AddCallbackTarget(object target) | LoadBalancingClient | |
AppId | LoadBalancingClient | |
AppVersion | LoadBalancingClient | |
AuthMode | LoadBalancingClient | |
AuthValues | LoadBalancingClient | |
ChangeLocalID(int newID) | LoadBalancingClient | |
ClientType | LoadBalancingClient | |
CloudRegion | LoadBalancingClient | |
Connect() (defined in LoadBalancingClient) | LoadBalancingClient | |
ConnectionCallbackTargets | LoadBalancingClient | |
ConnectToMasterServer() | LoadBalancingClient | virtual |
ConnectToNameServer() | LoadBalancingClient | |
ConnectToRegionMaster(string region) | LoadBalancingClient | |
ConnectUsingSettings(AppSettings appSettings) | LoadBalancingClient | virtual |
CurrentCluster | LoadBalancingClient | |
CurrentLobby | LoadBalancingClient | |
CurrentRoom | LoadBalancingClient | |
CurrentServerAddress | LoadBalancingClient | |
DebugReturn(DebugLevel level, string message) | LoadBalancingClient | virtual |
Disconnect(DisconnectCause cause=DisconnectCause.DisconnectByClientLogic) | LoadBalancingClient | |
DisconnectedCause | LoadBalancingClient | |
EnableLobbyStatistics | LoadBalancingClient | |
EnableProtocolFallback | LoadBalancingClient | |
EncryptionMode | LoadBalancingClient | |
EventReceived | LoadBalancingClient | |
ExpectedProtocol | LoadBalancingClient | |
GameServerAddress | LoadBalancingClient | |
InLobby | LoadBalancingClient | |
InRoom | LoadBalancingClient | |
IsConnected | LoadBalancingClient | |
IsConnectedAndReady | LoadBalancingClient | |
IsFetchingFriendList | LoadBalancingClient | |
IsUsingNameServer | LoadBalancingClient | |
LoadBalancingClient(ConnectionProtocol protocol=ConnectionProtocol.Udp) | LoadBalancingClient | |
LoadBalancingClient(string masterAddress, string appId, string gameVersion, ConnectionProtocol protocol=ConnectionProtocol.Udp) | LoadBalancingClient | |
LoadBalancingPeer | LoadBalancingClient | |
LocalPlayer | LoadBalancingClient | |
MasterServerAddress | LoadBalancingClient | |
MatchMakingCallbackTargets | LoadBalancingClient | |
NameServerAddress | LoadBalancingClient | |
NameServerHost | LoadBalancingClient | |
NameServerPortInAppSettings (defined in LoadBalancingClient) | LoadBalancingClient | |
NickName | LoadBalancingClient | |
OnEvent(EventData photonEvent) | LoadBalancingClient | virtual |
OnMessage(object message) | LoadBalancingClient | virtual |
OnOperationResponse(OperationResponse operationResponse) | LoadBalancingClient | virtual |
OnStatusChanged(StatusCode statusCode) | LoadBalancingClient | virtual |
OpChangeGroups(byte[] groupsToRemove, byte[] groupsToAdd) | LoadBalancingClient | virtual |
OpCreateRoom(EnterRoomParams enterRoomParams) | LoadBalancingClient | |
OpFindFriends(string[] friendsToFind, FindFriendsOptions options=null) | LoadBalancingClient | |
OpGetGameList(TypedLobby typedLobby, string sqlLobbyFilter) | LoadBalancingClient | |
OpJoinLobby(TypedLobby lobby) | LoadBalancingClient | |
OpJoinOrCreateRoom(EnterRoomParams enterRoomParams) | LoadBalancingClient | |
OpJoinRandomOrCreateRoom(OpJoinRandomRoomParams opJoinRandomRoomParams, EnterRoomParams createRoomParams) | LoadBalancingClient | |
OpJoinRandomRoom(OpJoinRandomRoomParams opJoinRandomRoomParams=null) | LoadBalancingClient | |
OpJoinRoom(EnterRoomParams enterRoomParams) | LoadBalancingClient | |
OpLeaveLobby() | LoadBalancingClient | |
OpLeaveRoom(bool becomeInactive, bool sendAuthCookie=false) | LoadBalancingClient | |
OpRaiseEvent(byte eventCode, object customEventContent, RaiseEventOptions raiseEventOptions, SendOptions sendOptions) | LoadBalancingClient | virtual |
OpRejoinRoom(string roomName) | LoadBalancingClient | |
OpResponseReceived | LoadBalancingClient | |
OpSetCustomPropertiesOfActor(int actorNr, Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null) | LoadBalancingClient | |
OpSetCustomPropertiesOfRoom(Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null) | LoadBalancingClient | |
OpWebRpc(string uriPath, object parameters, bool sendAuthCookie=false) | LoadBalancingClient | |
PlayersInRoomsCount | LoadBalancingClient | |
PlayersOnMasterCount | LoadBalancingClient | |
ProxyServerAddress | LoadBalancingClient | |
ReconnectAndRejoin() | LoadBalancingClient | |
ReconnectToMaster() | LoadBalancingClient | |
RegionHandler | LoadBalancingClient | |
RemoveCallbackTarget(object target) | LoadBalancingClient | |
RoomsCount | LoadBalancingClient | |
SerializationProtocol | LoadBalancingClient | |
Server | LoadBalancingClient | |
ServerPortOverrides | LoadBalancingClient | |
Service() | LoadBalancingClient | |
SimulateConnectionLoss(bool simulateTimeout) | LoadBalancingClient | |
State | LoadBalancingClient | |
StateChanged | LoadBalancingClient | |
SummaryToCache | LoadBalancingClient | |
SystemConnectionSummary | LoadBalancingClient | |
UseAlternativeUdpPorts | LoadBalancingClient | |
UserId | LoadBalancingClient | |