Quantum 3
3.0.9
This is the complete list of members for Quantum.Draw, including all inherited members.
| Box(FPVector3 center, FPVector3 extents, FPQuaternion? rotation=null, ColorRGBA? color=null, Boolean wire=false) | Quantum.Draw | inlinestatic |
| Capsule(FPVector2 center, FP extent, FP radius, FP? rotation=null, ColorRGBA? color=null, Boolean wire=false) | Quantum.Draw | inlinestatic |
| Capsule(FPVector2 center, Shape2D.CapsuleShape capsule, FP? rotation=null, ColorRGBA? color=null, Boolean wire=false) | Quantum.Draw | inlinestatic |
| Capsule(FPVector3 center, FP extent, FP radius, FPQuaternion? rotation=null, ColorRGBA? color=null, Boolean wire=false) | Quantum.Draw | inlinestatic |
| Capsule(FPVector3 center, Shape3D.CapsuleShape capsule, FPQuaternion? rotation=null, ColorRGBA? color=null, Boolean wire=false) | Quantum.Draw | inlinestatic |
| Circle(FPVector2 center, FP radius, ColorRGBA? color=null, Boolean wire=false) | Quantum.Draw | inlinestatic |
| Circle(FPVector3 center, FP radius, FPQuaternion? rotation=null, ColorRGBA? color=null, Boolean wire=false) | Quantum.Draw | inlinestatic |
| Circle(FPVector3 center, FP radius, ColorRGBA? color=null, Boolean wire=false) | Quantum.Draw | inlinestatic |
| Clear() | Quantum.Draw | inlinestatic |
| Init(Action< DebugRay > drawRay, Action< DebugLine > drawLine, Action< DebugCircle > drawCircle, Action< DebugSphere > drawSphere, Action< DebugRectangle > drawRectangle, Action< DebugBox > drawBox, Action< DebugCapsule > drawCapsule, Action< DebugText > drawText, Action clear) | Quantum.Draw | inlinestatic |
| Init(Action< DebugRay > drawRay, Action< DebugLine > drawLine, Action< DebugCircle > drawCircle, Action< DebugSphere > drawSphere, Action< DebugRectangle > drawRectangle, Action< DebugBox > drawBox, Action< DebugCapsule > drawCapsule, Action clear) | Quantum.Draw | inlinestatic |
| Init(Action< DebugRay > drawRay, Action< DebugLine > drawLine, Action< DebugCircle > drawCircle, Action< DebugSphere > drawSphere, Action< DebugRectangle > drawRectangle, Action< DebugBox > drawBox, Action clear) | Quantum.Draw | inlinestatic |
| Line(FPVector2 start, FPVector2 end, ColorRGBA? color=null) | Quantum.Draw | inlinestatic |
| Line(FPVector3 start, FPVector3 end, ColorRGBA? color=null) | Quantum.Draw | inlinestatic |
| Quad(FPVector3 center, FPVector3 extents, FPQuaternion rotation, ColorRGBA? color=null, Boolean wire=false) | Quantum.Draw | inlinestatic |
| Ray(FPVector2 origin, FPVector2 direction, ColorRGBA? color=null) | Quantum.Draw | inlinestatic |
| Ray(FPVector3 origin, FPVector3 direction, ColorRGBA? color=null) | Quantum.Draw | inlinestatic |
| Rectangle(FPVector2 center, FPVector2 size, FP rotation, ColorRGBA? color=null, Boolean wire=false) | Quantum.Draw | inlinestatic |
| Rectangle(FPVector3 center, FPVector2 size, FPQuaternion rotation, ColorRGBA? color=null, Boolean wire=false) | Quantum.Draw | inlinestatic |
| Rectangle(FPVector3 center, FPVector2 size, FP rotation, ColorRGBA? color=null, Boolean wire=false) | Quantum.Draw | inlinestatic |
| Reset() | Quantum.Draw | inlinestatic |
| Shape(FrameBase f, ref Shape2D shape, FPVector2 center, FP? rotation=null, ColorRGBA? color=null, bool wire=false) | Quantum.Draw | inlinestatic |
| Shape(FrameBase f, ref Shape3D shape, FPVector3 center, FPQuaternion? rotation=null, ColorRGBA? color=null, bool wire=false) | Quantum.Draw | inlinestatic |
| Sphere(FPVector3 center, FP radius, ColorRGBA? color=null, Boolean wire=false) | Quantum.Draw | inlinestatic |
| Text(string text, FPVector3 position, int fontSize=DefaultFontSize, ColorRGBA? color=null, ColorRGBA? backgroundColor=null, DebugText.Scaling drawScaling=DebugText.Scaling.Fixed) | Quantum.Draw | inlinestatic |
| WireBox(FPVector3 center, FPVector3 extents, FPQuaternion? rotation=null, ColorRGBA? color=null) | Quantum.Draw | inlinestatic |