Photon .NET Client API 4.1.4.8

Photon.Realtime.LoadBalancingClient Member List

This is the complete list of members for Photon.Realtime.LoadBalancingClient, including all inherited members.

AddCallbackTarget(object target)Photon.Realtime.LoadBalancingClientinline
AppIdPhoton.Realtime.LoadBalancingClient
AppVersionPhoton.Realtime.LoadBalancingClient
AuthModePhoton.Realtime.LoadBalancingClient
AuthValuesPhoton.Realtime.LoadBalancingClient
ChangeLocalID(int newID)Photon.Realtime.LoadBalancingClientinline
CloudRegionPhoton.Realtime.LoadBalancingClient
Connect()Photon.Realtime.LoadBalancingClientinline
ConnectionCallbackTargetsPhoton.Realtime.LoadBalancingClient
ConnectToMasterServer()Photon.Realtime.LoadBalancingClientinlinevirtual
ConnectToNameServer()Photon.Realtime.LoadBalancingClientinline
ConnectToRegionMaster(string region)Photon.Realtime.LoadBalancingClientinline
ConnectUsingSettings(AppSettings appSettings)Photon.Realtime.LoadBalancingClientinlinevirtual
CurrentClusterPhoton.Realtime.LoadBalancingClient
CurrentLobbyPhoton.Realtime.LoadBalancingClient
CurrentRoomPhoton.Realtime.LoadBalancingClient
CurrentServerAddressPhoton.Realtime.LoadBalancingClient
DebugReturn(DebugLevel level, string message)Photon.Realtime.LoadBalancingClientinlinevirtual
Disconnect(DisconnectCause cause=DisconnectCause.DisconnectByClientLogic)Photon.Realtime.LoadBalancingClientinline
DisconnectedCausePhoton.Realtime.LoadBalancingClient
EnableLobbyStatisticsPhoton.Realtime.LoadBalancingClient
EnableProtocolFallbackPhoton.Realtime.LoadBalancingClient
EncryptionModePhoton.Realtime.LoadBalancingClient
EventReceivedPhoton.Realtime.LoadBalancingClient
ExpectedProtocolPhoton.Realtime.LoadBalancingClient
GameServerAddressPhoton.Realtime.LoadBalancingClient
InLobbyPhoton.Realtime.LoadBalancingClient
InRoomPhoton.Realtime.LoadBalancingClient
IsConnectedPhoton.Realtime.LoadBalancingClient
IsConnectedAndReadyPhoton.Realtime.LoadBalancingClient
IsFetchingFriendListPhoton.Realtime.LoadBalancingClient
IsUsingNameServerPhoton.Realtime.LoadBalancingClient
LoadBalancingClient(ConnectionProtocol protocol=ConnectionProtocol.Udp)Photon.Realtime.LoadBalancingClientinline
LoadBalancingClient(string masterAddress, string appId, string gameVersion, ConnectionProtocol protocol=ConnectionProtocol.Udp)Photon.Realtime.LoadBalancingClientinline
LoadBalancingPeerPhoton.Realtime.LoadBalancingClient
LocalPlayerPhoton.Realtime.LoadBalancingClient
MasterServerAddressPhoton.Realtime.LoadBalancingClient
MatchMakingCallbackTargetsPhoton.Realtime.LoadBalancingClient
NameServerAddressPhoton.Realtime.LoadBalancingClient
NameServerHostPhoton.Realtime.LoadBalancingClient
NameServerPortInAppSettingsPhoton.Realtime.LoadBalancingClient
NickNamePhoton.Realtime.LoadBalancingClient
OnEvent(EventData photonEvent)Photon.Realtime.LoadBalancingClientinlinevirtual
OnMessage(object message)Photon.Realtime.LoadBalancingClientinlinevirtual
OnOperationResponse(OperationResponse operationResponse)Photon.Realtime.LoadBalancingClientinlinevirtual
OnStatusChanged(StatusCode statusCode)Photon.Realtime.LoadBalancingClientinlinevirtual
OpChangeGroups(byte[] groupsToRemove, byte[] groupsToAdd)Photon.Realtime.LoadBalancingClientinlinevirtual
OpCreateRoom(EnterRoomParams enterRoomParams)Photon.Realtime.LoadBalancingClientinline
OpFindFriends(string[] friendsToFind, FindFriendsOptions options=null)Photon.Realtime.LoadBalancingClientinline
OpGetGameList(TypedLobby typedLobby, string sqlLobbyFilter)Photon.Realtime.LoadBalancingClientinline
OpJoinLobby(TypedLobby lobby)Photon.Realtime.LoadBalancingClientinline
OpJoinOrCreateRoom(EnterRoomParams enterRoomParams)Photon.Realtime.LoadBalancingClientinline
OpJoinRandomOrCreateRoom(OpJoinRandomRoomParams opJoinRandomRoomParams, EnterRoomParams createRoomParams)Photon.Realtime.LoadBalancingClientinline
OpJoinRandomRoom(OpJoinRandomRoomParams opJoinRandomRoomParams=null)Photon.Realtime.LoadBalancingClientinline
OpJoinRoom(EnterRoomParams enterRoomParams)Photon.Realtime.LoadBalancingClientinline
OpLeaveLobby()Photon.Realtime.LoadBalancingClientinline
OpLeaveRoom(bool becomeInactive, bool sendAuthCookie=false)Photon.Realtime.LoadBalancingClientinline
OpRaiseEvent(byte eventCode, object customEventContent, RaiseEventOptions raiseEventOptions, SendOptions sendOptions)Photon.Realtime.LoadBalancingClientinlinevirtual
OpRejoinRoom(string roomName)Photon.Realtime.LoadBalancingClientinline
OpResponseReceivedPhoton.Realtime.LoadBalancingClient
OpSetCustomPropertiesOfActor(int actorNr, Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null)Photon.Realtime.LoadBalancingClientinline
OpSetCustomPropertiesOfRoom(Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null)Photon.Realtime.LoadBalancingClientinline
OpWebRpc(string uriPath, object parameters, bool sendAuthCookie=false)Photon.Realtime.LoadBalancingClientinline
PlayersInRoomsCountPhoton.Realtime.LoadBalancingClient
PlayersOnMasterCountPhoton.Realtime.LoadBalancingClient
ProxyServerAddressPhoton.Realtime.LoadBalancingClient
ReconnectAndRejoin()Photon.Realtime.LoadBalancingClientinline
ReconnectToMaster()Photon.Realtime.LoadBalancingClientinline
RegionHandlerPhoton.Realtime.LoadBalancingClient
RemoveCallbackTarget(object target)Photon.Realtime.LoadBalancingClientinline
RoomsCountPhoton.Realtime.LoadBalancingClient
SerializationProtocolPhoton.Realtime.LoadBalancingClient
ServerPhoton.Realtime.LoadBalancingClient
ServerPortOverridesPhoton.Realtime.LoadBalancingClient
Service()Photon.Realtime.LoadBalancingClientinline
SimulateConnectionLoss(bool simulateTimeout)Photon.Realtime.LoadBalancingClientinline
StatePhoton.Realtime.LoadBalancingClient
StateChangedPhoton.Realtime.LoadBalancingClient
SummaryToCachePhoton.Realtime.LoadBalancingClient
UseAlternativeUdpPortsPhoton.Realtime.LoadBalancingClient
UserIdPhoton.Realtime.LoadBalancingClient