Prototype of the NavMeshSteeringAgent Quantum component.
More...
Inherits Quantum.ComponentPrototype< Quantum.NavMeshSteeringAgent >.
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| FP | Acceleration |
| | Used to override the steering agent's Acceleration, instead of using the value from the nav mesh agent config asset. More...
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| FP | MaxSpeed |
| | Used to override the steering agent's MaxSpeed, instead of using the value from the nav mesh agent config asset. More...
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| bool | OverrideAcceleration |
| | Set to true to override the steering agent's Acceleration with a value from the prototype, instead of using the value from the nav mesh agent config asset. More...
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| bool | OverrideMaxSpeed |
| | Set to true to override the steering agent's MaxSpeed with a value from the prototype, instead of using the value from the nav mesh agent config asset. More...
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Prototype of the NavMeshSteeringAgent Quantum component.
◆ AddToEntity()
| sealed override bool Quantum.Prototypes.NavMeshSteeringAgentPrototype.AddToEntity |
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FrameBase |
f, |
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EntityRef |
entity, |
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in PrototypeMaterializationContext |
context |
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) |
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inline |
Creates an instance of the NavMeshSteeringAgent component and adds it to the entity.
- Parameters
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- Returns
- Returns
true if adding the component to the entity succeeds.
◆ OverrideMaxSpeed
| bool Quantum.Prototypes.NavMeshSteeringAgentPrototype.OverrideMaxSpeed |
Set to true to override the steering agent's MaxSpeed with a value from the prototype, instead of using the value from the nav mesh agent config asset.
◆ OverrideAcceleration
| bool Quantum.Prototypes.NavMeshSteeringAgentPrototype.OverrideAcceleration |
Set to true to override the steering agent's Acceleration with a value from the prototype, instead of using the value from the nav mesh agent config asset.
◆ MaxSpeed
| FP Quantum.Prototypes.NavMeshSteeringAgentPrototype.MaxSpeed |
Used to override the steering agent's MaxSpeed, instead of using the value from the nav mesh agent config asset.
◆ Acceleration
| FP Quantum.Prototypes.NavMeshSteeringAgentPrototype.Acceleration |
Used to override the steering agent's Acceleration, instead of using the value from the nav mesh agent config asset.