Photon Unity Networking 2 2.45

PhotonNetwork Member List

This is the complete list of members for PhotonNetwork, including all inherited members.

AddCallbackTarget(object target)PhotonNetworkstatic
AllocateRoomViewID(PhotonView view)PhotonNetworkstatic
AllocateSceneViewID(PhotonView view) (defined in PhotonNetwork)PhotonNetworkstatic
AllocateViewID(PhotonView view)PhotonNetworkstatic
AllocateViewID(bool roomObject)PhotonNetworkstatic
AllocateViewID(int ownerId)PhotonNetworkstatic
AppVersionPhotonNetworkstatic
AuthValuesPhotonNetworkstatic
AutomaticallySyncScenePhotonNetworkstatic
BestRegionSummaryInPreferencesPhotonNetworkstatic
CleanRpcBufferIfMine(PhotonView view) (defined in PhotonNetwork)PhotonNetworkstatic
CloseConnection(Player kickPlayer)PhotonNetworkstatic
CloudRegionPhotonNetworkstatic
ConnectMethodPhotonNetworkstatic
ConnectToBestCloudServer()PhotonNetworkstatic
ConnectToMaster(string masterServerAddress, int port, string appID)PhotonNetworkstatic
ConnectToRegion(string region)PhotonNetworkstatic
ConnectUsingSettings()PhotonNetworkstatic
ConnectUsingSettings(AppSettings appSettings, bool startInOfflineMode=false) (defined in PhotonNetwork)PhotonNetworkstatic
CountOfPlayersPhotonNetworkstatic
CountOfPlayersInRoomsPhotonNetworkstatic
CountOfPlayersOnMasterPhotonNetworkstatic
CountOfRoomsPhotonNetworkstatic
CrcCheckEnabledPhotonNetworkstatic
CreateRoom(string roomName, RoomOptions roomOptions=null, TypedLobby typedLobby=null, string[] expectedUsers=null)PhotonNetworkstatic
CurrentClusterPhotonNetworkstatic
CurrentLobbyPhotonNetworkstatic
CurrentRoomPhotonNetworkstatic
Destroy(PhotonView targetView)PhotonNetworkstatic
Destroy(GameObject targetGo)PhotonNetworkstatic
DestroyAll()PhotonNetworkstatic
DestroyAll(bool localOnly) (defined in PhotonNetwork)PhotonNetworkstatic
DestroyPlayerObjects(Player targetPlayer)PhotonNetworkstatic
DestroyPlayerObjects(int targetPlayerId)PhotonNetworkstatic
DestroyPlayerObjects(int playerId, bool localOnly)PhotonNetworkstatic
Disconnect()PhotonNetworkstatic
EnableCloseConnectionPhotonNetworkstatic
EnableLobbyStatisticsPhotonNetworkstatic
FetchServerTimestamp()PhotonNetworkstatic
FindFriends(string[] friendsToFind)PhotonNetworkstatic
FindGameObjectsWithComponent(Type type)PhotonNetworkstatic
GameVersionPhotonNetworkstatic
GetCustomRoomList(TypedLobby typedLobby, string sqlLobbyFilter)PhotonNetworkstatic
GetPhotonView(int viewID) (defined in PhotonNetwork)PhotonNetworkstatic
GetPing()PhotonNetworkstatic
InLobbyPhotonNetworkstatic
InRoomPhotonNetworkstatic
Instantiate(string prefabName, Vector3 position, Quaternion rotation, byte group=0, object[] data=null) (defined in PhotonNetwork)PhotonNetworkstatic
InstantiateRoomObject(string prefabName, Vector3 position, Quaternion rotation, byte group=0, object[] data=null) (defined in PhotonNetwork)PhotonNetworkstatic
InstantiateSceneObject(string prefabName, Vector3 position, Quaternion rotation, byte group=0, object[] data=null) (defined in PhotonNetwork)PhotonNetworkstatic
IsConnectedPhotonNetworkstatic
IsConnectedAndReadyPhotonNetworkstatic
IsMasterClientPhotonNetworkstatic
IsMessageQueueRunningPhotonNetworkstatic
JoinLobby()PhotonNetworkstatic
JoinLobby(TypedLobby typedLobby)PhotonNetworkstatic
JoinOrCreateRoom(string roomName, RoomOptions roomOptions, TypedLobby typedLobby, string[] expectedUsers=null)PhotonNetworkstatic
JoinRandomOrCreateRoom(Hashtable expectedCustomRoomProperties=null, byte expectedMaxPlayers=0, MatchmakingMode matchingType=MatchmakingMode.FillRoom, TypedLobby typedLobby=null, string sqlLobbyFilter=null, string roomName=null, RoomOptions roomOptions=null, string[] expectedUsers=null)PhotonNetworkstatic
JoinRandomRoom()PhotonNetworkstatic
JoinRandomRoom(Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers)PhotonNetworkstatic
JoinRandomRoom(Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers, MatchmakingMode matchingType, TypedLobby typedLobby, string sqlLobbyFilter, string[] expectedUsers=null)PhotonNetworkstatic
JoinRoom(string roomName, string[] expectedUsers=null)PhotonNetworkstatic
KeepAliveInBackgroundPhotonNetworkstatic
LeaveLobby()PhotonNetworkstatic
LeaveRoom(bool becomeInactive=true)PhotonNetworkstatic
LevelLoadingProgressPhotonNetworkstatic
LoadLevel(int levelNumber)PhotonNetworkstatic
LoadLevel(string levelName)PhotonNetworkstatic
LoadOrCreateSettings(bool reload=false) (defined in PhotonNetwork)PhotonNetworkstatic
LocalCleanPhotonView(PhotonView view) (defined in PhotonNetwork)PhotonNetworkstatic
LocalPlayerPhotonNetworkstatic
LogLevelPhotonNetworkstatic
MasterClientPhotonNetworkstatic
MAX_VIEW_IDSPhotonNetworkstatic
MaxResendsBeforeDisconnectPhotonNetworkstatic
MinimalTimeScaleToDispatchInFixedUpdatePhotonNetworkstatic
NetworkClientStatePhotonNetworkstatic
NetworkingClientPhotonNetworkstatic
NetworkStatisticsEnabledPhotonNetworkstatic
NetworkStatisticsReset()PhotonNetworkstatic
NetworkStatisticsToString()PhotonNetworkstatic
NickNamePhotonNetworkstatic
ObjectsInOneUpdatePhotonNetworkstatic
OfflineModePhotonNetworkstatic
OpCleanActorRpcBuffer(int actorNumber)PhotonNetworkstatic
OpCleanRpcBuffer(PhotonView view)PhotonNetworkstatic
OpRemoveCompleteCache() (defined in PhotonNetwork)PhotonNetworkstatic
OpRemoveCompleteCacheOfPlayer(int actorNumber)PhotonNetworkstatic
PacketLossByCrcCheckPhotonNetworkstatic
PhotonServerSettingsPhotonNetworkstatic
PhotonViewCollectionPhotonNetworkstatic
PhotonViewsPhotonNetworkstatic
PlayerListPhotonNetworkstatic
PlayerListOthersPhotonNetworkstatic
PrecisionForFloatSynchronizationPhotonNetworkstatic
PrecisionForQuaternionSynchronizationPhotonNetworkstatic
PrecisionForVectorSynchronizationPhotonNetworkstatic
PrefabPoolPhotonNetworkstatic
PunVersionPhotonNetworkstatic
QuickResendsPhotonNetworkstatic
RaiseEvent(byte eventCode, object eventContent, RaiseEventOptions raiseEventOptions, SendOptions sendOptions)PhotonNetworkstatic
Reconnect()PhotonNetworkstatic
ReconnectAndRejoin()PhotonNetworkstatic
RegisterPhotonView(PhotonView netView) (defined in PhotonNetwork)PhotonNetworkstatic
RejoinRoom(string roomName)PhotonNetworkstatic
RemoveBufferedRPCs(int viewId=0, string methodName=null, int[] callersActorNumbers=null)PhotonNetworkstatic
RemoveCallbackTarget(object target)PhotonNetworkstatic
RemovePlayerCustomProperties(string[] customPropertiesToDelete)PhotonNetworkstatic
RemoveRPCs(Player targetPlayer)PhotonNetworkstatic
RemoveRPCs(PhotonView targetPhotonView)PhotonNetworkstatic
RemoveRPCsInGroup(int group)PhotonNetworkstatic
ResentReliableCommandsPhotonNetworkstatic
RunRpcCoroutinesPhotonNetworkstatic
SendAllOutgoingCommands()PhotonNetworkstatic
SendRatePhotonNetworkstatic
SerializationRatePhotonNetworkstatic
ServerPhotonNetworkstatic
ServerAddressPhotonNetworkstatic
ServerPortOverridesPhotonNetworkstatic
ServerSettingsFileNamePhotonNetworkstatic
ServerTimestampPhotonNetworkstatic
SetInterestGroups(byte group, bool enabled)PhotonNetworkstatic
SetInterestGroups(byte[] disableGroups, byte[] enableGroups)PhotonNetworkstatic
SetLevelPrefix(byte prefix)PhotonNetworkstatic
SetMasterClient(Player masterClientPlayer)PhotonNetworkstatic
SetPlayerCustomProperties(Hashtable customProperties)PhotonNetworkstatic
SetSendingEnabled(byte group, bool enabled)PhotonNetworkstatic
SetSendingEnabled(byte[] disableGroups, byte[] enableGroups)PhotonNetworkstatic
SyncCompressed (defined in PhotonNetwork)PhotonNetworkstatic
SyncFirstValue (defined in PhotonNetwork)PhotonNetworkstatic
SyncNullValues (defined in PhotonNetwork)PhotonNetworkstatic
SyncViewId (defined in PhotonNetwork)PhotonNetworkstatic
TimePhotonNetworkstatic
UseAlternativeUdpPortsPhotonNetworkstatic
UseRpcMonoBehaviourCachePhotonNetworkstatic
ViewCount (defined in PhotonNetwork)PhotonNetworkstatic
WebRpc(string name, object parameters, bool sendAuthCookie=false)PhotonNetworkstatic