Photon Fusion 1.1.2

Simulation Member List

This is the complete list of members for Simulation, including all inherited members.

ActivePlayers (defined in Simulation)Simulation
AfterSimulation() (defined in Simulation)Simulationprotectedvirtual
AfterTick() (defined in Simulation)Simulationprotectedvirtual
AfterUpdate() (defined in Simulation)Simulationprotectedvirtual
BeforeSimulation() (defined in Simulation)Simulationprotectedvirtual
BeforeTick() (defined in Simulation)Simulationprotectedvirtual
ConfigSimulation
DEFAULT_COMPRESSOR_OFFSET_BLOCK_SIZE (defined in Simulation)Simulationstatic
DEFAULT_COMPRESSOR_VALUE_BLOCK_SIZE (defined in Simulation)Simulationstatic
DeltaTimeSimulation
GetDebugDeltaCompressor() (defined in Simulation)Simulationstatic
GetDefaultDeltaCompressor() (defined in Simulation)Simulationstatic
GetInputByIndex(int index) (defined in Simulation)Simulation
GetInputForPlayer(int player) (defined in Simulation)Simulation
HasAnyActiveConnections() (defined in Simulation)Simulation
InputCount (defined in Simulation)Simulation
InterpAlpha (defined in Simulation)Simulation
InterpFrom (defined in Simulation)Simulation
InterpTo (defined in Simulation)Simulation
IsClientSimulation
IsFirstTickSimulation
IsForwardSimulation
IsLastTickSimulation
IsLocalPlayerFirstExecutionSimulation
IsMasterClientSimulation
IsPlayerSimulation
IsResimulationSimulation
IsRunningSimulation
IsServerSimulation
IsShutdown (defined in Simulation)Simulation
IsSinglePlayerSimulation
LatestServerState (defined in Simulation)Simulation
LocalAddressSimulation
LocalPlayer (defined in Simulation)Simulation
MaxConnections (defined in Simulation)Simulation
ModeSimulation
NetConfigPointer (defined in Simulation)Simulation
NetworkConnected(NetConnection *connection) (defined in Simulation)Simulationprotectedvirtual
NetworkDisconnected(NetConnection *connection) (defined in Simulation)Simulationprotectedvirtual
NetworkReceiveDone() (defined in Simulation)Simulationprotectedvirtual
NoSimulation() (defined in Simulation)Simulationprotectedvirtual
OnPlayerJoinedLeftInternalMessage(PlayerRef player, bool joined) (defined in Simulation)Simulationprotectedvirtual
ProjectConfigSimulation
SendReliableData(int connection, int key, byte[] data) (defined in Simulation)Simulation
SetActiveScene(SceneRef scene) (defined in Simulation)Simulation
SnapshotHistory (defined in Simulation)Simulation
StageSimulation
State (defined in Simulation)Simulation
StateAlpha (defined in Simulation)Simulation
StatePrevious (defined in Simulation)Simulation
StateResume (defined in Simulation)Simulation
Stats (defined in Simulation)Simulation
TickSimulation
TopologySimulation
Update(double dt)Simulation