This is the complete list of members for Simulation, including all inherited members.
  | ActivePlayers | Simulation |  | 
  | AfterSimulation() | Simulation | protectedvirtual | 
  | AfterUpdate() | Simulation | protectedvirtual | 
  | BeforeFirstTick() | Simulation | protectedvirtual | 
  | BeforeSimulation() | Simulation | protectedvirtual | 
  | BeforeUpdate() | Simulation | protectedvirtual | 
  | Config | Simulation |  | 
  | DeltaTime | Simulation |  | 
  | GetAreaOfInterestGizmoData(List<(Vector3 center, Vector3 size, int playerCount, int objectCount)> result) | Simulation |  | 
  | GetInputForPlayer(PlayerRef player) | Simulation |  | 
  | GetObjectsAndPlayersInAreaOfInterestCell(int cellKey, List< PlayerRef > players, List< NetworkId > objects) | Simulation |  | 
  | GetObjectsInAreaOfInterestForPlayer(PlayerRef player) | Simulation |  | 
  | GetStateAuthority(PlayerRef objectStateAuthority) | Simulation |  | 
  | HasAnyActiveConnections() | Simulation |  | 
  | InputCount | Simulation |  | 
  | IsClient | Simulation |  | 
  | IsFirstTick | Simulation |  | 
  | IsForward | Simulation |  | 
  | IsInputAuthority(PlayerRef inputAuthority, PlayerRef playerRef) | Simulation |  | 
  | IsInputAuthority([NotNull] NetworkObjectMeta meta, PlayerRef playerRef) | Simulation |  | 
  | IsInterestedIn(NetworkObjectMeta meta, PlayerRef player) | Simulation |  | 
  | IsLastTick | Simulation |  | 
  | IsLocalPlayerFirstExecution | Simulation |  | 
  | IsMasterClient | Simulation |  | 
  | IsPlayer | Simulation |  | 
  | IsResimulation | Simulation |  | 
  | IsRunning | Simulation |  | 
  | IsServer | Simulation |  | 
  | IsShutdown | Simulation |  | 
  | IsSinglePlayer | Simulation |  | 
  | IsStateAuthority(PlayerRef stateSource, PlayerRef playerRef) | Simulation |  | 
  | LatestServerTick | Simulation |  | 
  | LocalAddress | Simulation |  | 
  | LocalAlpha | Simulation |  | 
  | LocalPlayer | Simulation |  | 
  | Mode | Simulation |  | 
  | NetConfigPointer | Simulation |  | 
  | NetworkConnected(NetConnection *connection) | Simulation | protectedvirtual | 
  | NetworkDisconnected(NetConnection *connection, NetDisconnectReason reason) | Simulation | protectedvirtual | 
  | NetworkReceiveDone() | Simulation | protectedvirtual | 
  | NoSimulation() | Simulation | protectedvirtual | 
  | ObjectCount | Simulation |  | 
  | Objects | Simulation |  | 
  | ProjectConfig | Simulation |  | 
  | RemoteAlpha | Simulation |  | 
  | RemoteTick | Simulation |  | 
  | RemoteTickPrevious | Simulation |  | 
  | SendDelta | Simulation |  | 
  | SendRate | Simulation |  | 
  | Stage | Simulation |  | 
  | Tick | Simulation |  | 
  | TickDeltaDouble | Simulation |  | 
  | TickDeltaFloat | Simulation |  | 
  | TickPrevious | Simulation |  | 
  | TickRate | Simulation |  | 
  | TickStride | Simulation |  | 
  | Time | Simulation |  | 
  | Topology | Simulation |  | 
  | TryGetHostPlayer(out PlayerRef player) | Simulation |  | 
  | Update(double dt) | Simulation |  |