Quantum 3
3.0.9
This is the complete list of members for Quantum.NavMesh, including all inherited members.
| BakeData | Quantum.NavMesh | |
| BorderCount | Quantum.NavMesh | |
| BorderGrid | Quantum.NavMesh | |
| Borders | Quantum.NavMesh | |
| ClampToGrid(ref FPVector2 position) | Quantum.NavMesh | inline |
| ClampToGrid(ref FPVector3 position) | Quantum.NavMesh | inline |
| Contains(FPVector3 position, in NavMeshRegionMask regionMask, bool inclusive=false) | Quantum.NavMesh | inline |
| DataAsset | Quantum.NavMesh | |
| FindAnyRandomPointOnNavmesh(FrameBase frame, FPVector3 position, FP radius, RNGSession *rngSession, in NavMeshRegionMask regionMask, out FPVector3 result) | Quantum.NavMesh | inline |
| FindAnyRandomPointOnNavmesh(FPVector3 position, FP radius, RNGSession *rngSession, in NavMeshRegionMask regionMask, out FPVector3 result, MailboxSet8 mailbox=null) | Quantum.NavMesh | inline |
| FindClosestTriangle(FrameThreadSafe frame, FPVector3 sourcePosition, FP radius, in NavMeshRegionMask regionMask, out Int32 triangle, out FPVector3 closestPosition) | Quantum.NavMesh | inline |
| FindClosestTriangle(FrameBase frame, FPVector3 sourcePosition, FP radius, in NavMeshRegionMask regionMask, out Int32 triangle, out FPVector3 closestPosition) | Quantum.NavMesh | inline |
| FindClosestTriangle(FPVector3 sourcePosition, FP radius, in NavMeshRegionMask regionMask, out Int32 triangle, out FPVector3 closestPosition, MailboxSet8 mailbox=null) | Quantum.NavMesh | inline |
| FindClosestTriangleFast(FPVector3 position, in NavMeshRegionMask regionMask) | Quantum.NavMesh | inline |
| FindRandomPointOnNavmesh(FrameBase frame, FPVector3 position, FP radius, RNGSession *rngSession, in NavMeshRegionMask regionMask, out FPVector3 result) | Quantum.NavMesh | inline |
| FindRandomPointOnNavmesh(FPVector3 position, FP radius, RNGSession *rngSession, in NavMeshRegionMask regionMask, out FPVector3 result, MailboxSet8 mailbox=null) | Quantum.NavMesh | inline |
| FindRandomPointOnTriangle(Int32 triangle, RNGSession *rngSession, out FPVector3 result) | Quantum.NavMesh | inline |
| FindTriangle2D(FPVector3 position, in NavMeshRegionMask regionMask, bool inclusive=false) | Quantum.NavMesh | inline |
| GetHeightAtTriangleRaw(FPVector3 p, FPVector3 normal, FPVector3 v0) | Quantum.NavMesh | inlinestatic |
| GridNodeSize | Quantum.NavMesh | |
| GridSizeX | Quantum.NavMesh | |
| GridSizeY | Quantum.NavMesh | |
| IsBorderActive(int borderIndex, in NavMeshRegionMask regionMask) | Quantum.NavMesh | inline |
| Links | Quantum.NavMesh | |
| Loaded(IResourceManager assets, Native.Allocator allocator) | Quantum.NavMesh | inline |
| MinAgentRadius | Quantum.NavMesh | |
| MovePositionIntoNavmesh(FrameBase frame, FPVector2 position, FPVector2 newPosition, FP correction, in NavMeshRegionMask regionMask) | Quantum.NavMesh | inline |
| MovePositionIntoNavmesh(FrameThreadSafe frame, FPVector2 position, FPVector2 newPosition, FP correction, in NavMeshRegionMask regionMask) | Quantum.NavMesh | inline |
| Name | Quantum.NavMesh | |
| RegionMaskBlockCount | Quantum.NavMesh | |
| Serialize(ByteStream stream, Boolean write) | Quantum.NavMesh | inline |
| SerializeType | Quantum.NavMesh | |
| Triangles | Quantum.NavMesh | |
| TrianglesCenterGrid | Quantum.NavMesh | |
| TrianglesGrid | Quantum.NavMesh | |
| Vertices | Quantum.NavMesh | |
| WorldOffset | Quantum.NavMesh |