Photon Fusion 1.1.13

NetworkRigidbodyBase Member List

This is the complete list of members for NetworkRigidbodyBase, including all inherited members.

_forceSnapshotInterpolatedNetworkRigidbodyBaseprotected
AddBehaviour< T >()Behaviour
AfterAllTicks(bool resimulation, int tickCount)NetworkRigidbodyBasevirtual
AfterHostMigration()NetworkPosition
AfterTick()NetworkTransform
ApplyInterpolatedTransform(ref InterpolatedTransformParameters param)NetworkTransformprotectedvirtual
Awake()NetworkPositionprotectedvirtual
BaseWordCountNetworkRigidbodyBaseprotected
BeforeAllTicks(bool resimulation, int tickCount)NetworkRigidbodyBasevirtual
BeforeCopyPreviousState()NetworkRigidbodyBasevirtual
BeforeUpdate()NetworkTransformvirtual
CopyBackingFieldsToState(bool firstTime)NetworkRigidbodyBasevirtual
CopyFromBufferToEngine()NetworkPositionRotationprotectedvirtual
CopyFromEngineToBuffer()NetworkPositionRotationprotectedvirtual
CopyStateFrom(NetworkBehaviour source)NetworkBehaviour
DefaultTeleportInterpolationAngularVelocityNetworkTransformprotected
DefaultTeleportInterpolationVelocityNetworkTransformprotected
Despawned(NetworkRunner runner, bool hasState)NetworkTransformvirtual
DestroyBehaviour(Behaviour behaviour)Behaviourstatic
DynamicWordCountNetworkBehaviour
FixedUpdateNetwork()NetworkBehaviourvirtual
GetBehaviour< T >()Behaviour
GetEnginePosition()NetworkPositionprotectedvirtual
GetEngineRotation()NetworkPositionRotationprotectedvirtual
GetInput< T >()NetworkBehaviour
GetInput< T >(out T input)NetworkBehaviour
GetInterpolationData(out InterpolationData data, bool? predicted=null)NetworkBehaviour
GetInterpolationData(out InterpolationData data, out bool predicted)NetworkBehaviour
GetInterpolator(string propertyName)NetworkBehaviour
GetInterpolator< T >(string propertyName)NetworkBehaviour
GetLocalAuthorityMask()NetworkBehaviour
GetUninterpolatedWorldPositions(ref InterpolationData data, out Vector3 posFrom, out Vector3 posTo)NetworkTransformprotectedvirtual
GetUninterpolatedWorldRotations(ref InterpolationData data, out Quaternion rotFrom, out Quaternion rotTo)NetworkTransformprotectedvirtual
HasInputAuthoritySimulationBehaviour
HasStateAuthoritySimulationBehaviour
IdNetworkBehaviour
InterpolatedErrorCorrectionSettingsNetworkTransform
InterpolateErrorCorrectionNetworkTransform
InterpolationDataSourceNetworkBehaviour
InterpolationDataSources enum nameNetworkBehaviour
InterpolationSpaceNetworkTransform
InterpolationTargetNetworkTransform
InvokeOnChangedForInitialNonZeroValuesNetworkBehaviour
IsInterpolationDataPredicted()NetworkRigidbodyBasevirtual
IsProxySimulationBehaviour
MakeInitializer< K, V >(Dictionary< K, V > dictionary)NetworkBehaviourstatic
MakeInitializer< T >(T[] array)NetworkBehaviourstatic
NetworkRigidbodyFlags enum nameNetworkRigidbodyBase
ObjectSimulationBehaviour
ObjectIndexNetworkBehaviour
offsetNetworkBehaviour
OnChangeAdd< T >(int wordOffset, int wordCount, ChangedDelegate< T > callback, OnChangedTargets targets=OnChangedTargets.All)NetworkBehaviour
OnChangeAdd< T >(string propertyName, ChangedDelegate< T > callback, OnChangedTargets targetses=OnChangedTargets.All)NetworkBehaviour
OnChangeClearAll()NetworkBehaviour
OnChangeRemove(NetworkBehaviourCallbackReference reference)NetworkBehaviour
OnEnable()NetworkPositionprotectedvirtual
operator NetworkBehaviourId(NetworkBehaviour behaviour)NetworkBehaviourstatic
PositionWordOffsetNetworkPosition
PredictedSpawnCacheTransformState()NetworkTransform
PredictedSpawnFailed()NetworkTransformvirtual
PredictedSpawnRender()NetworkTransformvirtual
PredictedSpawnSpawned()NetworkTransformvirtual
PredictedSpawnSuccess()NetworkTransformvirtual
PredictedSpawnUpdate()NetworkTransformvirtual
PtrNetworkBehaviour
ReadAngularDrag()NetworkRigidbodyBase
ReadAngularDrag(int *ptr)NetworkRigidbodyBase
ReadAngularDrag(int *ptr, ReadAccuracy readAccuracy)NetworkRigidbodyBasestatic
ReadDrag()NetworkRigidbodyBase
ReadDrag(int *ptr)NetworkRigidbodyBase
ReadDrag(int *ptr, ReadAccuracy readAccuracy)NetworkRigidbodyBasestatic
ReadDragsAndMass()NetworkRigidbodyBaseprotected
ReadDragsAndMass(int *ptr)NetworkRigidbodyBaseprotected
ReadDragsAndMass(int *ptr, ReadAccuracy readAccuracy)NetworkRigidbodyBaseprotectedstatic
ReadMass()NetworkRigidbodyBase
ReadMass(int *ptr)NetworkRigidbodyBase
ReadMass(int *ptr, ReadAccuracy readAccuracy)NetworkRigidbodyBasestatic
ReadNetworkRigidbodyFlags()NetworkRigidbodyBase
ReadNetworkRigidbodyFlags(int *ptr)NetworkRigidbodyBasestatic
ReadNetworkRigidbodyRawFlags()NetworkRigidbodyBaseprotected
ReadNetworkRigidbodyRawFlags(int *ptr)NetworkRigidbodyBaseprotectedstatic
ReadPosition()NetworkPosition
ReadPosition(int *ptr)NetworkPosition
ReadPosition(int *ptr, ReadAccuracy readAccuracy)NetworkPositionstatic
ReadRotation()NetworkPositionRotation
ReadRotation(int *ptr)NetworkPositionRotation
ReadRotation(int *ptr, ReadAccuracy readAccuracy)NetworkPositionRotationstatic
ReadTeleportInterpolationAngularVelocity()NetworkTransform
ReadTeleportInterpolationAngularVelocity(int *ptr)NetworkTransform
ReadTeleportInterpolationAngularVelocity(int *ptr, ReadAccuracy readAccuracy)NetworkTransformstatic
ReadTeleportInterpolationVelocity()NetworkTransform
ReadTeleportInterpolationVelocity(int *ptr)NetworkTransform
ReadTeleportInterpolationVelocity(int *ptr, ReadAccuracy readAccuracy)NetworkTransformstatic
ReadTeleportPositionInterpolateBackwards()NetworkTransform
ReadTeleportPositionInterpolateBackwards(int *ptr)NetworkTransformstatic
ReadTeleportPositionTick()NetworkTransform
ReadTeleportPositionTick(int *ptr)NetworkTransformstatic
ReadTeleportRotationInterpolateBackwards()NetworkTransform
ReadTeleportRotationInterpolateBackwards(int *ptr)NetworkTransformstatic
ReadTeleportRotationTick()NetworkTransform
ReadTeleportRotationTick(int *ptr)NetworkTransformstatic
RemotePrefabCreated()NetworkRigidbodyBasevirtual
Render()NetworkTransformvirtual
RunnerSimulationBehaviour
SetCollisionDetectionMode(CollisionDetectionMode mode)NetworkRigidbodyBaseprotectedpure virtual
SetEnginePosition(Vector3 pos)NetworkPositionprotectedvirtual
SetEngineRotation(Quaternion rot)NetworkPositionRotationprotectedvirtual
SetIsKinematic(bool value)NetworkRigidbodyBaseprotectedpure virtual
Spawned()NetworkTransformvirtual
StateAuthorityChanged()NetworkRigidbodyBasevirtual
TargetInterpolationDelayNetworkTransform
TeleportToPosition(Vector3 position, Vector3? interpolationVel=null, bool interpolateBackwards=true)NetworkTransform
TeleportToPositionRotation(Vector3 position, Quaternion rotation, Vector3? interpolationVel=null, Vector3? interpolationAngularVel=null, bool interpolateBackwards=true)NetworkTransform
TeleportToRotation(Quaternion rotation, Vector3? interpolationAngularVel=null, bool interpolateBackwards=true)NetworkTransform
TransformNetworkPosition
TryGetBehaviour< T >(out T behaviour)Behaviour
UseLegacySharedModeInterpolationNetworkTransform
WORD_COUNT_NPOSNetworkPositionprotectedstatic
WORD_COUNT_NPRNetworkPositionRotationprotectedstatic
WORD_COUNT_NRBBNetworkRigidbodyBaseprotectedstatic
WORD_COUNT_NTNetworkTransformprotectedstatic
WriteAngularDrag(float angDrag)NetworkRigidbodyBase
WriteAngularDrag(float angDrag, int *ptr)NetworkRigidbodyBase
WriteAngularDrag(float angDrag, int *ptr, WriteAccuracy writeAccuracy)NetworkRigidbodyBasestatic
WriteDrag(float drag)NetworkRigidbodyBase
WriteDrag(float drag, int *ptr)NetworkRigidbodyBase
WriteDrag(float drag, int *ptr, WriteAccuracy writeAccuracy)NetworkRigidbodyBasestatic
WriteDragsAndMass(Vector3 values)NetworkRigidbodyBaseprotected
WriteDragsAndMass(Vector3 values, int *ptr)NetworkRigidbodyBaseprotected
WriteDragsAndMass(Vector3 values, int *ptr, WriteAccuracy writeAccuracy)NetworkRigidbodyBaseprotectedstatic
WriteMass(float mass)NetworkRigidbodyBase
WriteMass(float mass, int *ptr)NetworkRigidbodyBase
WriteMass(float mass, int *ptr, WriteAccuracy writeAccuracy)NetworkRigidbodyBasestatic
WriteNetworkRigidbodyFlags(NetworkRigidbodyFlags flags)NetworkRigidbodyBase
WriteNetworkRigidbodyFlags(NetworkRigidbodyFlags flags, int *ptr)NetworkRigidbodyBasestatic
WriteNetworkRigidbodyRawFlags(int rawFlags)NetworkRigidbodyBaseprotected
WriteNetworkRigidbodyRawFlags(int rawFlags, int *ptr)NetworkRigidbodyBaseprotectedstatic
WritePosition(Vector3 position)NetworkPosition
WritePosition(Vector3 position, int *ptr)NetworkPosition
WritePosition(Vector3 position, int *ptr, WriteAccuracy writeAccuracy)NetworkPositionstatic
WriteRotation(Quaternion rotation)NetworkPositionRotation
WriteRotation(Quaternion rotation, int *ptr)NetworkPositionRotation
WriteRotation(Quaternion rotation, int *ptr, WriteAccuracy writeAccuracy)NetworkPositionRotationstatic
WriteTeleportInterpolationAngularVelocity(Vector3 angularVel)NetworkTransform
WriteTeleportInterpolationAngularVelocity(Vector3 angularVel, int *ptr)NetworkTransform
WriteTeleportInterpolationAngularVelocity(Vector3 angularVel, int *ptr, WriteAccuracy writeAccuracy)NetworkTransformstatic
WriteTeleportInterpolationVelocity(Vector3 velocity)NetworkTransform
WriteTeleportInterpolationVelocity(Vector3 velocity, int *ptr)NetworkTransform
WriteTeleportInterpolationVelocity(Vector3 velocity, int *ptr, WriteAccuracy writeAccuracy)NetworkTransformstatic
WriteTeleportPositionInterpolateBackwards(bool backwards)NetworkTransform
WriteTeleportPositionInterpolateBackwards(int *ptr, bool backwards)NetworkTransformstatic
WriteTeleportPositionTick(int tick)NetworkTransform
WriteTeleportPositionTick(int tick, int *ptr)NetworkTransformstatic
WriteTeleportRotationInterpolateBackwards(bool backwards)NetworkTransform
WriteTeleportRotationInterpolateBackwards(int *ptr, bool backwards)NetworkTransformstatic
WriteTeleportRotationTick(int tick)NetworkTransform
WriteTeleportRotationTick(int tick, int *ptr)NetworkTransformstatic