Photon Fusion
1.1.13
This is the complete list of members for Simulation, including all inherited members.
| ActivePlayers | Simulation | |
| AfterSimulation() (defined in Simulation) | Simulation | protectedvirtual |
| AfterTick() (defined in Simulation) | Simulation | protectedvirtual |
| AfterUpdate() (defined in Simulation) | Simulation | protectedvirtual |
| BeforeNetworkRecv() | Simulation | protectedvirtual |
| BeforeSimulation() (defined in Simulation) | Simulation | protectedvirtual |
| BeforeTick() (defined in Simulation) | Simulation | protectedvirtual |
| Config | Simulation | |
| DEFAULT_COMPRESSOR_OFFSET_BLOCK_SIZE (defined in Simulation) | Simulation | static |
| DEFAULT_COMPRESSOR_VALUE_BLOCK_SIZE (defined in Simulation) | Simulation | static |
| DeltaTime | Simulation | |
| GetDebugDeltaCompressor() (defined in Simulation) | Simulation | static |
| GetDefaultDeltaCompressor() (defined in Simulation) | Simulation | static |
| GetInputByIndex(int index) (defined in Simulation) | Simulation | |
| GetInputForPlayer(int player) (defined in Simulation) | Simulation | |
| HasAnyActiveConnections() (defined in Simulation) | Simulation | |
| InputCount (defined in Simulation) | Simulation | |
| InterpAlpha (defined in Simulation) | Simulation | |
| InterpFrom (defined in Simulation) | Simulation | |
| InterpTo (defined in Simulation) | Simulation | |
| IsClient | Simulation | |
| IsFirstTick | Simulation | |
| IsForward | Simulation | |
| IsLastTick | Simulation | |
| IsLocalPlayerFirstExecution | Simulation | |
| IsMasterClient | Simulation | |
| IsPlayer | Simulation | |
| IsResimulation | Simulation | |
| IsRunning | Simulation | |
| IsServer | Simulation | |
| IsShutdown (defined in Simulation) | Simulation | |
| IsSinglePlayer | Simulation | |
| LatestServerState (defined in Simulation) | Simulation | |
| LocalAddress | Simulation | |
| LocalPlayer (defined in Simulation) | Simulation | |
| MaxConnections (defined in Simulation) | Simulation | |
| Mode | Simulation | |
| NetConfigPointer (defined in Simulation) | Simulation | |
| NetworkConnected(NetConnection *connection) (defined in Simulation) | Simulation | protectedvirtual |
| NetworkDisconnected(NetConnection *connection) (defined in Simulation) | Simulation | protectedvirtual |
| NetworkReceiveDone() (defined in Simulation) | Simulation | protectedvirtual |
| NoSimulation() (defined in Simulation) | Simulation | protectedvirtual |
| OnPlayerJoinedLeftInternalMessage(PlayerRef player, bool joined) (defined in Simulation) | Simulation | protectedvirtual |
| ProjectConfig | Simulation | |
| RELAY_SLACK | Simulation | static |
| SendReliableData(int connection, int key, byte[] data) (defined in Simulation) | Simulation | |
| SetActiveScene(SceneRef scene) (defined in Simulation) | Simulation | |
| SnapshotHistory (defined in Simulation) | Simulation | |
| Stage | Simulation | |
| State (defined in Simulation) | Simulation | |
| StateAlpha (defined in Simulation) | Simulation | |
| StatePrevious (defined in Simulation) | Simulation | |
| StateResume (defined in Simulation) | Simulation | |
| Stats (defined in Simulation) | Simulation | |
| Tick | Simulation | |
| Topology | Simulation | |
| Update(double dt) | Simulation |