Photon Unity Networking 2 2.45

LoadBalancingClient Member List

This is the complete list of members for LoadBalancingClient, including all inherited members.

AddCallbackTarget(object target)LoadBalancingClient
AppIdLoadBalancingClient
AppVersionLoadBalancingClient
AuthModeLoadBalancingClient
AuthValuesLoadBalancingClient
ChangeLocalID(int newID)LoadBalancingClient
ClientTypeLoadBalancingClient
CloudRegionLoadBalancingClient
Connect() (defined in LoadBalancingClient)LoadBalancingClient
ConnectionCallbackTargetsLoadBalancingClient
ConnectToMasterServer()LoadBalancingClientvirtual
ConnectToNameServer()LoadBalancingClient
ConnectToRegionMaster(string region)LoadBalancingClient
ConnectUsingSettings(AppSettings appSettings)LoadBalancingClientvirtual
CurrentClusterLoadBalancingClient
CurrentLobbyLoadBalancingClient
CurrentRoomLoadBalancingClient
CurrentServerAddressLoadBalancingClient
DebugReturn(DebugLevel level, string message)LoadBalancingClientvirtual
Disconnect(DisconnectCause cause=DisconnectCause.DisconnectByClientLogic)LoadBalancingClient
DisconnectedCauseLoadBalancingClient
EnableLobbyStatisticsLoadBalancingClient
EnableProtocolFallbackLoadBalancingClient
EncryptionModeLoadBalancingClient
EventReceivedLoadBalancingClient
ExpectedProtocolLoadBalancingClient
GameServerAddressLoadBalancingClient
InLobbyLoadBalancingClient
InRoomLoadBalancingClient
IsConnectedLoadBalancingClient
IsConnectedAndReadyLoadBalancingClient
IsFetchingFriendListLoadBalancingClient
IsUsingNameServerLoadBalancingClient
LoadBalancingClient(ConnectionProtocol protocol=ConnectionProtocol.Udp)LoadBalancingClient
LoadBalancingClient(string masterAddress, string appId, string gameVersion, ConnectionProtocol protocol=ConnectionProtocol.Udp)LoadBalancingClient
LoadBalancingPeerLoadBalancingClient
LocalPlayerLoadBalancingClient
MasterServerAddressLoadBalancingClient
MatchMakingCallbackTargetsLoadBalancingClient
NameServerAddressLoadBalancingClient
NameServerHostLoadBalancingClient
NameServerPortInAppSettings (defined in LoadBalancingClient)LoadBalancingClient
NickNameLoadBalancingClient
OnEvent(EventData photonEvent)LoadBalancingClientvirtual
OnMessage(object message)LoadBalancingClientvirtual
OnOperationResponse(OperationResponse operationResponse)LoadBalancingClientvirtual
OnStatusChanged(StatusCode statusCode)LoadBalancingClientvirtual
OpChangeGroups(byte[] groupsToRemove, byte[] groupsToAdd)LoadBalancingClientvirtual
OpCreateRoom(EnterRoomParams enterRoomParams)LoadBalancingClient
OpFindFriends(string[] friendsToFind, FindFriendsOptions options=null)LoadBalancingClient
OpGetGameList(TypedLobby typedLobby, string sqlLobbyFilter)LoadBalancingClient
OpJoinLobby(TypedLobby lobby)LoadBalancingClient
OpJoinOrCreateRoom(EnterRoomParams enterRoomParams)LoadBalancingClient
OpJoinRandomOrCreateRoom(OpJoinRandomRoomParams opJoinRandomRoomParams, EnterRoomParams createRoomParams)LoadBalancingClient
OpJoinRandomRoom(OpJoinRandomRoomParams opJoinRandomRoomParams=null)LoadBalancingClient
OpJoinRoom(EnterRoomParams enterRoomParams)LoadBalancingClient
OpLeaveLobby()LoadBalancingClient
OpLeaveRoom(bool becomeInactive, bool sendAuthCookie=false)LoadBalancingClient
OpRaiseEvent(byte eventCode, object customEventContent, RaiseEventOptions raiseEventOptions, SendOptions sendOptions)LoadBalancingClientvirtual
OpRejoinRoom(string roomName)LoadBalancingClient
OpResponseReceivedLoadBalancingClient
OpSetCustomPropertiesOfActor(int actorNr, Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null)LoadBalancingClient
OpSetCustomPropertiesOfRoom(Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null)LoadBalancingClient
OpWebRpc(string uriPath, object parameters, bool sendAuthCookie=false)LoadBalancingClient
PlayersInRoomsCountLoadBalancingClient
PlayersOnMasterCountLoadBalancingClient
ProxyServerAddressLoadBalancingClient
ReconnectAndRejoin()LoadBalancingClient
ReconnectToMaster()LoadBalancingClient
RegionHandlerLoadBalancingClient
RemoveCallbackTarget(object target)LoadBalancingClient
RoomsCountLoadBalancingClient
SerializationProtocolLoadBalancingClient
ServerLoadBalancingClient
ServerPortOverridesLoadBalancingClient
Service()LoadBalancingClient
SimulateConnectionLoss(bool simulateTimeout)LoadBalancingClient
StateLoadBalancingClient
StateChangedLoadBalancingClient
SummaryToCacheLoadBalancingClient
SystemConnectionSummaryLoadBalancingClient
UseAlternativeUdpPortsLoadBalancingClient
UserIdLoadBalancingClient