Photon .NET Client API 4.1.4.8

Loadbalancing Api

The Loadbalancing Api enables you to match players into "rooms" where they can send messages nearly in real-time to the other active players in a room. Communication outside of rooms is not available by design.

Quick Start and Manuals

If you are not looking for a pure API reference, you should go to our Documentation pages for a Quick Start and other manuals.

Visit: doc.photonengine.com/en/realtime

Key Classes

Most games can use or extend the LoadBalancingClient class.

Your game will have to implement the IPhotonPeerListener interface to get callbacks for Operation results (OnOperationResponse), events (OnEvent) and status changes (OnStatusChanged).

The class AuthenticationValues allows you to set a UserId or use Custom Authentication. Set the LoadBalancingClient.AuthValues before you connect.

Additional Documentation

Read the readme.txt file at least once.
doc.photonengine.com/en/realtime
forum.photonengine.com
Class list