CanRead | ExitGames.Client.Photon.StreamBuffer | |
CanSeek | ExitGames.Client.Photon.StreamBuffer | |
CanWrite | ExitGames.Client.Photon.StreamBuffer | |
Compact() | ExitGames.Client.Photon.StreamBuffer | inline |
Flush() | ExitGames.Client.Photon.StreamBuffer | inline |
GetBuffer() | ExitGames.Client.Photon.StreamBuffer | inline |
GetBufferAndAdvance(int length, out int offset) | ExitGames.Client.Photon.StreamBuffer | inline |
Length | ExitGames.Client.Photon.StreamBuffer | |
Position | ExitGames.Client.Photon.StreamBuffer | |
Read(byte[] buffer, int offset, int count) | ExitGames.Client.Photon.StreamBuffer | inline |
ReadByte() | ExitGames.Client.Photon.StreamBuffer | inline |
Seek(long offset, SeekOrigin origin) | ExitGames.Client.Photon.StreamBuffer | inline |
SetCapacityMinimum(int neededSize) | ExitGames.Client.Photon.StreamBuffer | inline |
SetLength(long value) | ExitGames.Client.Photon.StreamBuffer | inline |
StreamBuffer(int size=DefaultInitialSize) | ExitGames.Client.Photon.StreamBuffer | inline |
StreamBuffer(byte[] buf) | ExitGames.Client.Photon.StreamBuffer | inline |
ToArray() | ExitGames.Client.Photon.StreamBuffer | inline |
ToArrayFromPos() | ExitGames.Client.Photon.StreamBuffer | inline |
Write(byte[] buffer, int srcOffset, int count) | ExitGames.Client.Photon.StreamBuffer | inline |
WriteByte(byte value) | ExitGames.Client.Photon.StreamBuffer | inline |
WriteBytes(byte v0, byte v1) | ExitGames.Client.Photon.StreamBuffer | inline |
WriteBytes(byte v0, byte v1, byte v2) | ExitGames.Client.Photon.StreamBuffer | inline |
WriteBytes(byte v0, byte v1, byte v2, byte v3) | ExitGames.Client.Photon.StreamBuffer | inline |
WriteBytes(byte v0, byte v1, byte v2, byte v3, byte v4, byte v5, byte v6, byte v7) | ExitGames.Client.Photon.StreamBuffer | inline |