Op JoinGame modes.
More...
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| const byte | JoinOnly = 0 |
| | Regular join. The room must exist. More...
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| const byte | CreateIfNotExists = 1 |
| | Join or create the room if it's not existing. More...
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| const byte | RejoinOrJoin = 2 |
| | The room might be removed from server memory and should be loaded (if possible) from a web-service. More...
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| const byte | RejoinOnly = 3 |
| | Only re-join will be allowed. If the user is not yet in the room, the Op JoinGame will fail. More...
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| const byte | MAX_VALUE = 4 |
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◆ CreateIfNotExists
| const byte Photon.Hive.Plugin.JoinModeConstants.CreateIfNotExists = 1 |
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Join or create the room if it's not existing.
◆ JoinOnly
| const byte Photon.Hive.Plugin.JoinModeConstants.JoinOnly = 0 |
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static |
Regular join. The room must exist.
◆ MAX_VALUE
| const byte Photon.Hive.Plugin.JoinModeConstants.MAX_VALUE = 4 |
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◆ RejoinOnly
| const byte Photon.Hive.Plugin.JoinModeConstants.RejoinOnly = 3 |
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static |
Only re-join will be allowed. If the user is not yet in the room, the Op JoinGame will fail.
◆ RejoinOrJoin
| const byte Photon.Hive.Plugin.JoinModeConstants.RejoinOrJoin = 2 |
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static |
The room might be removed from server memory and should be loaded (if possible) from a web-service.