This is the complete list of members for Quantum.NavMesh, including all inherited members.
BorderCount | Quantum.NavMesh | |
BorderGrid | Quantum.NavMesh | |
Borders | Quantum.NavMesh | |
ClampToGrid(ref FPVector2 position) | Quantum.NavMesh | inline |
ClampToGrid(ref FPVector3 position) | Quantum.NavMesh | inline |
Contains(FPVector3 position, NavMeshRegionMask regionMask, bool inclusive=false) | Quantum.NavMesh | inline |
DataAsset | Quantum.NavMesh | |
FindClosestTriangle(FrameThreadSafe frame, FPVector3 sourcePosition, FP radius, NavMeshRegionMask regionMask, out Int32 triangle, out FPVector3 closestPosition) | Quantum.NavMesh | inline |
FindClosestTriangle(FrameBase frame, FPVector3 sourcePosition, FP radius, NavMeshRegionMask regionMask, out Int32 triangle, out FPVector3 closestPosition) | Quantum.NavMesh | inline |
FindClosestTriangle(FPVector3 sourcePosition, FP radius, NavMeshRegionMask regionMask, out Int32 triangle, out FPVector3 closestPosition, MailboxSet8 mailbox=null) | Quantum.NavMesh | inline |
FindClosestTriangleFast(FPVector3 position, NavMeshRegionMask regionMask) | Quantum.NavMesh | inline |
FindRandomPointOnNavmesh(FPVector3 position, FP radius, RNGSession *rngSession, NavMeshRegionMask regionMask, out FPVector3 result) | Quantum.NavMesh | inline |
FindRandomPointOnTriangle(Int32 triangle, RNGSession *rngSession, out FPVector3 result) | Quantum.NavMesh | inline |
FindTriangle2D(FPVector3 position, NavMeshRegionMask regionMask, bool inclusive=false) | Quantum.NavMesh | inline |
GetHeightAtTriangleRaw(FPVector3 p, FPVector3 normal, FPVector3 v0) | Quantum.NavMesh | inlinestatic |
GridNodeSize | Quantum.NavMesh | |
GridSizeX | Quantum.NavMesh | |
GridSizeY | Quantum.NavMesh | |
IsBorderActive(int borderIndex, NavMeshRegionMask regionMask) | Quantum.NavMesh | inline |
Loaded(IResourceManager assets, Native.Allocator allocator) | Quantum.NavMesh | inline |
MinAgentRadius | Quantum.NavMesh | |
MovePositionIntoNavmesh(FPVector2 position, FPVector2 newPosition, FP correction, NavMeshRegionMask regionMask) | Quantum.NavMesh | inline |
MovePositionIntoNavmesh(FrameBase frame, FPVector2 position, FPVector2 newPosition, FP correction, NavMeshRegionMask regionMask) | Quantum.NavMesh | inline |
MovePositionIntoNavmesh(FrameThreadSafe frame, FPVector2 position, FPVector2 newPosition, FP correction, NavMeshRegionMask regionMask) | Quantum.NavMesh | inline |
Name | Quantum.NavMesh | |
Serialize(ByteStream stream, Boolean write) | Quantum.NavMesh | inline |
Triangles | Quantum.NavMesh | |
TrianglesCenterGrid | Quantum.NavMesh | |
TrianglesGrid | Quantum.NavMesh | |
Vertices | Quantum.NavMesh | |
WorldOffset | Quantum.NavMesh |