Photon Unity Networking v1.101

PhotonNetwork Member List

This is the complete list of members for PhotonNetwork, including all inherited members.

AllocateSceneViewID()PhotonNetworkstatic
AllocateViewID()PhotonNetworkstatic
AuthValuesPhotonNetworkstatic
autoCleanUpPlayerObjectsPhotonNetworkstatic
autoJoinLobbyPhotonNetworkstatic
automaticallySyncScenePhotonNetworkstatic
BackgroundTimeoutPhotonNetworkstatic
CacheSendMonoMessageTargets(Type type)PhotonNetworkstatic
CallEvent(byte eventCode, object content, int senderId)PhotonNetworkstatic
CloseConnection(PhotonPlayer kickPlayer)PhotonNetworkstatic
CloudRegionPhotonNetworkstatic
connectedPhotonNetworkstatic
connectedAndReadyPhotonNetworkstatic
connectingPhotonNetworkstatic
connectionStatePhotonNetworkstatic
connectionStateDetailedPhotonNetworkstatic
ConnectToBestCloudServer(string gameVersion)PhotonNetworkstatic
ConnectToMaster(string masterServerAddress, int port, string appID, string gameVersion)PhotonNetworkstatic
ConnectToRegion(CloudRegionCode region, string gameVersion, string cluster=null)PhotonNetworkstatic
ConnectUsingSettings(string gameVersion)PhotonNetworkstatic
countOfPlayersPhotonNetworkstatic
countOfPlayersInRoomsPhotonNetworkstatic
countOfPlayersOnMasterPhotonNetworkstatic
countOfRoomsPhotonNetworkstatic
CrcCheckEnabledPhotonNetworkstatic
CreateRoom(string roomName)PhotonNetworkstatic
CreateRoom(string roomName, RoomOptions roomOptions, TypedLobby typedLobby)PhotonNetworkstatic
CreateRoom(string roomName, RoomOptions roomOptions, TypedLobby typedLobby, string[] expectedUsers)PhotonNetworkstatic
CurrentClusterPhotonNetworkstatic
Destroy(PhotonView targetView)PhotonNetworkstatic
Destroy(GameObject targetGo)PhotonNetworkstatic
DestroyAll()PhotonNetworkstatic
DestroyPlayerObjects(PhotonPlayer targetPlayer)PhotonNetworkstatic
DestroyPlayerObjects(int targetPlayerId)PhotonNetworkstatic
Disconnect()PhotonNetworkstatic
EnableLobbyStatisticsPhotonNetworkstatic
EventCallback(byte eventCode, object content, int senderId)PhotonNetwork
FetchServerTimestamp()PhotonNetworkstatic
FindFriends(string[] friendsToFind, FindFriendsOptions options=null)PhotonNetworkstatic
FindGameObjectsWithComponent(Type type)PhotonNetworkstatic
FriendsPhotonNetworkstatic
FriendsListAgePhotonNetworkstatic
gameVersionPhotonNetworkstatic
GetCustomRoomList(TypedLobby typedLobby, string sqlLobbyFilter)PhotonNetworkstatic
GetPing()PhotonNetworkstatic
GetRoomList()PhotonNetworkstatic
InitializeSecurity()PhotonNetworkstatic
inRoomPhotonNetworkstatic
insideLobbyPhotonNetworkstatic
Instantiate(string prefabName, Vector3 position, Quaternion rotation, byte group)PhotonNetworkstatic
Instantiate(string prefabName, Vector3 position, Quaternion rotation, byte group, object[] data)PhotonNetworkstatic
InstantiateInRoomOnlyPhotonNetworkstatic
InstantiateSceneObject(string prefabName, Vector3 position, Quaternion rotation, byte group, object[] data)PhotonNetworkstatic
isMasterClientPhotonNetworkstatic
isMessageQueueRunningPhotonNetworkstatic
isNonMasterClientInRoomPhotonNetworkstatic
JoinLobby()PhotonNetworkstatic
JoinLobby(TypedLobby typedLobby)PhotonNetworkstatic
JoinOrCreateRoom(string roomName, RoomOptions roomOptions, TypedLobby typedLobby)PhotonNetworkstatic
JoinOrCreateRoom(string roomName, RoomOptions roomOptions, TypedLobby typedLobby, string[] expectedUsers)PhotonNetworkstatic
JoinRandomRoom()PhotonNetworkstatic
JoinRandomRoom(Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers)PhotonNetworkstatic
JoinRandomRoom(Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers, MatchmakingMode matchingType, TypedLobby typedLobby, string sqlLobbyFilter, string[] expectedUsers=null)PhotonNetworkstatic
JoinRoom(string roomName)PhotonNetworkstatic
JoinRoom(string roomName, string[] expectedUsers)PhotonNetworkstatic
LeaveLobby()PhotonNetworkstatic
LeaveRoom(bool becomeInactive=true)PhotonNetworkstatic
LoadLevel(int levelNumber)PhotonNetworkstatic
LoadLevel(string levelName)PhotonNetworkstatic
LoadLevelAsync(int levelNumber)PhotonNetworkstatic
LoadLevelAsync(string levelName)PhotonNetworkstatic
lobbyPhotonNetworkstatic
LobbyStatisticsPhotonNetworkstatic
logLevelPhotonNetworkstatic
masterClientPhotonNetworkstatic
MAX_VIEW_IDSPhotonNetworkstatic
maxConnectionsPhotonNetworkstatic
MaxResendsBeforeDisconnectPhotonNetworkstatic
NetworkStatisticsEnabledPhotonNetworkstatic
NetworkStatisticsReset()PhotonNetworkstatic
NetworkStatisticsToString()PhotonNetworkstatic
offlineModePhotonNetworkstatic
OnEventCallPhotonNetworkstatic
otherPlayersPhotonNetworkstatic
OverrideBestCloudServer(CloudRegionCode region)PhotonNetworkstatic
PacketLossByCrcCheckPhotonNetworkstatic
PhotonServerSettingsPhotonNetworkstatic
playerPhotonNetworkstatic
playerListPhotonNetworkstatic
playerNamePhotonNetworkstatic
precisionForFloatSynchronizationPhotonNetworkstatic
precisionForQuaternionSynchronizationPhotonNetworkstatic
precisionForVectorSynchronizationPhotonNetworkstatic
PrefabCachePhotonNetworkstatic
PrefabPoolPhotonNetworkstatic
QuickResendsPhotonNetworkstatic
RaiseEvent(byte eventCode, object eventContent, bool sendReliable, RaiseEventOptions options)PhotonNetworkstatic
Reconnect()PhotonNetworkstatic
ReconnectAndRejoin()PhotonNetworkstatic
RefreshCloudServerRating()PhotonNetworkstatic
ReJoinRoom(string roomName)PhotonNetworkstatic
RemovePlayerCustomProperties(string[] customPropertiesToDelete)PhotonNetworkstatic
RemoveRPCs(PhotonPlayer targetPlayer)PhotonNetworkstatic
RemoveRPCs(PhotonView targetPhotonView)PhotonNetworkstatic
RemoveRPCsInGroup(int targetGroup)PhotonNetworkstatic
ResentReliableCommandsPhotonNetworkstatic
roomPhotonNetworkstatic
SendMonoMessageTargetsPhotonNetworkstatic
SendMonoMessageTargetTypePhotonNetworkstatic
SendOutgoingCommands()PhotonNetworkstatic
sendRatePhotonNetworkstatic
sendRateOnSerializePhotonNetworkstatic
ServerPhotonNetworkstatic
ServerAddressPhotonNetworkstatic
ServerTimestampPhotonNetworkstatic
SetInterestGroups(byte group, bool enabled)PhotonNetworkstatic
SetInterestGroups(byte[] disableGroups, byte[] enableGroups)PhotonNetworkstatic
SetLevelPrefix(short prefix)PhotonNetworkstatic
SetMasterClient(PhotonPlayer masterClientPlayer)PhotonNetworkstatic
SetPlayerCustomProperties(Hashtable customProperties)PhotonNetworkstatic
SetReceivingEnabled(int group, bool enabled)PhotonNetworkstatic
SetReceivingEnabled(int[] enableGroups, int[] disableGroups)PhotonNetworkstatic
SetSendingEnabled(int group, bool enabled)PhotonNetworkstatic
SetSendingEnabled(byte group, bool enabled)PhotonNetworkstatic
SetSendingEnabled(int[] enableGroups, int[] disableGroups)PhotonNetworkstatic
SetSendingEnabled(byte[] disableGroups, byte[] enableGroups)PhotonNetworkstatic
StartRpcsAsCoroutinePhotonNetworkstatic
SwitchToProtocol(ConnectionProtocol cp)PhotonNetworkstatic
timePhotonNetworkstatic
UnAllocateViewID(int viewID)PhotonNetworkstatic
UseAlternativeUdpPortsPhotonNetworkstatic
UsePrefabCachePhotonNetworkstatic
UseRpcMonoBehaviourCachePhotonNetworkstatic
versionPUNPhotonNetworkstatic
WebRpc(string name, object parameters)PhotonNetworkstatic