Photon Quantum 2.1.1

Photon.Deterministic.Server.DeterministicServer Member List

This is the complete list of members for Photon.Deterministic.Server.DeterministicServer, including all inherited members.

CanSendInput(Int32 player, int tick)Photon.Deterministic.Server.DeterministicServerinline
ClientCountPhoton.Deterministic.Server.DeterministicServer
DisconnectClient(DeterministicPluginClient client, String message)Photon.Deterministic.Server.DeterministicServerinline
GetActorIds()Photon.Deterministic.Server.DeterministicServerinline
GetClientActorId(String clientId)Photon.Deterministic.Server.DeterministicServerinline
GetClientActorId(int playerIndex)Photon.Deterministic.Server.DeterministicServerinline
GetClientForActor(Int32 actorNr)Photon.Deterministic.Server.DeterministicServerinline
GetClientIds(List< string > clientIds)Photon.Deterministic.Server.DeterministicServerinline
IsRealPlayer(Int32 index)Photon.Deterministic.Server.DeterministicServerinline
MaxPing()Photon.Deterministic.Server.DeterministicServerinline
OnDeterministicClientJoinedSession(DeterministicPluginClient client)Photon.Deterministic.Server.DeterministicServerinlinevirtual
OnDeterministicClientJoinRequestSession(DeterministicPluginClient client, Join joinData)Photon.Deterministic.Server.DeterministicServerinlinevirtual
OnDeterministicCommand(DeterministicPluginClient client, Command cmd)Photon.Deterministic.Server.DeterministicServerinlinevirtual
OnDeterministicInputConfirmed(DeterministicPluginClient client, Int32 tick, Int32 playerIndex, DeterministicTickInput input)Photon.Deterministic.Server.DeterministicServerinlinevirtual
OnDeterministicInputReceived(DeterministicPluginClient client, DeterministicTickInput input)Photon.Deterministic.Server.DeterministicServerinlinevirtual
OnDeterministicLateStart(DeterministicPluginClient client, SimulationStart startData)Photon.Deterministic.Server.DeterministicServerinlinevirtual
OnDeterministicPlayerDataSet(DeterministicPluginClient client, SetPlayerData playerData)Photon.Deterministic.Server.DeterministicServerinlinevirtual
OnDeterministicRuntimeConfig(DeterministicPluginClient client, RuntimeConfig configData)Photon.Deterministic.Server.DeterministicServerinlinevirtual
OnDeterministicServerInput(DeterministicTickInput input)Photon.Deterministic.Server.DeterministicServerinlinevirtual
OnDeterministicServerReplacedInput(DeterministicTickInput input)Photon.Deterministic.Server.DeterministicServerinlinevirtual
OnDeterministicSessionConfig(DeterministicPluginClient client, SessionConfig configData)Photon.Deterministic.Server.DeterministicServerinlinevirtual
OnDeterministicSnapshotRequested(ref Int32 tick, ref byte[] data)Photon.Deterministic.Server.DeterministicServerinlinevirtual
OnDeterministicStartSession()Photon.Deterministic.Server.DeterministicServerinlinevirtual
OnDeterministicUpdate()Photon.Deterministic.Server.DeterministicServerinlinevirtual
PlayerCountPhoton.Deterministic.Server.DeterministicServer
PluginHostPhoton.Deterministic.Server.DeterministicServer
SendDeterministicCommand(Command command)Photon.Deterministic.Server.DeterministicServerinline
SessionPhoton.Deterministic.Server.DeterministicServer
SetDeterministicPlayerData(SetPlayerData playerData)Photon.Deterministic.Server.DeterministicServerinline
SetDeterministicRuntimeConfig(Byte[] configData)Photon.Deterministic.Server.DeterministicServerinline
SetDeterministicSessionConfig(DeterministicSessionConfig config)Photon.Deterministic.Server.DeterministicServerinline
SetGameConfigs(byte[] runtimeConfig, object sessionConfig, bool sessionConfigPlayerCountIsVariable=false)Photon.Deterministic.Server.DeterministicServerinline
SkipFixedInputSizeValidationPhoton.Deterministic.Server.DeterministicServer