Photon C++ Client API 22.214.171.124
|static const nByte||FILL_ROOM|
|Fills up rooms (oldest first) to get players together as fast as possible. Default. Makes most sense with MaxPlayers > 0 and games that can only start with more players. |
|static const nByte||SERIAL_MATCHING|
|Distributes players across available rooms sequentially but takes filters into account. Without filters, rooms get players evenly distributed. |
|static const nByte||RANDOM_MATCHING|
|Joins a (fully) random room. Expected properties must match, but aside from this, any available room might be selected. |
Options for matchmaking rules for OpJoinRandomRoom.