Quantum 3 3.0.3

Quantum.Frame Member List

This is the complete list of members for Quantum.Frame, including all inherited members.

_physicsState2DQuantum.Frameprotected
_physicsState3DQuantum.Frameprotected
ActorIdToAllPlayers(Int32 actorId)Quantum.Frameinline
ActorIdToFirstPlayer(Int32 actorId)Quantum.Frameinline
CalculateChecksum()Quantum.Frameinline
CalculateChecksum(bool useSharedSerializer)Quantum.Frameinline
CommitCommandsModeQuantum.Frame
ContextQuantum.Frame
Copy(DeterministicFrame frame)Quantum.Frameinlineprotected
DeltaTimeQuantum.Frame
DumpFlag_AssetDBCheckumsQuantum.Framestatic
DumpFlag_ComponentChecksumsQuantum.Framestatic
DumpFlag_NoDeterministicSessionConfigQuantum.Framestatic
DumpFlag_NoDynamicDBQuantum.Framestatic
DumpFlag_NoIsVerifiedQuantum.Framestatic
DumpFlag_NoRuntimeConfigQuantum.Framestatic
DumpFlag_NoRuntimePlayersQuantum.Framestatic
DumpFlag_NoSimulationConfigQuantum.Framestatic
DumpFlag_PrintRawValuesQuantum.Framestatic
DumpFlag_ReadableDynamicDBQuantum.Framestatic
DumpFrame(int dumpFlags=0)Quantum.Frameinline
EventsQuantum.Frame
Frame(FrameContext context, SystemBase[] systemsAll, SystemBase[] systemsRoots, DeterministicSessionConfig sessionConfig, RuntimeConfig runtimeConfig, SimulationConfig simulationConfig, FP deltaTime)Quantum.Frameinline
FrameMetaDataQuantum.Frame
GetPlayerData(PlayerRef player)Quantum.Frameinline
GlobalQuantum.Frame
InitStatic()Quantum.Frameinlinestatic
InPredictionArea(FPVector3 position)Quantum.Frameinline
InPredictionArea(FPVector2 position)Quantum.Frameinline
MapQuantum.Frame
MapAssetRefQuantum.Frame
MaxPlayerCountQuantum.Frame
NavMeshRegionMaskQuantum.Frame
PhysicsSceneSettingsQuantum.Frame
PlayerConnectedCountQuantum.Frame
PlayerCountQuantum.Frame
PlayerToActorId(PlayerRef player)Quantum.Frameinline
RNGQuantum.Frame
RuntimeConfigQuantum.Frame
Serialize(DeterministicFrameSerializeMode mode)Quantum.Frameinline
Serialize(DeterministicFrameSerializeMode mode, byte[] buffer, int offset=0, bool allocOutput=false)Quantum.Frameinline
SessionConfigQuantum.Frame
SetPredictionArea(FPVector3 position, FP radius)Quantum.Frameinline
SetPredictionArea(FPVector2 position, FP radius)Quantum.Frameinline
SignalsQuantum.Frame
SimulationConfigQuantum.Frame
SystemAllEnabledInHierarchy(Type systemType)Quantum.Frameinline
SystemAllEnabledInHierarchy< T >()Quantum.Frameinline
SystemAllEnabledSelf(Type systemType)Quantum.Frameinline
SystemAllEnabledSelf< T >()Quantum.Frameinline
SystemAnyEnabledInHierarchy(Type systemType)Quantum.Frameinline
SystemAnyEnabledInHierarchy< T >()Quantum.Frameinline
SystemAnyEnabledSelf(Type systemType)Quantum.Frameinline
SystemAnyEnabledSelf< T >()Quantum.Frameinline
SystemDisable(Type t)Quantum.Frameinline
SystemDisable(int systemRuntimeIndex)Quantum.Frameinline
SystemDisable(SystemBase system)Quantum.Frameinline
SystemDisable< T >()Quantum.Frameinline
SystemEnable(Type t)Quantum.Frameinline
SystemEnable(int systemRuntimeIndex)Quantum.Frameinline
SystemEnable(SystemBase system)Quantum.Frameinline
SystemEnable< T >()Quantum.Frameinline
SystemIsEnabledInHierarchy(int systemRuntimeIndex)Quantum.Frameinline
SystemIsEnabledInHierarchy(SystemBase system)Quantum.Frameinline
SystemIsEnabledSelf(int systemRuntimeIndex)Quantum.Frameinline
SystemIsEnabledSelf(SystemBase system)Quantum.Frameinline
SystemsAllQuantum.Frame
SystemsRootQuantum.Frame
UpdateRateQuantum.Frame