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enum | ExitGames.Client.Photon.PeerStateValue : byte {
ExitGames.Client.Photon.PeerStateValue.Disconnected = 0,
ExitGames.Client.Photon.PeerStateValue.Connecting = 1,
ExitGames.Client.Photon.PeerStateValue.InitializingApplication = 10,
ExitGames.Client.Photon.PeerStateValue.Connected = 3,
ExitGames.Client.Photon.PeerStateValue.Disconnecting = 4
} |
| Value range for a Peer's connection and initialization state, as returned by the PeerState property. More...
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enum | ExitGames.Client.Photon.ConnectionProtocol : byte { ExitGames.Client.Photon.ConnectionProtocol.Udp = 0,
ExitGames.Client.Photon.ConnectionProtocol.Tcp = 1,
ExitGames.Client.Photon.ConnectionProtocol.WebSocket = 4,
ExitGames.Client.Photon.ConnectionProtocol.WebSocketSecure = 5
} |
| These are the options that can be used as underlying transport protocol. More...
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enum | ExitGames.Client.Photon.DebugLevel : byte {
ExitGames.Client.Photon.DebugLevel.OFF = 0,
ExitGames.Client.Photon.DebugLevel.ERROR = 1,
ExitGames.Client.Photon.DebugLevel.WARNING = 2,
ExitGames.Client.Photon.DebugLevel.INFO = 3,
ExitGames.Client.Photon.DebugLevel.ALL = 5
} |
| Level / amount of DebugReturn callbacks. Each debug level includes output for lower ones: OFF, ERROR, WARNING, INFO, ALL. More...
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enum | ExitGames.Client.Photon.TargetFrameworks { ExitGames.Client.Photon.TargetFrameworks.Unknown,
ExitGames.Client.Photon.TargetFrameworks.Net35,
ExitGames.Client.Photon.TargetFrameworks.NetStandard20,
ExitGames.Client.Photon.TargetFrameworks.Metro
} |
| Build target framework supported by this dll. More...
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