Photon Unity Networking 2 2.45

PhotonHandler Member List

This is the complete list of members for PhotonHandler, including all inherited members.

ApplyDontDestroyOnLoadConnectionHandler
AppOutOfFocus (defined in ConnectionHandler)ConnectionHandlerstatic
AppOutOfFocusRecent (defined in ConnectionHandler)ConnectionHandlerstatic
AppPause (defined in ConnectionHandler)ConnectionHandlerstatic
AppPauseRecent (defined in ConnectionHandler)ConnectionHandlerstatic
AppQuitsConnectionHandlerstatic
Awake() (defined in PhotonHandler)PhotonHandlerprotected
ClientConnectionHandler
CountSendAcksOnlyConnectionHandler
DisconnectAfterKeepAliveConnectionHandler
Dispatch()PhotonHandlerprotected
FallbackThreadRunningConnectionHandler
FixedUpdate()PhotonHandlerprotected
IsNetworkReachableUnity()ConnectionHandlerstatic
KeepAliveInBackgroundConnectionHandler
LateUpdate()PhotonHandlerprotected
MaxDatagramsPhotonHandlerstatic
OnCreatedRoom()PhotonHandler
OnCreateRoomFailed(short returnCode, string message)PhotonHandler
OnDisable() (defined in PhotonHandler)PhotonHandlerprotected
OnEnable() (defined in PhotonHandler)PhotonHandlerprotectedvirtual
OnFriendListUpdate(System.Collections.Generic.List< FriendInfo > friendList) (defined in PhotonHandler)PhotonHandler
Photon::Realtime::IMatchmakingCallbacks.OnFriendListUpdate(List< FriendInfo > friendList)IMatchmakingCallbacks
OnJoinedRoom()PhotonHandler
OnJoinRandomFailed(short returnCode, string message)PhotonHandler
OnJoinRoomFailed(short returnCode, string message)PhotonHandler
OnLeftRoom()PhotonHandler
OnMasterClientSwitched(Player newMasterClient)PhotonHandler
OnPlayerEnteredRoom(Player newPlayer)PhotonHandler
OnPlayerLeftRoom(Player otherPlayer)PhotonHandler
OnPlayerPropertiesUpdate(Player targetPlayer, Hashtable changedProps)PhotonHandler
OnRoomPropertiesUpdate(Hashtable propertiesThatChanged)PhotonHandler
RealtimeFallbackThread()ConnectionHandler
reusableIntList (defined in PhotonHandler)PhotonHandlerprotected
SendAsapPhotonHandlerstatic
Start() (defined in PhotonHandler)PhotonHandlerprotected
StartFallbackSendAckThread() (defined in ConnectionHandler)ConnectionHandler
StopFallbackSendAckThread() (defined in ConnectionHandler)ConnectionHandler