Photon Unity Networking 2
2.45
- d -
DebugReturn() :
IChatClientListener
,
LoadBalancingClient
Deserialize() :
PhotonStreamQueue
DespawnObjects() :
OnJoinedInstantiate
Destroy() :
DefaultPool
,
IPunPrefabPool
,
PhotonNetwork
DestroyAll() :
PhotonNetwork
DestroyPlayerObjects() :
PhotonNetwork
Disconnect() :
ChatClient
,
PhotonNetwork
,
LoadBalancingClient
Dispatch() :
PhotonHandler
Dispose() :
PhotonPing
,
PingMono
DoesLayerSynchronizeTypeExist() :
PhotonAnimatorView
DoesParameterSynchronizeTypeExist() :
PhotonAnimatorView
Done() :
PhotonPing
,
PingMono
Draw() :
CellTreeNode