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static const nByte | FILL_ROOM |
| Fills up rooms (oldest first) to get players together as fast as possible. Default. Makes most sense with MaxPlayers > 0 and games that can only start with more players.
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static const nByte | SERIAL_MATCHING |
| Distributes players across available rooms sequentially but takes filters into account. Without filters, rooms get players evenly distributed.
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static const nByte | RANDOM_MATCHING |
| Joins a (fully) random room. Expected properties must match, but aside from this, any available room might be selected.
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