| ApplyTransform(ref UpdatePositionParameter param) | Quantum.QuantumEntityView | inlineprotectedvirtual |
| AssetGuid | Quantum.QuantumEntityView | |
| BindBehaviour | Quantum.QuantumEntityView | |
| EntityRef | Quantum.QuantumEntityView | |
| EntityViewUpdater | Quantum.QuantumEntityView | |
| ErrorCorrectionRateMax | Quantum.QuantumEntityView | |
| ErrorCorrectionRateMin | Quantum.QuantumEntityView | |
| ErrorPositionBlendEnd | Quantum.QuantumEntityView | |
| ErrorPositionBlendStart | Quantum.QuantumEntityView | |
| ErrorPositionMinCorrection | Quantum.QuantumEntityView | |
| ErrorPositionTeleportDistance | Quantum.QuantumEntityView | |
| ErrorRotationBlendEnd | Quantum.QuantumEntityView | |
| ErrorRotationBlendStart | Quantum.QuantumEntityView | |
| ErrorRotationTeleportDistance | Quantum.QuantumEntityView | |
| Game | Quantum.QuantumEntityView | |
| GameObjectNameIsEntityRef | Quantum.QuantumEntityView | |
| HasViewFlag(QuantumEntityViewFlags flag) | Quantum.QuantumEntityView | |
| InterpolationMode | Quantum.QuantumEntityView | |
| ManualDiposal | Quantum.QuantumEntityView | |
| ManualDisposal | Quantum.QuantumEntityView | |
| OnActivate(Frame frame) | Quantum.QuantumEntityView | inlinevirtual |
| OnDeactivate() | Quantum.QuantumEntityView | inlinevirtual |
| OnEntityDestroyed | Quantum.QuantumEntityView | |
| OnEntityInstantiated | Quantum.QuantumEntityView | |
| OnGameChanged() | Quantum.QuantumEntityView | inlinevirtual |
| OnInitialize() | Quantum.QuantumEntityView | inlinevirtual |
| OnLateUpdateView() | Quantum.QuantumEntityView | inlinevirtual |
| OnUpdateView() | Quantum.QuantumEntityView | inlinevirtual |
| SetViewFlag(QuantumEntityViewFlags flag, bool isEnabled) | Quantum.QuantumEntityView | inline |
| Transform | Quantum.QuantumEntityView | |
| TryGetTransform2DData(QuantumEntityViewTimeReference timeRef, ref UpdatePositionParameter param, out int frameNumber, out Transform2D transform, out Transform2DVertical transformVertical, out bool hasVertical, bool isSpawning) | Quantum.QuantumEntityView | inline |
| TryGetTransform3DData(QuantumEntityViewTimeReference timeRef, ref UpdatePositionParameter param, out int frameNumber, out Transform3D transform, bool isSpawning) | Quantum.QuantumEntityView | inline |
| UpdateFromTransform2D(QuantumGame game, Boolean useClockAliasingInterpolation, Boolean useErrorCorrectionInterpolation, bool isSpawning) | Quantum.QuantumEntityView | inline |
| UpdateFromTransform3D(QuantumGame game, Boolean useClockAliasingInterpolation, Boolean useErrorCorrectionInterpolation, bool isSpawning) | Quantum.QuantumEntityView | inline |
| ViewComponents | Quantum.QuantumEntityView | |
| ViewContexts | Quantum.QuantumEntityView | |
| ViewFlags | Quantum.QuantumEntityView | |