AddCallbackTarget(object target) | Photon.Realtime.LoadBalancingClient | inline |
AppId | Photon.Realtime.LoadBalancingClient | |
AppVersion | Photon.Realtime.LoadBalancingClient | |
AuthMode | Photon.Realtime.LoadBalancingClient | |
AuthValues | Photon.Realtime.LoadBalancingClient | |
ChangeLocalID(int newID) | Photon.Realtime.LoadBalancingClient | inline |
CloudRegion | Photon.Realtime.LoadBalancingClient | |
Connect() | Photon.Realtime.LoadBalancingClient | inline |
ConnectionCallbackTargets | Photon.Realtime.LoadBalancingClient | |
ConnectToMasterServer() | Photon.Realtime.LoadBalancingClient | inlinevirtual |
ConnectToNameServer() | Photon.Realtime.LoadBalancingClient | inline |
ConnectToRegionMaster(string region) | Photon.Realtime.LoadBalancingClient | inline |
ConnectUsingSettings(AppSettings appSettings) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
CurrentCluster | Photon.Realtime.LoadBalancingClient | |
CurrentLobby | Photon.Realtime.LoadBalancingClient | |
CurrentRoom | Photon.Realtime.LoadBalancingClient | |
CurrentServerAddress | Photon.Realtime.LoadBalancingClient | |
DebugReturn(DebugLevel level, string message) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
Disconnect(DisconnectCause cause=DisconnectCause.DisconnectByClientLogic) | Photon.Realtime.LoadBalancingClient | inline |
DisconnectedCause | Photon.Realtime.LoadBalancingClient | |
EnableLobbyStatistics | Photon.Realtime.LoadBalancingClient | |
EnableProtocolFallback | Photon.Realtime.LoadBalancingClient | |
EncryptionMode | Photon.Realtime.LoadBalancingClient | |
EventReceived | Photon.Realtime.LoadBalancingClient | |
ExpectedProtocol | Photon.Realtime.LoadBalancingClient | |
GameServerAddress | Photon.Realtime.LoadBalancingClient | |
InLobby | Photon.Realtime.LoadBalancingClient | |
InRoom | Photon.Realtime.LoadBalancingClient | |
IsConnected | Photon.Realtime.LoadBalancingClient | |
IsConnectedAndReady | Photon.Realtime.LoadBalancingClient | |
IsFetchingFriendList | Photon.Realtime.LoadBalancingClient | |
IsUsingNameServer | Photon.Realtime.LoadBalancingClient | |
LoadBalancingClient(ConnectionProtocol protocol=ConnectionProtocol.Udp) | Photon.Realtime.LoadBalancingClient | inline |
LoadBalancingClient(string masterAddress, string appId, string gameVersion, ConnectionProtocol protocol=ConnectionProtocol.Udp) | Photon.Realtime.LoadBalancingClient | inline |
LoadBalancingPeer | Photon.Realtime.LoadBalancingClient | |
LocalPlayer | Photon.Realtime.LoadBalancingClient | |
MasterServerAddress | Photon.Realtime.LoadBalancingClient | |
MatchMakingCallbackTargets | Photon.Realtime.LoadBalancingClient | |
NameServerAddress | Photon.Realtime.LoadBalancingClient | |
NameServerHost | Photon.Realtime.LoadBalancingClient | |
NameServerPortInAppSettings | Photon.Realtime.LoadBalancingClient | |
NickName | Photon.Realtime.LoadBalancingClient | |
OnEvent(EventData photonEvent) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
OnMessage(object message) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
OnOperationResponse(OperationResponse operationResponse) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
OnStatusChanged(StatusCode statusCode) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
OpChangeGroups(byte[] groupsToRemove, byte[] groupsToAdd) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
OpCreateRoom(EnterRoomParams enterRoomParams) | Photon.Realtime.LoadBalancingClient | inline |
OpFindFriends(string[] friendsToFind, FindFriendsOptions options=null) | Photon.Realtime.LoadBalancingClient | inline |
OpGetGameList(TypedLobby typedLobby, string sqlLobbyFilter) | Photon.Realtime.LoadBalancingClient | inline |
OpJoinLobby(TypedLobby lobby) | Photon.Realtime.LoadBalancingClient | inline |
OpJoinOrCreateRoom(EnterRoomParams enterRoomParams) | Photon.Realtime.LoadBalancingClient | inline |
OpJoinRandomOrCreateRoom(OpJoinRandomRoomParams opJoinRandomRoomParams, EnterRoomParams createRoomParams) | Photon.Realtime.LoadBalancingClient | inline |
OpJoinRandomRoom(OpJoinRandomRoomParams opJoinRandomRoomParams=null) | Photon.Realtime.LoadBalancingClient | inline |
OpJoinRoom(EnterRoomParams enterRoomParams) | Photon.Realtime.LoadBalancingClient | inline |
OpLeaveLobby() | Photon.Realtime.LoadBalancingClient | inline |
OpLeaveRoom(bool becomeInactive, bool sendAuthCookie=false) | Photon.Realtime.LoadBalancingClient | inline |
OpRaiseEvent(byte eventCode, object customEventContent, RaiseEventOptions raiseEventOptions, SendOptions sendOptions) | Photon.Realtime.LoadBalancingClient | inlinevirtual |
OpRejoinRoom(string roomName) | Photon.Realtime.LoadBalancingClient | inline |
OpResponseReceived | Photon.Realtime.LoadBalancingClient | |
OpSetCustomPropertiesOfActor(int actorNr, Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null) | Photon.Realtime.LoadBalancingClient | inline |
OpSetCustomPropertiesOfRoom(Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null) | Photon.Realtime.LoadBalancingClient | inline |
OpWebRpc(string uriPath, object parameters, bool sendAuthCookie=false) | Photon.Realtime.LoadBalancingClient | inline |
PlayersInRoomsCount | Photon.Realtime.LoadBalancingClient | |
PlayersOnMasterCount | Photon.Realtime.LoadBalancingClient | |
ProxyServerAddress | Photon.Realtime.LoadBalancingClient | |
ReconnectAndRejoin() | Photon.Realtime.LoadBalancingClient | inline |
ReconnectToMaster() | Photon.Realtime.LoadBalancingClient | inline |
RegionHandler | Photon.Realtime.LoadBalancingClient | |
RemoveCallbackTarget(object target) | Photon.Realtime.LoadBalancingClient | inline |
RoomsCount | Photon.Realtime.LoadBalancingClient | |
SerializationProtocol | Photon.Realtime.LoadBalancingClient | |
Server | Photon.Realtime.LoadBalancingClient | |
ServerPortOverrides | Photon.Realtime.LoadBalancingClient | |
Service() | Photon.Realtime.LoadBalancingClient | inline |
SimulateConnectionLoss(bool simulateTimeout) | Photon.Realtime.LoadBalancingClient | inline |
State | Photon.Realtime.LoadBalancingClient | |
StateChanged | Photon.Realtime.LoadBalancingClient | |
SummaryToCache | Photon.Realtime.LoadBalancingClient | |
UseAlternativeUdpPorts | Photon.Realtime.LoadBalancingClient | |
UserId | Photon.Realtime.LoadBalancingClient | |