AddGameState(GameState gameState, Dictionary< string, object > authCookie=null) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
AddSubscription(MasterClientPeer peer, Hashtable gamePropertyFilter, int maxGameCount) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
CheckJoinTimeOuts(TimeSpan timeOut) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
CheckJoinTimeOuts(DateTime minDateTime) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
ContainsGameId(string gameId) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
Count | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
OnGameJoinableChanged(GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
OnPlayerCountChanged(GameState gameState, int oldPlayerCount) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
PlayerCount | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
PublishGameChanges() | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
RemoveGameServer(GameServerContext gameServer) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
RemoveGameStateByName(string gameId) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
RemoveNotReplicatedGames(GameServerContext gameServerContext) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
SetExpectReplicationFlag(bool serverContext, GameServerContext gameServerContext) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
TryGetGame(string gameId, out GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
TryGetRandomGame(JoinRandomGameRequest joinRequest, ILobbyPeer peer, out GameState gameState, out string message) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
UpdateGameState(UpdateGameEvent updateOperation, GameServerContext gameServer, out GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |
UpdateLobbyLimits(bool gameListUseLegacyLobbies, int? gameListLimit, int? gameListLimitUpdates, int? gameListLimitSqlFilterResults) | Photon.LoadBalancing.MasterServer.Lobby.IGameList | |