Photon Fusion
1.1.13
This is the complete list of members for NetworkRunner, including all inherited members.
| ActivePlayers | NetworkRunner | |
| AddBehaviour< T >() | Behaviour | |
| AddCallbacks(params INetworkRunnerCallbacks[] callbacks) | NetworkRunner | |
| AddGlobal< T >() (defined in NetworkRunner) | NetworkRunner | |
| AddOrGetGlobal< T >() | NetworkRunner | |
| AddPlayerAreaOfInterest(PlayerRef player, Vector3 position, float extent, int layersMask=-1) | NetworkRunner | |
| AddSimulationBehaviour(SimulationBehaviour behaviour, NetworkObject obj=null) | NetworkRunner | |
| Attach(NetworkObject networkObject, PlayerRef? inputAuthority=null) | NetworkRunner | |
| AuthenticationValues | NetworkRunner | |
| BuildType | NetworkRunner | static |
| BuildTypes enum name | NetworkRunner | |
| BurstDeltaCompressor (defined in NetworkRunner) | NetworkRunner | static |
| CloudAddressRewriter | NetworkRunner | |
| CloudConnectionLost | NetworkRunner | static |
| CloudConnectionLostHandler(NetworkRunner networkRunner, ShutdownReason shutdownReason, bool reconnecting) | NetworkRunner | |
| Config | NetworkRunner | |
| CurrentConnectionType | NetworkRunner | |
| CurrentScene | NetworkRunner | |
| DeltaTime | NetworkRunner | |
| Despawn(NetworkObject networkObject, bool allowPredicted=false) | NetworkRunner | |
| DestroyBehaviour(Behaviour behaviour) | Behaviour | static |
| Disconnect(PlayerRef player) | NetworkRunner | |
| EnsureRunnerSceneIsActive(out Scene previousActiveScene) | NetworkRunner | |
| Exists(NetworkObject obj) | NetworkRunner | |
| Exists(NetworkId id) | NetworkRunner | |
| FindObject(NetworkId oref) | NetworkRunner | |
| GameMode | NetworkRunner | |
| GetAllBehaviours(Type type) | NetworkRunner | |
| GetAllBehaviours< T >() (defined in NetworkRunner) | NetworkRunner | |
| GetAllBehaviours< T >(List< T > result) (defined in NetworkRunner) | NetworkRunner | |
| GetBehaviour< T >() | Behaviour | |
| GetGlobal< T >() (defined in NetworkRunner) | NetworkRunner | |
| GetHashCodeForLogger() (defined in NetworkRunner) | NetworkRunner | |
| GetInputForPlayer< T >(PlayerRef player) | NetworkRunner | |
| GetInstancesEnumerator() | NetworkRunner | static |
| GetInterfaceListHead(Type type, int index) (defined in NetworkRunner) | NetworkRunner | |
| GetInterfaceListHead(Type type, int index, out SimulationBehaviour head) (defined in NetworkRunner) | NetworkRunner | |
| GetInterfaceListNext(SimulationBehaviour behaviour) (defined in NetworkRunner) | NetworkRunner | |
| GetInterfaceListPrev(SimulationBehaviour behaviour) (defined in NetworkRunner) | NetworkRunner | |
| GetInterfaceListsCount(Type type) (defined in NetworkRunner) | NetworkRunner | |
| GetInterpolationData(NetworkBehaviour behaviour, bool predicted, out InterpolationData data) | NetworkRunner | |
| GetPhysicsScene() | NetworkRunner | |
| GetPhysicsScene2D() | NetworkRunner | |
| GetPlayerActorId(PlayerRef player) | NetworkRunner | |
| GetPlayerConnectionToken(PlayerRef player=default) | NetworkRunner | |
| GetPlayerConnectionType(PlayerRef player) | NetworkRunner | |
| GetPlayerObject(PlayerRef player) | NetworkRunner | |
| GetPlayerRtt(PlayerRef playerRef) | NetworkRunner | |
| GetPlayerUserId(PlayerRef player=default) | NetworkRunner | |
| GetRawInputForPlayer(PlayerRef player) | NetworkRunner | |
| GetResumeSnapshotNetworkObjects() | NetworkRunner | |
| GetResumeSnapshotNetworkSceneObjects() | NetworkRunner | |
| GetRpcTargetStatus(PlayerRef target) (defined in NetworkRunner) | NetworkRunner | |
| GetRunnerForGameObject(GameObject gameObject) | NetworkRunner | static |
| GetRunnerForScene(Scene scene) | NetworkRunner | static |
| HasAnyActiveConnections() (defined in NetworkRunner) | NetworkRunner | |
| Instances | NetworkRunner | static |
| InstantiateInRunnerScene(GameObject original, Vector3 position, Quaternion rotation) | NetworkRunner | |
| InstantiateInRunnerScene(GameObject original) | NetworkRunner | |
| InstantiateInRunnerScene< T >(T original) | NetworkRunner | |
| InstantiateInRunnerScene< T >(T original, Vector3 position, Quaternion rotation) | NetworkRunner | |
| InterpolationRenderTime | NetworkRunner | |
| InvokeSceneLoadDone() | NetworkRunner | |
| InvokeSceneLoadStart() | NetworkRunner | |
| IsClient | NetworkRunner | |
| IsCloudReady | NetworkRunner | |
| IsConnectedToServer | NetworkRunner | |
| IsFirstTick | NetworkRunner | |
| IsForward | NetworkRunner | |
| IsHostMigrationEnabled | NetworkRunner | |
| IsInSession | NetworkRunner | |
| IsLastTick | NetworkRunner | |
| IsMultiplePeerSceneTemp | NetworkRunner | |
| IsPlayer | NetworkRunner | |
| IsPlayerActive(PlayerRef player) | NetworkRunner | |
| IsPlayerValid(PlayerRef player) | NetworkRunner | |
| IsResimulation | NetworkRunner | |
| IsResume | NetworkRunner | |
| IsRunning | NetworkRunner | |
| IsServer | NetworkRunner | |
| IsSharedModeMasterClient | NetworkRunner | |
| IsShutdown | NetworkRunner | |
| IsSinglePlayer | NetworkRunner | |
| IsStarting | NetworkRunner | |
| IsVisible | NetworkRunner | |
| JoinSessionLobby(SessionLobby sessionLobby, string lobbyID=null, AuthenticationValues authentication=null, AppSettings customAppSettings=null, bool? useDefaultCloudPorts=false, bool useCachedRegions=false) | NetworkRunner | |
| LagCompensation | NetworkRunner | |
| LobbyInfo | NetworkRunner | |
| LocalPlayer | NetworkRunner | |
| Mode | NetworkRunner | |
| MoveToRunnerScene(GameObject go) | NetworkRunner | |
| MoveToRunnerScene< T >(T component) | NetworkRunner | |
| MultiplePeerUnityScene | NetworkRunner | |
| NATType | NetworkRunner | |
| ObjectPool | NetworkRunner | |
| OnBeforeSpawned(NetworkRunner runner, NetworkObject obj) | NetworkRunner | |
| ProvideInput | NetworkRunner | |
| PushHostMigrationSnapshot() | NetworkRunner | |
| RegisterSceneObjects(IEnumerable< NetworkObject > objects) (defined in NetworkRunner) | NetworkRunner | |
| RegisterUniqueObjects(IEnumerable< NetworkObject > objects) (defined in NetworkRunner) | NetworkRunner | |
| RemoveCallbacks(params INetworkRunnerCallbacks[] callbacks) | NetworkRunner | |
| RemoveGlobal< T >() | NetworkRunner | |
| RemoveSimulationBehavior(SimulationBehaviour behaviour) | NetworkRunner | |
| SceneManager | NetworkRunner | |
| SendReliableDataToPlayer(PlayerRef player, byte[] data) | NetworkRunner | |
| SendReliableDataToServer(byte[] data) | NetworkRunner | |
| SendRpc(SimulationMessage *message) | NetworkRunner | |
| SendRpc(SimulationMessage *message, out RpcSendResult info) | NetworkRunner | |
| SessionInfo | NetworkRunner | |
| SetActiveScene(SceneRef scene) | NetworkRunner | |
| SetInterestGroup(NetworkObject obj, PlayerRef player, string group, bool interested) | NetworkRunner | |
| SetPlayerAlwaysInterested(PlayerRef player, NetworkObject networkObject, bool alwaysInterested) | NetworkRunner | |
| SetPlayerObject(PlayerRef player, NetworkObject networkObject) | NetworkRunner | |
| SetSimulationState(NetworkObject obj, bool simulate) | NetworkRunner | |
| Shutdown(bool destroyGameObject=true, ShutdownReason shutdownReason=ShutdownReason.Ok, bool forceShutdownProcedure=false) | NetworkRunner | |
| Simulation | NetworkRunner | |
| SimulationRenderTime | NetworkRunner | |
| SimulationTime | NetworkRunner | |
| SimulationUnityScene | NetworkRunner | |
| SinglePlayerContinue() | NetworkRunner | |
| SinglePlayerPause() | NetworkRunner | |
| SinglePlayerPause(bool paused) | NetworkRunner | |
| Spawn(GameObject prefab, Vector3? position=null, Quaternion? rotation=null, PlayerRef? inputAuthority=null, OnBeforeSpawned onBeforeSpawned=null, NetworkObjectPredictionKey? predictionKey=null, bool syncPhysics=true) | NetworkRunner | |
| Spawn(NetworkObject prefab, Vector3? position=null, Quaternion? rotation=null, PlayerRef? inputAuthority=null, OnBeforeSpawned onBeforeSpawned=null, NetworkObjectPredictionKey? predictionKey=null, bool syncPhysics=true) | NetworkRunner | |
| Spawn(NetworkPrefabRef prefabRef, Vector3? position=null, Quaternion? rotation=null, PlayerRef? inputAuthority=null, OnBeforeSpawned onBeforeSpawned=null, NetworkObjectPredictionKey? predictionKey=null) | NetworkRunner | |
| Spawn(NetworkPrefabAsset prefabAsset, Vector3? position=null, Quaternion? rotation=null, PlayerRef? inputAuthority=null, OnBeforeSpawned onBeforeSpawned=null, NetworkObjectPredictionKey? predictionKey=null) | NetworkRunner | |
| Spawn(NetworkObjectGuid prefabGuid, Vector3? position=null, Quaternion? rotation=null, PlayerRef? inputAuthority=null, OnBeforeSpawned onBeforeSpawned=null, NetworkObjectPredictionKey? predictionKey=null, bool syncPhysics=true) | NetworkRunner | |
| Spawn(NetworkPrefabId prefabId, Vector3? position=null, Quaternion? rotation=null, PlayerRef? inputAuthority=null, OnBeforeSpawned onBeforeSpawned=null, NetworkObjectPredictionKey? predictionKey=null, bool syncPhysics=true, NetworkObject resumeNO=null) | NetworkRunner | |
| Spawn< T >(T prefab, Vector3? position=null, Quaternion? rotation=null, PlayerRef? inputAuthority=null, OnBeforeSpawned onBeforeSpawned=null, NetworkObjectPredictionKey? predictionKey=null, bool syncPhysics=true) | NetworkRunner | |
| Stage | NetworkRunner | |
| StartGame(StartGameArgs args) | NetworkRunner | |
| State | NetworkRunner | |
| States enum name | NetworkRunner | |
| Tick | NetworkRunner | |
| TicksExecuted | NetworkRunner | |
| Topology | NetworkRunner | |
| TryFindBehaviour(NetworkBehaviourId bref, out NetworkBehaviour behaviour) | NetworkRunner | |
| TryFindBehaviour< T >(NetworkBehaviourId id, out T behaviour) (defined in NetworkRunner) | NetworkRunner | |
| TryFindObject(NetworkId oref, out NetworkObject obj) | NetworkRunner | |
| TryGetBehaviour< T >(out T behaviour) | Behaviour | |
| TryGetInputForPlayer< T >(PlayerRef player, out T input) | NetworkRunner | |
| TryGetNetworkedBehaviourFromNetworkedObjectRef< T >(NetworkId id) | NetworkRunner | |
| TryGetNetworkedBehaviourId(NetworkBehaviour behaviour) (defined in NetworkRunner) | NetworkRunner | |
| TryGetObjectRefFromNetworkedBehaviour(NetworkBehaviour behaviour) (defined in NetworkRunner) | NetworkRunner | |
| TryGetPlayerObject(PlayerRef player, out NetworkObject networkObject) (defined in NetworkRunner) | NetworkRunner | |
| TryMultiplePeerAssignTempScene() | NetworkRunner | |
| UserId | NetworkRunner |