Op JoinGame modes.
More...
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const byte | JoinOnly = 0 |
| Regular join. The room must exist. More...
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const byte | CreateIfNotExists = 1 |
| Join or create the room if it's not existing. More...
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const byte | RejoinOrJoin = 2 |
| The room might be removed from server memory and should be loaded (if possible) from a web-service. More...
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const byte | RejoinOnly = 3 |
| Only re-join will be allowed. If the user is not yet in the room, the Op JoinGame will fail. More...
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const byte | MAX_VALUE = 4 |
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◆ CreateIfNotExists
const byte Photon.Hive.Plugin.JoinModeConstants.CreateIfNotExists = 1 |
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static |
Join or create the room if it's not existing.
◆ JoinOnly
const byte Photon.Hive.Plugin.JoinModeConstants.JoinOnly = 0 |
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static |
Regular join. The room must exist.
◆ MAX_VALUE
const byte Photon.Hive.Plugin.JoinModeConstants.MAX_VALUE = 4 |
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static |
◆ RejoinOnly
const byte Photon.Hive.Plugin.JoinModeConstants.RejoinOnly = 3 |
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static |
Only re-join will be allowed. If the user is not yet in the room, the Op JoinGame will fail.
◆ RejoinOrJoin
const byte Photon.Hive.Plugin.JoinModeConstants.RejoinOrJoin = 2 |
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static |
The room might be removed from server memory and should be loaded (if possible) from a web-service.