Photon Quantum 2.1.1

Quantum.NavMesh Member List

This is the complete list of members for Quantum.NavMesh, including all inherited members.

BorderCountQuantum.NavMesh
BorderGridQuantum.NavMesh
BordersQuantum.NavMesh
ClampToGrid(ref FPVector2 position)Quantum.NavMeshinline
ClampToGrid(ref FPVector3 position)Quantum.NavMeshinline
Contains(FPVector3 position, NavMeshRegionMask regionMask, bool inclusive=false)Quantum.NavMeshinline
DataAssetQuantum.NavMesh
FindClosestTriangle(FrameThreadSafe frame, FPVector3 sourcePosition, FP radius, NavMeshRegionMask regionMask, out Int32 triangle, out FPVector3 closestPosition)Quantum.NavMeshinline
FindClosestTriangle(FrameBase frame, FPVector3 sourcePosition, FP radius, NavMeshRegionMask regionMask, out Int32 triangle, out FPVector3 closestPosition)Quantum.NavMeshinline
FindClosestTriangle(FPVector3 sourcePosition, FP radius, NavMeshRegionMask regionMask, out Int32 triangle, out FPVector3 closestPosition, MailboxSet8 mailbox=null)Quantum.NavMeshinline
FindClosestTriangleFast(FPVector3 position, NavMeshRegionMask regionMask)Quantum.NavMeshinline
FindRandomPointOnNavmesh(FPVector3 position, FP radius, RNGSession *rngSession, NavMeshRegionMask regionMask, out FPVector3 result)Quantum.NavMeshinline
FindRandomPointOnTriangle(Int32 triangle, RNGSession *rngSession, out FPVector3 result)Quantum.NavMeshinline
FindTriangle2D(FPVector3 position, NavMeshRegionMask regionMask, bool inclusive=false)Quantum.NavMeshinline
GetHeightAtTriangleRaw(FPVector3 p, FPVector3 normal, FPVector3 v0)Quantum.NavMeshinlinestatic
GridNodeSizeQuantum.NavMesh
GridSizeXQuantum.NavMesh
GridSizeYQuantum.NavMesh
IsBorderActive(int borderIndex, NavMeshRegionMask regionMask)Quantum.NavMeshinline
Loaded(IResourceManager assets, Native.Allocator allocator)Quantum.NavMeshinline
MinAgentRadiusQuantum.NavMesh
MovePositionIntoNavmesh(FPVector2 position, FPVector2 newPosition, FP correction, NavMeshRegionMask regionMask)Quantum.NavMeshinline
MovePositionIntoNavmesh(FrameBase frame, FPVector2 position, FPVector2 newPosition, FP correction, NavMeshRegionMask regionMask)Quantum.NavMeshinline
MovePositionIntoNavmesh(FrameThreadSafe frame, FPVector2 position, FPVector2 newPosition, FP correction, NavMeshRegionMask regionMask)Quantum.NavMeshinline
NameQuantum.NavMesh
Serialize(ByteStream stream, Boolean write)Quantum.NavMeshinline
TrianglesQuantum.NavMesh
TrianglesCenterGridQuantum.NavMesh
TrianglesGridQuantum.NavMesh
VerticesQuantum.NavMesh
WorldOffsetQuantum.NavMesh