| AddCallbackTarget(object target) | Photon.Realtime.LoadBalancingClient | inline |
| AppId | Photon.Realtime.LoadBalancingClient | |
| AppVersion | Photon.Realtime.LoadBalancingClient | |
| AuthMode | Photon.Realtime.LoadBalancingClient | |
| AuthValues | Photon.Realtime.LoadBalancingClient | |
| ChangeLocalID(int newID) | Photon.Realtime.LoadBalancingClient | inline |
| CloudRegion | Photon.Realtime.LoadBalancingClient | |
| Connect() | Photon.Realtime.LoadBalancingClient | inline |
| ConnectionCallbackTargets | Photon.Realtime.LoadBalancingClient | |
| ConnectToMasterServer() | Photon.Realtime.LoadBalancingClient | inlinevirtual |
| ConnectToNameServer() | Photon.Realtime.LoadBalancingClient | inline |
| ConnectToRegionMaster(string region) | Photon.Realtime.LoadBalancingClient | inline |
| ConnectUsingSettings(AppSettings appSettings) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
| CurrentCluster | Photon.Realtime.LoadBalancingClient | |
| CurrentLobby | Photon.Realtime.LoadBalancingClient | |
| CurrentRoom | Photon.Realtime.LoadBalancingClient | |
| CurrentServerAddress | Photon.Realtime.LoadBalancingClient | |
| DebugReturn(DebugLevel level, string message) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
| Disconnect(DisconnectCause cause=DisconnectCause.DisconnectByClientLogic) | Photon.Realtime.LoadBalancingClient | inline |
| DisconnectedCause | Photon.Realtime.LoadBalancingClient | |
| EnableLobbyStatistics | Photon.Realtime.LoadBalancingClient | |
| EnableProtocolFallback | Photon.Realtime.LoadBalancingClient | |
| EncryptionMode | Photon.Realtime.LoadBalancingClient | |
| EventReceived | Photon.Realtime.LoadBalancingClient | |
| ExpectedProtocol | Photon.Realtime.LoadBalancingClient | |
| GameServerAddress | Photon.Realtime.LoadBalancingClient | |
| InLobby | Photon.Realtime.LoadBalancingClient | |
| InRoom | Photon.Realtime.LoadBalancingClient | |
| IsConnected | Photon.Realtime.LoadBalancingClient | |
| IsConnectedAndReady | Photon.Realtime.LoadBalancingClient | |
| IsFetchingFriendList | Photon.Realtime.LoadBalancingClient | |
| IsUsingNameServer | Photon.Realtime.LoadBalancingClient | |
| LoadBalancingClient(ConnectionProtocol protocol=ConnectionProtocol.Udp) | Photon.Realtime.LoadBalancingClient | inline |
| LoadBalancingClient(string masterAddress, string appId, string gameVersion, ConnectionProtocol protocol=ConnectionProtocol.Udp) | Photon.Realtime.LoadBalancingClient | inline |
| LoadBalancingPeer | Photon.Realtime.LoadBalancingClient | |
| LocalPlayer | Photon.Realtime.LoadBalancingClient | |
| MasterServerAddress | Photon.Realtime.LoadBalancingClient | |
| MatchMakingCallbackTargets | Photon.Realtime.LoadBalancingClient | |
| NameServerAddress | Photon.Realtime.LoadBalancingClient | |
| NameServerHost | Photon.Realtime.LoadBalancingClient | |
| NameServerPortInAppSettings | Photon.Realtime.LoadBalancingClient | |
| NickName | Photon.Realtime.LoadBalancingClient | |
| OnEvent(EventData photonEvent) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
| OnMessage(object message) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
| OnOperationResponse(OperationResponse operationResponse) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
| OnStatusChanged(StatusCode statusCode) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
| OpChangeGroups(byte[] groupsToRemove, byte[] groupsToAdd) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
| OpCreateRoom(EnterRoomParams enterRoomParams) | Photon.Realtime.LoadBalancingClient | inline |
| OpFindFriends(string[] friendsToFind, FindFriendsOptions options=null) | Photon.Realtime.LoadBalancingClient | inline |
| OpGetGameList(TypedLobby typedLobby, string sqlLobbyFilter) | Photon.Realtime.LoadBalancingClient | inline |
| OpJoinLobby(TypedLobby lobby) | Photon.Realtime.LoadBalancingClient | inline |
| OpJoinOrCreateRoom(EnterRoomParams enterRoomParams) | Photon.Realtime.LoadBalancingClient | inline |
| OpJoinRandomOrCreateRoom(OpJoinRandomRoomParams opJoinRandomRoomParams, EnterRoomParams createRoomParams) | Photon.Realtime.LoadBalancingClient | inline |
| OpJoinRandomRoom(OpJoinRandomRoomParams opJoinRandomRoomParams=null) | Photon.Realtime.LoadBalancingClient | inline |
| OpJoinRoom(EnterRoomParams enterRoomParams) | Photon.Realtime.LoadBalancingClient | inline |
| OpLeaveLobby() | Photon.Realtime.LoadBalancingClient | inline |
| OpLeaveRoom(bool becomeInactive, bool sendAuthCookie=false) | Photon.Realtime.LoadBalancingClient | inline |
| OpRaiseEvent(byte eventCode, object customEventContent, RaiseEventOptions raiseEventOptions, SendOptions sendOptions) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
| OpRejoinRoom(string roomName) | Photon.Realtime.LoadBalancingClient | inline |
| OpResponseReceived | Photon.Realtime.LoadBalancingClient | |
| OpSetCustomPropertiesOfActor(int actorNr, Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null) | Photon.Realtime.LoadBalancingClient | inline |
| OpSetCustomPropertiesOfRoom(Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null) | Photon.Realtime.LoadBalancingClient | inline |
| OpWebRpc(string uriPath, object parameters, bool sendAuthCookie=false) | Photon.Realtime.LoadBalancingClient | inline |
| PlayersInRoomsCount | Photon.Realtime.LoadBalancingClient | |
| PlayersOnMasterCount | Photon.Realtime.LoadBalancingClient | |
| ProxyServerAddress | Photon.Realtime.LoadBalancingClient | |
| ReconnectAndRejoin() | Photon.Realtime.LoadBalancingClient | inline |
| ReconnectToMaster() | Photon.Realtime.LoadBalancingClient | inline |
| RegionHandler | Photon.Realtime.LoadBalancingClient | |
| RemoveCallbackTarget(object target) | Photon.Realtime.LoadBalancingClient | inline |
| RoomsCount | Photon.Realtime.LoadBalancingClient | |
| SerializationProtocol | Photon.Realtime.LoadBalancingClient | |
| Server | Photon.Realtime.LoadBalancingClient | |
| ServerPortOverrides | Photon.Realtime.LoadBalancingClient | |
| Service() | Photon.Realtime.LoadBalancingClient | inline |
| SimulateConnectionLoss(bool simulateTimeout) | Photon.Realtime.LoadBalancingClient | inline |
| State | Photon.Realtime.LoadBalancingClient | |
| StateChanged | Photon.Realtime.LoadBalancingClient | |
| SummaryToCache | Photon.Realtime.LoadBalancingClient | |
| UseAlternativeUdpPorts | Photon.Realtime.LoadBalancingClient | |
| UserId | Photon.Realtime.LoadBalancingClient | |