| This class helps you to synchronize the velocities of a physics RigidBody. Note that only the velocities are synchronized and because Unitys physics engine is not deterministic (ie. the results aren't always the same on all computers) - the actual positions of the objects may go out of sync. If you want to have the position of this object the same on all clients, you should also add a PhotonTransformView to synchronize the position. Simply add the component to your GameObject and make sure that the PhotonRigidbodyView is added to the list of observed components More...
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