Photon Fusion 1.1.13

NetworkObject Member List

This is the complete list of members for NetworkObject, including all inherited members.

AddBehaviour< T >()Behaviour
AreaOfInterestLayerMaskNetworkObject
AssignInputAuthority(PlayerRef player)NetworkObject
CopyStateFrom(NetworkObject source)NetworkObject
CopyStateFromSceneObject(NetworkObjectHeaderPtr source)NetworkObject
DestroyBehaviour(Behaviour behaviour)Behaviourstatic
FlagsNetworkObject
GetBehaviour< T >()Behaviour
GetLocalAuthorityMask()NetworkObject
HasInputAuthorityNetworkObject
HasStateAuthorityNetworkObject
IdNetworkObject
InputAuthorityNetworkObject
IsInSimulationNetworkObject
IsPredictedDespawnNetworkObject
IsPredictedSpawnNetworkObject
IsProxyNetworkObject
IsResumeNetworkObject
IsSceneObjectNetworkObject
IsSpawnableNetworkObject
IsSpawnedPrefabNestedObjectNetworkObject
IsSpawnedPrefabRootNetworkObject
IsValidNetworkObject
LastReceiveTickNetworkObject
NameNetworkObject
NestedObjectsNetworkObject
NetworkedBehavioursNetworkObject
NetworkGuidNetworkObject
PredictedSpawnNetworkObject
RemoveInputAuthority()NetworkObject
RunnerNetworkObject
SetInterestGroup(PlayerRef player, string group, bool interested)NetworkObject
SetPlayerAlwaysInterested(PlayerRef player, bool alwaysInterested)NetworkObject
SimulationBehavioursNetworkObject
StateAuthorityNetworkObject
TryGetBehaviour< T >(out T behaviour)Behaviour