tick, Int32 length, byte[] data) | Photon.Deterministic.IDeterministicGame | |
| OnLocalInput(Int32 frame, Int32 playerSlot) | Quantum.QuantumGame | inline |
| OnLocalPlayerAddConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player) | Quantum.QuantumGame | inline |
| OnLocalPlayerAddFailed(int playerSlot, string message) | Quantum.QuantumGame | inline |
| OnLocalPlayerRemoveConfirmed(DeterministicFrame frame, int playerSlot, PlayerRef player) | Quantum.QuantumGame | inline |
| OnLocalPlayerRemoveFailed(int playerSlot, string message) | Quantum.QuantumGame | inline |
| OnPluginDisconnect(string reason) | Quantum.QuantumGame | inline |
| OnSerializedInput(byte *encoded, Array result) | Quantum.QuantumGame | inline |
| OnSimulate(DeterministicFrame state) | Quantum.QuantumGame | inline |
| OnSimulateFinished(DeterministicFrame state) | Quantum.QuantumGame | inline |
| OnSimulationBegin() | Quantum.QuantumGame | inline |
| OnSimulationEnd() | Quantum.QuantumGame | inline |
| OnUpdateDone() | Quantum.QuantumGame | inline |
| PlayerIsLocal(PlayerRef playerRef) | Quantum.QuantumGame | inline |
| ProfilerSampleGenerated | Quantum.QuantumGame | |
| QuantumGame(in QuantumGameStartParameters startParams) | Quantum.QuantumGame | inline |
| RecordedChecksums | Quantum.QuantumGame | |
| RecordedInputs | Quantum.QuantumGame | |
| RecordInputStream | Quantum.QuantumGame | |
| RemoveAllPlayers() | Quantum.QuantumGame | inline |
| RemovePlayer() | Quantum.QuantumGame | inline |
| RemovePlayer(Int32 playerSlot) | Quantum.QuantumGame | inline |
| ResourceManager | Quantum.QuantumGame | |
| SendCommand(DeterministicCommand command) | Quantum.QuantumGame | inline |
| SendCommand(Int32 playerSlot, DeterministicCommand command) | Quantum.QuantumGame | inline |
| Session | Quantum.QuantumGame | |
| SetPredictionArea(FPVector3 position, FP radius) | Quantum.QuantumGame | inline |
| SetPredictionArea(FPVector2 position, FP radius) | Quantum.QuantumGame | inline |
| StartRecordingChecksums() | Quantum.QuantumGame | inline |
| StartRecordingInput(Int32? startFrame=null) | Quantum.QuantumGame | inline |
| StartRecordingInstantReplaySnapshots() | Quantum.QuantumGame | inline |
| StartVerifyingChecksums(ChecksumFile checksums) | Quantum.QuantumGame | inline |