Quantum 3
3.0.9
This is the complete list of members for Quantum.DynamicMap, including all inherited members.
| AddCollider2D(FrameBase f, MapStaticCollider2D collider, bool resetPhysics=true) | Quantum.DynamicMap | inline |
| AddCollider3D(FrameBase f, MapStaticCollider3D collider, bool resetPhysics=true) | Quantum.DynamicMap | inline |
| AddMeshCollider(FrameBase f, IList< FPVector3 > vertices, IList< int > indices=null, int additionalCapacity=0, in StaticColliderData? staticData=default, bool resetPhysics=true, FPVector3? position=null, FPQuaternion? rotation=null, AssetRef< PhysicsMaterial >? material=null, bool smoothSphereCollisions=false) | Quantum.DynamicMap | inline |
| AllRuntimeTriangles | Quantum.Map | |
| BucketingAxis | Quantum.Map | |
| BucketsCount | Quantum.Map | |
| BucketsSubdivisions | Quantum.Map | |
| CollidersManagedTriangles | Quantum.Map | |
| CollidersRuntimeTriangles | Quantum.Map | |
| DeserializeRuntimeTriangles(Byte[] data, ref UnmanagedTriangleArray tris, SortedDictionary< int, MeshUnmanagedTrianglesRef > meshes, Native.Allocator allocator) | Quantum.DynamicMap | inlineprotectedvirtual |
| Disposed(IResourceManager resourceManager, Native.Allocator allocator) | Quantum.Map | inline |
| EditMeshTriangles(FrameBase f, int meshColliderIndex) | Quantum.DynamicMap | inline |
| EnsurePhysicsWorldSizeInValidRange() | Quantum.Map | inline |
| FreeTrianglePool | Quantum.DynamicMap | |
| FromStaticMap< T >(Map map) | Quantum.DynamicMap | inlinestatic |
| GetNavMesh(String name) | Quantum.Map | inline |
| GetStaticColliderTrianglesSerializedSize(bool isWriting) | Quantum.Map | inline |
| GridNodeSize | Quantum.Map | |
| GridSizeX | Quantum.Map | |
| GridSizeY | Quantum.Map | |
| InitializeStaticTriangles(IResourceManager resourceManager, Native.Allocator allocator) | Quantum.DynamicMap | inlineprotectedvirtual |
| Loaded(IResourceManager resourceManager, Native.Allocator allocator) | Quantum.DynamicMap | inline |
| MapEntities | Quantum.Map | |
| NavMeshes | Quantum.Map | |
| NavMeshLinks | Quantum.Map | |
| ReadRuntimeTriangles(ByteStream stream, SortedDictionary< int, MeshUnmanagedTrianglesRef > dict, Native.Allocator allocator, ref UnmanagedTriangleArray dest) | Quantum.DynamicMap | inlineprotectedvirtual |
| ReadTrianglesFromBakeData(ByteStream stream, Native.Allocator allocator) | Quantum.Map | inlineprotectedvirtual |
| RegionMap | Quantum.Map | |
| Regions | Quantum.Map | |
| RemoveAllColliders2D(FrameBase f) | Quantum.DynamicMap | inline |
| RemoveAllColliders3D(FrameBase f) | Quantum.DynamicMap | inline |
| RemoveCollider2D(FrameBase f, int colliderId, bool resetPhysics=true) | Quantum.DynamicMap | inline |
| RemoveCollider3D(FrameBase f, int colliderId, bool resetPhysics=true) | Quantum.DynamicMap | inline |
| RemoveMeshCollider(FrameBase f, int meshColliderId, bool resetPhysics=true) | Quantum.DynamicMap | inline |
| ReserveMeshColliders(FrameBase f, int count, int capacity, in StaticColliderData? staticData=null, bool resetPhysics=true) | Quantum.DynamicMap | inline |
| Scene | Quantum.Map | |
| SceneGuid | Quantum.Map | |
| SceneMeshCellSize | Quantum.Map | |
| ScenePath | Quantum.Map | |
| SerializedTriangleDataUncompressedSize | Quantum.Map | |
| SerializeRuntimeTriangles(UnmanagedTriangleArray tris, SortedDictionary< int, MeshUnmanagedTrianglesRef > meshes) | Quantum.DynamicMap | inlineprotectedvirtual |
| SerializeStaticColliderTriangles(ByteStream stream, Native.Allocator allocator, Boolean write) | Quantum.Map | inline |
| SerializeTrianglesMetadata | Quantum.Map | |
| SortingAxis | Quantum.Map | |
| SourceMap | Quantum.DynamicMap | |
| StaticColliders2D | Quantum.Map | |
| StaticColliders3D | Quantum.Map | |
| StaticColliders3DTriangles | Quantum.Map | |
| StaticColliders3DTrianglesData | Quantum.Map | |
| StaticPolygonColliderData | Quantum.Map | |
| TriangleMeshCellSize | Quantum.Map | |
| UserAsset | Quantum.Map | |
| WorldExtentX | Quantum.Map | |
| WorldExtentY | Quantum.Map | |
| WorldOffset | Quantum.Map | |
| WorldSize | Quantum.Map | |
| WorldSizeX | Quantum.Map | |
| WorldSizeY | Quantum.Map | |
| WriteRuntimeTriangles(ByteStream stream, UnmanagedTriangleArray source, SortedDictionary< int, MeshUnmanagedTrianglesRef > runtimeTriangles) | Quantum.DynamicMap | inlineprotectedvirtual |
| WriteTrianglesFromBakeData(ByteStream stream) | Quantum.Map | inlineprotectedvirtual |