This is the complete list of members for Quantum.Frame, including all inherited members.
ActorIdToAllPlayers(Int32 actorId) | Quantum.Frame | inline |
ActorIdToFirstPlayer(Int32 actorId) | Quantum.Frame | inline |
Add(EntityRef entity, int componentIndex, void *value) | Quantum.Core.FrameBase | inline |
Add(EntityRef entity, int componentIndex, out void *result) | Quantum.Core.FrameBase | inline |
Add(EntityRef entity, int componentIndex, void *value, out void *result) | Quantum.Core.FrameBase | inline |
Add< T >(EntityRef entity) | Quantum.Core.FrameBase | inline |
Add< T >(EntityRef entity, T value) | Quantum.Core.FrameBase | inline |
Add< T >(EntityRef entity, out T *result) | Quantum.Core.FrameBase | inline |
Add< T >(EntityRef entity, T value, out T *result) | Quantum.Core.FrameBase | inline |
AddAsset(AssetObject asset) | Quantum.Core.FrameBase | inline |
AddOrGet(EntityRef entity, int componentIndex, out void *result) | Quantum.Core.FrameBase | inline |
AddOrGet< T >(EntityRef entity, out T *result) | Quantum.Core.FrameBase | inline |
Assets | Quantum.Frame | |
CalculateChecksum() | Quantum.Frame | inline |
CalculateChecksum(bool useSharedSerializer) | Quantum.Frame | inline |
ClearAllNavMeshRegions() | Quantum.Core.FrameBase | inline |
ClearCulledState() | Quantum.Core.FrameBase | inline |
ComponentCount(int componentIndex, bool includePendingRemoval=false) | Quantum.Core.FrameBase | inline |
ComponentCount< T >(bool includePendingRemoval=false) | Quantum.Core.FrameBase | inline |
Context | Quantum.Frame | |
Copy(DeterministicFrame frame) | Quantum.Frame | inlineprotected |
Create(AssetRefEntityPrototype prototype) | Quantum.Core.FrameBase | inline |
Create(EntityPrototype prototype) | Quantum.Core.FrameBase | inline |
Create(EntityPrototypeContainer[] prototypes, Map parentAsset) | Quantum.Core.FrameBase | inline |
Create() | Quantum.Core.FrameBase | inline |
Cull(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
Culled(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
DeltaTime | Quantum.Frame | |
Destroy(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
DestroyPending(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
DisposeAsset(AssetGuid guid) | Quantum.Core.FrameBase | inline |
DisposeAsset(string path, DatabaseType dbType=DatabaseType.Default) | Quantum.Core.FrameBase | inline |
DumpFrame(int dumpFlags=0) | Quantum.Frame | inline |
Events | Quantum.Frame | |
Exists(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
FindAsset< T >(AssetGuid guid) | Quantum.Core.FrameBase | inline |
FindAsset< T >(AssetRef assetRef) | Quantum.Core.FrameBase | inline |
FindAsset< T >(AssetRef assetRef, out T asset) | Quantum.Core.FrameBase | inline |
FindAsset< T >(string path, DatabaseType dbType=DatabaseType.Default) | Quantum.Core.FrameBase | inline |
FindPrototype(EntityPrototypeRef prototypeRef) | Quantum.Core.FrameBase | inline |
FindPrototype(ComponentPrototypeRef prototypeRef) | Quantum.Core.FrameBase | inline |
Get< T >(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
GetComponentIterator< T >() | Quantum.Core.FrameBase | inline |
GetComponentSet(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
GetPlayerData(PlayerRef player) | Quantum.Frame | inline |
Global | Quantum.Frame | |
Has(EntityRef entityRef, ComponentSet set) | Quantum.Core.FrameBase | inline |
Has< T >(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
InPredictionArea(FPVector3 position) | Quantum.Frame | inline |
InPredictionArea(FPVector2 position) | Quantum.Frame | inline |
IsCullable(EntityRef entity) | Quantum.Core.FrameBase | inline |
IsCulled(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
LoadAsset(AssetGuid guid) | Quantum.Core.FrameBase | inline |
Map | Quantum.Frame | |
Navigation | Quantum.Core.FrameBase | |
Physics2D | Quantum.Core.FrameBase | |
Physics3D | Quantum.Core.FrameBase | |
PhysicsSceneSettings | Quantum.Frame | |
PlayerCount | Quantum.Frame | |
PlayerToActorId(PlayerRef player) | Quantum.Frame | inline |
Remove(EntityRef entityRef, Type componentType) | Quantum.Core.FrameBase | inline |
Remove(EntityRef entityRef, int componentIndex) | Quantum.Core.FrameBase | inline |
Remove< T >(EntityRef entityRef) | Quantum.Core.FrameBase | inline |
ReplaceAsset(AssetGuid guid, AssetObject asset) | Quantum.Core.FrameBase | inline |
RNG | Quantum.Frame | |
RuntimeConfig | Quantum.Frame | |
Serialize(DeterministicFrameSerializeMode mode) | Quantum.Frame | inline |
Serialize(DeterministicFrameSerializeMode mode, byte[] buffer, int offset=0, bool allocOutput=false) | Quantum.Frame | inline |
SessionConfig | Quantum.Frame | |
Set(EntityRef entity, int componentIndex, void *value) | Quantum.Core.FrameBase | inline |
Set(EntityRef entity, AssetRefEntityPrototype prototype) | Quantum.Core.FrameBase | inline |
Set(EntityRef entity, EntityPrototype prototype) | Quantum.Core.FrameBase | inline |
Set(EntityRef entity, AssetRefEntityPrototype prototype, out ComponentSet overwrittenComponents) | Quantum.Core.FrameBase | inline |
Set(EntityRef entity, EntityPrototype prototype, out ComponentSet overwrittenComponents) | Quantum.Core.FrameBase | inline |
Set< T >(EntityRef entity, T value) | Quantum.Core.FrameBase | inline |
SetCullable(EntityRef entityRef, bool cullable) | Quantum.Core.FrameBase | inline |
SetPredictionArea(FPVector3 position, FP radius) | Quantum.Frame | inline |
SetPredictionArea(FPVector2 position, FP radius) | Quantum.Frame | inline |
Signals | Quantum.Frame | |
SimulationConfig | Quantum.Frame | |
SystemDisable< T >() | Quantum.Frame | inline |
SystemEnable< T >() | Quantum.Frame | inline |
SystemIsEnabledSelf< T >() | Quantum.Frame | inline |
SystemsAll | Quantum.Frame | |
TryFindAsset< T >(AssetGuid guid, out T asset) | Quantum.Core.FrameBase | inline |
TryFindAsset< T >(AssetRef assetRef, out T asset) | Quantum.Core.FrameBase | inline |
TryFindAsset< T >(string path, out T asset, DatabaseType dbType=DatabaseType.Default) | Quantum.Core.FrameBase | inline |
TryFindAsset< TAssetRef, T >(TAssetRef assetRef, out T asset) | Quantum.Core.FrameBase | inline |
TryGet< T >(EntityRef entityRef, out T value) | Quantum.Core.FrameBase | inline |
TryGetComponentSet(EntityRef entityRef, out ComponentSet set) | Quantum.Core.FrameBase | inline |
UpdateRate | Quantum.Frame |