CanSendInput(Int32 player, int tick) | Photon.Deterministic.Server.DeterministicServer | inline |
ClientCount | Photon.Deterministic.Server.DeterministicServer | |
DisconnectClient(DeterministicPluginClient client, String message) | Photon.Deterministic.Server.DeterministicServer | inline |
GetActorIds() | Photon.Deterministic.Server.DeterministicServer | inline |
GetClientActorId(String clientId) | Photon.Deterministic.Server.DeterministicServer | inline |
GetClientActorId(int playerIndex) | Photon.Deterministic.Server.DeterministicServer | inline |
GetClientForActor(Int32 actorNr) | Photon.Deterministic.Server.DeterministicServer | inline |
GetClientIds(List< string > clientIds) | Photon.Deterministic.Server.DeterministicServer | inline |
IsRealPlayer(Int32 index) | Photon.Deterministic.Server.DeterministicServer | inline |
MaxPing() | Photon.Deterministic.Server.DeterministicServer | inline |
OnDeterministicClientJoinedSession(DeterministicPluginClient client) | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
OnDeterministicClientJoinRequestSession(DeterministicPluginClient client, Join joinData) | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
OnDeterministicCommand(DeterministicPluginClient client, Command cmd) | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
OnDeterministicInputConfirmed(DeterministicPluginClient client, Int32 tick, Int32 playerIndex, DeterministicTickInput input) | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
OnDeterministicInputReceived(DeterministicPluginClient client, DeterministicTickInput input) | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
OnDeterministicLateStart(DeterministicPluginClient client, SimulationStart startData) | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
OnDeterministicPlayerDataSet(DeterministicPluginClient client, SetPlayerData playerData) | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
OnDeterministicRuntimeConfig(DeterministicPluginClient client, RuntimeConfig configData) | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
OnDeterministicServerInput(DeterministicTickInput input) | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
OnDeterministicServerReplacedInput(DeterministicTickInput input) | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
OnDeterministicSessionConfig(DeterministicPluginClient client, SessionConfig configData) | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
OnDeterministicSnapshotRequested(ref Int32 tick, ref byte[] data) | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
OnDeterministicStartSession() | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
OnDeterministicUpdate() | Photon.Deterministic.Server.DeterministicServer | inlinevirtual |
PlayerCount | Photon.Deterministic.Server.DeterministicServer | |
PluginHost | Photon.Deterministic.Server.DeterministicServer | |
SendDeterministicCommand(Command command) | Photon.Deterministic.Server.DeterministicServer | inline |
Session | Photon.Deterministic.Server.DeterministicServer | |
SetDeterministicPlayerData(SetPlayerData playerData) | Photon.Deterministic.Server.DeterministicServer | inline |
SetDeterministicRuntimeConfig(Byte[] configData) | Photon.Deterministic.Server.DeterministicServer | inline |
SetDeterministicSessionConfig(DeterministicSessionConfig config) | Photon.Deterministic.Server.DeterministicServer | inline |
SetGameConfigs(byte[] runtimeConfig, object sessionConfig, bool sessionConfigPlayerCountIsVariable=false) | Photon.Deterministic.Server.DeterministicServer | inline |
SkipFixedInputSizeValidation | Photon.Deterministic.Server.DeterministicServer | |