Photon C++ Client API
ExitGames::LoadBalancing::MatchmakingMode Namespace Reference


static const nByte FILL_ROOM
 Fills up rooms (oldest first) to get players together as fast as possible. Default. Makes most sense with MaxPlayers > 0 and games that can only start with more players.
static const nByte SERIAL_MATCHING
 Distributes players across available rooms sequentially but takes filters into account. Without filters, rooms get players evenly distributed.
static const nByte RANDOM_MATCHING
 Joins a (fully) random room. Expected properties must match, but aside from this, any available room might be selected.

Detailed Description

Options for matchmaking rules for OpJoinRandomRoom.