Photon Server API Documentation v5.0RC1

Class Index
a | b | c | d | e | f | g | h | i | j | k | l | m | n | o | p | q | r | s | t | u | v | w
  a  
EncryptionData (Photon.SocketServer.Security)    ICounter (ExitGames.Diagnostics.Counter)    LinuxCPUReader (Photon.Common.LoadBalancer.LoadShedding.Diagnostics.Linux)    QueueEvent (Photon.LoadBalancing.Events)   
EncryptionDataGenerator (Photon.Common.Authentication.Encryption)    ICounterProvider (Photon.SocketServer.Diagnostics.Counters)    LoadBalancer (Photon.Common.LoadBalancer)    QueueFullException (ExitGames.Concurrency.Core)   
ActionQueue (Photon.SocketServer.Concurrency)    EncryptionDataParameters (Photon.SocketServer.Security)    ICreateGameCallInfo (Photon.Hive.Plugin)    LoadPrediction (Photon.Common.LoadBalancer.Prediction)   
  r  
Actor (Photon.Hive)    PeerBase.EncryptionQueueFailureParams (Photon.SocketServer)    ICryptoProvider (Photon.SocketServer.Security)    LoadPredictionSystemSection (Photon.Common.LoadBalancer.Prediction.Configuration)   
ActorExtension (Photon.Hive)    EncryptionQueuePerfCounters (Photon.SocketServer.Diagnostics)    ICustomAuthPeer (Photon.Common.Authentication)    LoadStatsCollector (Photon.Common.LoadBalancer.Prediction)    RaiseEventCallInfo (Photon.Hive.Plugin)   
ActorGroup (Photon.Hive)    Encryptor (Photon.SocketServer.Security)    IDisconnectCallInfo (Photon.Hive.Plugin)    LobbyFactory (Photon.LoadBalancing.MasterServer.Lobby)    RaiseEventRequest (Photon.Hive.Operations)   
ActorsManager (Photon.Hive.Collections)    EnqueueStatus (Photon.Hive.Plugin)    IEventData (Photon.SocketServer)    MasterServerSettings.MSLimitSettings.LobbySettings (Photon.LoadBalancing.MasterServer)    RawCounterSample (ExitGames.Diagnostics.Counter)   
AppContextSettings (Photon.SocketServer.Runtime)    EnvironmentVersion (Photon.Hive.Plugin)    IExecutionContext (ExitGames.Concurrency.Core)    LobbyStatsPublisher (Photon.LoadBalancing.MasterServer.Lobby)    RawCustomArray (Photon.SocketServer.Rpc.ValueTypes)   
ApplicationBase (Photon.SocketServer)    ErrorCodes (Photon.SocketServer)    IExecutor (ExitGames.Concurrency.Core)    Lock (ExitGames.Threading)    RawCustomValue (Photon.SocketServer.Rpc.ValueTypes)   
ApplicationStats (Photon.LoadBalancing.MasterServer)    ErrorCodes (Photon.Hive.Plugin)    IExtendedExecutor (ExitGames.Concurrency.Fibers)    LockTimeoutException (ExitGames.Threading)    ReadContext (Photon.SocketServer.Rpc.Protocols)   
ApplicationStatsPublisher (Photon.LoadBalancing.GameServer)    ErrorInfoEvent (Photon.Hive.Events)    IExtendedFiber (ExitGames.Concurrency.Fibers)    Log4NetLogger (ExitGames.Logging.Log4Net)    ReadContext16 (Photon.SocketServer.Rpc.Protocols.GpBinaryByte)   
AppLobby (Photon.LoadBalancing.MasterServer.Lobby)    ErrorMessages (Photon.NameServer.Diagnostic)    IFactoryHost (Photon.Hive.Plugin)    Log4NetLoggerFactory (ExitGames.Logging.Log4Net)    ReadLock (ExitGames.Threading)   
AppStatsEvent (Photon.LoadBalancing.Events)    ErrorMessages (Photon.Common.Authentication)    IFiber (ExitGames.Concurrency.Fibers)    LogCountGuard (Photon.SocketServer.Diagnostics)    ReciverGroup (Photon.Hive.Plugin)   
AssemblyResolver (Photon.Common.Plugins)    ErrorPlugin (Photon.Hive.Plugin)    IFiberAction (ExitGames.Concurrency.Fibers)    LogEntry (Photon.Hive.Diagnostics.OperationLogging)    RedirectRepeatResponse (Photon.LoadBalancing.Operations)   
AsyncHttpRequest (Photon.SocketServer.Net)    EventCache (Photon.Hive.Caching)    IFiberFactory (Photon.SocketServer.Concurrency)    LogExtensions (Photon.SocketServer.Diagnostics)    ReflectionExtensions (ExitGames.Extensions)   
AsyncHttpResponse (Photon.Common.Authentication.CustomAuthentication)    EventCacheDictionary (Photon.Hive.Caching)    IGameList (Photon.LoadBalancing.MasterServer.Lobby)    LoggerExtensions (ExitGames.Logging)    RegisterGameServer (Photon.LoadBalancing.ServerToServer.Operations)   
AsyncRandomGameList (Photon.LoadBalancing.MasterServer.Lobby)    EventCacheException (Photon.Hive.Collections)    IGameListSubscription (Photon.LoadBalancing.MasterServer.Lobby)    Loggers (Photon.Hive.Common)    RegisterGameServerDataContract (Photon.LoadBalancing.ServerToServer.Operations)   
AsyncRequestHttpException (Photon.SocketServer.Net)    GameServerSettings.GSLimitSettings.InboundLimitSettings.EventCacheSettings (Photon.LoadBalancing.GameServer)    IGamePlugin (Photon.Hive.Plugin)    LogManager (ExitGames.Logging)    RegisterGameServerInitResponse (Photon.LoadBalancing.ServerToServer.Operations)   
AuthenticateRequest (Photon.NameServer.Operations)    EventData (Photon.SocketServer)    IGameServerPeer (Photon.LoadBalancing.MasterServer.GameServer)    LogQueue (Photon.Hive.Diagnostics.OperationLogging)    RegisterGameServerResponse (Photon.LoadBalancing.ServerToServer.Operations)   
AuthenticateRequest (Photon.LoadBalancing.Operations)    EventDataEventArgs (Photon.SocketServer.ServerToServer)    IGameStateFactory (Photon.Hive)   
  m  
RegisterWaitHandleSafe (ExitGames.Threading)   
AuthenticateResponse (Photon.LoadBalancing.Operations)    ExcludedActorInfo (Photon.Hive.Plugin)    IHiveGameAppCounters (Photon.Hive.Diagnostics)    RemoveActorReason (Photon.Hive.Plugin)   
AuthenticateResponse (Photon.NameServer.Operations)    ExtendedBeforeAfterExecutor (ExitGames.Threading)    IHttpQueueCountersInstance (Photon.SocketServer.Diagnostics)    ManagedCorePerformanceCounters (Photon.SocketServer.Diagnostics)    RemoveGameEvent (Photon.LoadBalancing.ServerToServer.Events)   
AuthenticationToken (Photon.Common.Authentication)    ExtendedFailSafeExecutor (ExitGames.Threading)    IHttpRequestQueueCounters (Photon.SocketServer.Net)    MasterApplication (Photon.LoadBalancing.MasterServer)    ReplicationAssistant (Photon.LoadBalancing.MasterServer.GameServer)   
AuthOnceRequest (Photon.NameServer.Operations)    ExtendedPoolFiber (ExitGames.Concurrency.Fibers)    IHttpRequestQueueCountersFactory (Photon.Common.Authentication.Diagnostic)    MasterClientPeer (Photon.LoadBalancing.MasterServer)    ReplicationAssistantBase (Photon.LoadBalancing.MasterServer.GameServer)   
AuthOnInitHandler (Photon.Common.Authentication)    ExtPerfCounterAttribute (Photon.SocketServer.Diagnostics)    IHttpResponse (Photon.Hive.Plugin)    MasterServerCache (Photon.NameServer)    ReplicationHelperEvent (Photon.LoadBalancing.ServerToServer.Events)   
AuthProvider (Photon.Common.Authentication.Configuration.Auth)   
  f  
IJoinGameCallInfo (Photon.Hive.Plugin)    MasterServerConnection (Photon.LoadBalancing.GameServer)    ReplicationId (Photon.LoadBalancing.ServerToServer)   
CustomAuthHandler.AuthQueueState (Photon.Common.Authentication)    IJoinGameRequest (Photon.Hive.Plugin)    MasterServerConnectionBase (Photon.LoadBalancing.GameServer)    RequestMetaData (Photon.SocketServer.Rpc.Protocols)   
AuthSettings (Photon.Common.Authentication)    FactoryHost (Photon.Hive.Plugin)    IJoinRequest (Photon.Hive.Plugin)    MasterServerSettings (Photon.LoadBalancing.MasterServer)    RequestReplyChannel (ExitGames.Concurrency.Channels)   
AuthSettings (Photon.Common.Authentication.Configuration.Auth)    FactoryParams (Photon.Hive.Plugin)    ILeaveGameCallInfo (Photon.Hive.Plugin)    MessagesLimits (Photon.SocketServer.Rpc.Protocols)    RestRequest (Photon.SocketServer.REST)   
AuthTimeoutChecker (Photon.Common.Authentication)    FailSafeBatchExecutor (ExitGames.Threading)    ILeaveGameRequest (Photon.Hive.Plugin)    MissingPerfomanceCounterProviderException (Photon.SocketServer.Diagnostics.Counters)    RestRequestHandler (Photon.SocketServer.REST)   
AuthTokenFactory (Photon.Common.Authentication)    FeedbackControllerElement (Photon.Common.LoadBalancer.LoadShedding.Configuration)    ILobbyPeer (Photon.LoadBalancing.MasterServer.Lobby)    MasterServerSettings.MSGameServerSettings (Photon.LoadBalancing.MasterServer)    CustomAuthHandler.Result (Photon.Common.Authentication)   
AverageCounter (ExitGames.Diagnostics.Counter)    FeedbackLevelData (Photon.Common.LoadBalancer.LoadShedding)    ILogger (ExitGames.Logging)    MasterServerSettings.MSLimitSettings (Photon.LoadBalancing.MasterServer)    CustomAuthHandler.ResultCodes (Photon.Common.Authentication)   
AverageCounterReader (Photon.Common.LoadBalancer.LoadShedding)    FeedbackLevelElement (Photon.Common.LoadBalancer.LoadShedding.Configuration)    ILoggerFactory (ExitGames.Logging)    MasterServerSettings.MSS2SSettings (Photon.LoadBalancing.MasterServer)    RijndaelCryptoProvider (Photon.SocketServer.Security)   
AverageCounterWrapper (Photon.SocketServer.Diagnostics.Counters.Wrappers)    FindFriendsOptions (Photon.LoadBalancing.Operations)    IMessage (Photon.Hive.Messages)   
  n  
Room (Photon.Hive)   
  b  
FindFriendsRequest (Photon.LoadBalancing.Operations)    InboundController (Photon.SocketServer.Rpc.Protocols)    RoomCacheBase (Photon.Hive.Caching)   
FindFriendsResponse (Photon.LoadBalancing.Operations)    GameServerSettings.GSLimitSettings.InboundLimitSettings (Photon.LoadBalancing.GameServer)    NativeCryptoPlugin (Photon.SocketServer.Security)    RoomEventCache (Photon.Hive.Caching)   
BandwidthCounterReader (Photon.Common.LoadBalancer.LoadShedding.Diagnostics)   
  g  
MasterServerSettings.MSLimitSettings.InboundLimitSettings (Photon.LoadBalancing.MasterServer)    NoCategoryInPerfomanceCounterSpecifiedException (Photon.SocketServer.Diagnostics.Counters)    RoomEventCacheManager (Photon.Hive.Collections)   
BaseSubscription (ExitGames.Concurrency.Channels)    InboundS2SPeer (Photon.SocketServer.ServerToServer)    Node (Photon.NameServer.Configuration)    RoomCacheBase.RoomInstance (Photon.Hive.Caching)   
BatchSubscriber (ExitGames.Concurrency.Channels)    Game (Photon.LoadBalancing.GameServer)    IncomingGameServerPeer (Photon.LoadBalancing.MasterServer.GameServer)    NodeList (Photon.NameServer.Configuration)    RoomMessage (Photon.Hive.Messages)   
BeforeAfterExecutor (ExitGames.Threading)    GameApplication (Photon.LoadBalancing.GameServer)    InitEncryptionResponseHandler (Photon.SocketServer.Security)    NoPerfomanceCategoriesDeclaredException (Photon.SocketServer.Diagnostics.Counters)    RoomOptionFlags (Photon.Hive.Plugin)   
BeforeCloseGameCallInfo (Photon.Hive.Plugin)    GameApplication (Photon.LoadBalancing.MasterServer)    InitializeEncryptionEventArgs (Photon.SocketServer.ServerToServer)    NoPerfomanceCounterDeclaredException (Photon.SocketServer.Diagnostics.Counters)    RoomReference (Photon.Hive.Caching)   
BeforeJoinGameCallInfo (Photon.Hive.Plugin)    GameCache (Photon.LoadBalancing.GameServer)    InitRequest (Photon.SocketServer)    NotNullAttribute (Photon.Common.Annotations)    ClientAuthenticationQueue.RoundRobinCounter (Photon.Common.Authentication.CustomAuthentication)   
BeforeSetPropertiesCallInfo (Photon.Hive.Plugin)    GameChannel (Photon.LoadBalancing.MasterServer.ChannelLobby)    InitResponse (Photon.SocketServer)    NotNullAttribute (Photon.SocketServer.Annotations)    RtsMessageHeader (Photon.SocketServer.Rpc.Protocols)   
BigEndianBinaryReader (ExitGames.IO)    GameChannelKey (Photon.LoadBalancing.MasterServer.ChannelLobby)    InitV3Handler (Photon.SocketServer.Rpc.Protocols)    NullAction (ExitGames.Concurrency.Core)   
  s  
BigEndianBinaryWriter (ExitGames.IO)    GameChannelList (Photon.LoadBalancing.MasterServer.ChannelLobby)    InitV3Response (Photon.SocketServer)    NullHiveGameAppCounters (Photon.Hive.Diagnostics)   
BinaryConverter (ExitGames.IO)    GameClientPeer (Photon.LoadBalancing.GameServer)    InplaceEncryptionUtils (Photon.SocketServer.Security)    NumericCounter (ExitGames.Diagnostics.Counter)    S2SConfig (Photon.SocketServer.Configuration)   
BlockingQueue (ExitGames.Threading)    GameCreateOptions (Photon.Hive)    IOperationHandler (Photon.SocketServer.Rpc)   
  o  
S2SCustomTypeCacheMan (Photon.LoadBalancing.Common)   
BoundedQueue (ExitGames.Concurrency.Core)    GameHttpQueueSettings (Photon.Hive.Common)    IOperationRequest (Photon.Hive.Plugin)    S2SPeerBase (Photon.SocketServer.ServerToServer)   
BusyWaitQueue (ExitGames.Concurrency.Core)    GameList (Photon.LoadBalancing.MasterServer.Lobby)    IPendingEvent (ExitGames.Concurrency.Core)    ObjectDataMemberMapper (Photon.SocketServer.Rpc.Reflection)    Scheduler (ExitGames.Concurrency.Core)   
  c  
GameListBase (Photon.LoadBalancing.MasterServer.Lobby)    IpEndPointExtensions (Photon.Common.Misc)    ObjectMemberInfo (Photon.SocketServer.Rpc.Reflection)    SdkIds (Photon.SocketServer)   
GameListEvent (Photon.LoadBalancing.Events)    IPluginFactory (Photon.Hive.Plugin)    ObjectPool (ExitGames.Memory)    SendParameters (Photon.SocketServer)   
CacheKey (ExitGames.Threading.CachedSingletonFactory)    GameListUpdateEvent (Photon.LoadBalancing.Events)    IPluginFactory2 (Photon.Hive.Plugin)    Operation (Photon.SocketServer.Rpc)    SendParameters (Photon.Hive.Plugin)   
CacheOp (Photon.Hive.Plugin)    GameParameterReader (Photon.Hive.Common)    IPluginFiber (Photon.Hive.Plugin)    OperationAttribute (Photon.SocketServer.Rpc.Reflection)    SerializableActor (Photon.Hive.Plugin)   
CacheOperations (Photon.Hive.Plugin)    GameParameters (Photon.Hive.Plugin)    IPluginHost (Photon.Hive.Plugin)    OperationDispatcher (Photon.SocketServer.Rpc.Reflection)    SerializableGameState (Photon.Hive.Plugin)   
CacheSliceChanged (Photon.Hive.Events)    GameRemoveReason (Photon.LoadBalancing.Common)    IPluginHttpUtilClient (Photon.Common.Plugins)    OperationHandlerAuthenticating (Photon.LoadBalancing.Master.OperationHandler)    SerializedEventData (Photon.SocketServer)   
CacheValue (ExitGames.Threading.CachedSingletonFactory)    GameServerAddressInfo (Photon.LoadBalancing.MasterServer.GameServer)    IPluginInstance (Photon.Hive.Plugin)    OperationHandlerBase (Photon.LoadBalancing.Common)    Serializer (Photon.Hive.Serialization)   
CallCounter (Photon.Hive.Plugin)    GameServerContext (Photon.LoadBalancing.MasterServer.GameServer)    IPluginLogger (Photon.Hive.Plugin)    OperationHandlerDefault (Photon.LoadBalancing.MasterServer.OperationHandler)    SerializeSetup (Photon.SocketServer.Rpc)   
CallEnv (Photon.Hive.Plugin)    GameServerContextManager (Photon.LoadBalancing.MasterServer.GameServer)    IPluginManager (Photon.Common.Plugins)    OperationHandlerInitial (Photon.LoadBalancing.Master.OperationHandler)    ServerConfig (Photon.NameServer.Configuration)   
CallInfo (Photon.Hive.Plugin)    GameServerOfflineEvent (Photon.LoadBalancing.Events)    IPluginManager (Photon.Hive.Plugin)    OperationHelper (Photon.LoadBalancing.MasterServer)    ServerStateData (Photon.Common.LoadBalancer.Common)   
CallStatus (Photon.Hive.Plugin)    GameServerSettings (Photon.LoadBalancing.GameServer)    IProducerThreadSubscriber (ExitGames.Concurrency.Channels)    OperationLimits (Photon.SocketServer.Rpc.Protocols)    ServerStateManager (Photon.Common.LoadBalancer)   
CanBeNullAttribute (Photon.Common.Annotations)    GameState (Photon.Hive)    IPublisher (ExitGames.Concurrency.Channels)    OperationMethodInfoCache (Photon.SocketServer.Rpc.Reflection)    PlayerState.SessionInfo (Photon.LoadBalancing.MasterServer)   
CanBeNullAttribute (Photon.SocketServer.Annotations)    GameState (Photon.LoadBalancing.MasterServer.Lobby)    IQueue (ExitGames.Concurrency.Core)    OperationRequest (Photon.SocketServer)    SetPropertiesCallInfo (Photon.Hive.Plugin)   
ChangeGroups (Photon.Hive.Operations)    GameSubscriptionBase (Photon.LoadBalancing.MasterServer.Lobby)    IQueueChannel (ExitGames.Concurrency.Channels)    OperationResponse (Photon.SocketServer)    SetPropertiesFailedCallInfo (Photon.Hive.Plugin)   
Channel (ExitGames.Concurrency.Channels)    GameTable (Photon.LoadBalancing.MasterServer.Lobby)    IRaiseEventCallInfo (Photon.Hive.Plugin)    OperationResponseEventArgs (Photon.SocketServer.ServerToServer)    SetPropertiesRequest (Photon.Hive.Operations)   
ChannelSubscription (ExitGames.Concurrency.Channels)    GameUpdatesBatcher (Photon.LoadBalancing.GameServer)    IRaiseEventRequest (Photon.Hive.Plugin)    GameServerSettings.GSLimitSettings.InboundLimitSettings.OperationSettings (Photon.LoadBalancing.GameServer)    Settings (Photon.Common.Authentication)   
ClientAuthenticationQueue (Photon.Common.Authentication.CustomAuthentication)    GameUpdatesBatcherParams (Photon.LoadBalancing.GameServer)    IRegisterGameServer (Photon.LoadBalancing.ServerToServer.Operations)    InboundController.OperationSettings (Photon.SocketServer.Rpc.Protocols)    Settings (Photon.NameServer)   
ClientPeer (Photon.NameServer)    GameUpdatesBatchEvent (Photon.LoadBalancing.GameServer)    IReply (ExitGames.Concurrency.Channels)    OutboundS2SPeer (Photon.SocketServer.ServerToServer)    SettingsMarker (Photon.SocketServer.Annotations)   
ClientPeer (Photon.SocketServer)    GetGameListRequest (Photon.LoadBalancing.Operations)    IReplySubscriber (ExitGames.Concurrency.Channels)    OutgoingMasterServerPeer (Photon.LoadBalancing.GameServer)    SettingsRequest (Photon.LoadBalancing.Operations)   
CloseGameCallInfo (Photon.Hive.Plugin)    GetGameListResponse (Photon.LoadBalancing.Operations)    IRequest (ExitGames.Concurrency.Channels)   
  p  
SettingsRequestParameters (Photon.LoadBalancing.Operations)   
CloseRequest (Photon.Hive.Operations)    GetLobbyStatsRequest (Photon.LoadBalancing.Operations)    IRequestPublisher (ExitGames.Concurrency.Channels)    SimpleBaseFactory (ExitGames.Threading)   
CommonSettings (Photon.LoadBalancing.Common)    GetLobbyStatsResponse (Photon.LoadBalancing.Operations)    IRequestReplyChannel (ExitGames.Concurrency.Channels)    ParameterData (Photon.SocketServer.Rpc.Protocols)    SnapshotChannel (ExitGames.Concurrency.Channels)   
ConfigurationException (ExitGames.Configuration)    GetPropertiesRequest (Photon.Hive.Operations)    IRestRequestContext (Photon.SocketServer.REST)    ParameterMetaData (Photon.SocketServer.Rpc.Protocols)    SocketErrorEventArgs (Photon.SocketServer.ServerToServer)   
ConfigurationLoader (Photon.NameServer.Configuration)    GetPropertiesResponse (Photon.Hive.Operations)    IRpcHandlerAppCounters (Photon.Hive.WebRpc)    Peer (Photon.SocketServer.Rpc)    SqlFilterGameList (Photon.LoadBalancing.MasterServer.Lobby)   
ConnectionRequirementsChecker (Photon.NameServer)    GetRegionListRequest (Photon.NameServer.Operations)    IRpcProtocol (Photon.SocketServer)    PeerBase (Photon.SocketServer)    SqlGameList (Photon.LoadBalancing.MasterServer.Lobby)   
ConnectionRequirementsChecker (Photon.LoadBalancing.Common)    GetRegionListResponse (Photon.NameServer.Operations)    IsAdminUtil (Photon.SocketServer.Diagnostics)    PeerHelper (Photon.SocketServer)    StringExtensions (Photon.SocketServer.Misc)   
PeerMetaDataContext.ContextItem (Photon.SocketServer.Diagnostics)    GlobalProtocolTraits (Photon.SocketServer.Rpc.Protocols)    IScheduler (ExitGames.Concurrency.Core)    PeerMetaDataContext (Photon.SocketServer.Diagnostics)    StubFiber (ExitGames.Concurrency.Fibers)   
GameServerContextManager.ContextKeeper (Photon.LoadBalancing.MasterServer.GameServer)    GpBinaryByteReaderV18 (Photon.SocketServer.Rpc.Protocols.GpBinaryV18)    ISchedulerRegistry (ExitGames.Concurrency.Core)    PeerState (Photon.LoadBalancing.MasterServer.Lobby)    StubScheduledAction (ExitGames.Concurrency.Fibers)   
Counter (Photon.Hive.Diagnostics)    GpBinaryByteWriterV18 (Photon.SocketServer.Rpc.Protocols.GpBinaryV18)    ISetPropertiesCallInfo (Photon.Hive.Plugin)    PerfCounterAttribute (Photon.SocketServer.Diagnostics.Counters)    GameChannel.Subscription (Photon.LoadBalancing.MasterServer.ChannelLobby)   
Counter (Photon.Common.LoadBalancer.LoadShedding.Diagnostics)    GroupManager (Photon.Hive.Collections)    ISetPropertiesFailedCallInfo (Photon.Hive.Plugin)    PerfCounterCategoryAttribute (Photon.SocketServer.Diagnostics.Counters)    SynchronizedDictionary (ExitGames.Threading)   
CounterBase (ExitGames.Diagnostics.Counter)    GameServerSettings.GSLimitSettings (Photon.LoadBalancing.GameServer)    ISetPropertiesRequest (Photon.Hive.Plugin)    PerfCounterManagerBase (Photon.SocketServer.Diagnostics)    SynchronizedSingletonFactory (ExitGames.Threading)   
CounterLogger (Photon.Hive.Diagnostics)    GameServerSettings.GSMasterSettings (Photon.LoadBalancing.GameServer)    ISnapshotChannel (ExitGames.Concurrency.Channels)    PerfCounterManagerBase (Photon.SocketServer.Diagnostics.Counters)   
  t  
CounterSample (ExitGames.Diagnostics.Counter)    GameServerSettings.GSS2SSettings (Photon.LoadBalancing.GameServer)    ISubscribable (ExitGames.Concurrency.Channels)    PerformanceCounterReader (ExitGames.Diagnostics.Counter)   
CountsPerSecondCounter (ExitGames.Diagnostics.Counter)    GuiFiber (ExitGames.Concurrency.Fibers)    ISubscriber (ExitGames.Concurrency.Channels)    PerformanceCounterWrapper (Photon.SocketServer.Diagnostics.Counters.Wrappers)    TcpClient (Photon.SocketServer.ServerToServer)   
CPUResourceManager (Photon.SocketServer.Concurrency)   
  h  
ISubscriptionRegistry (ExitGames.Concurrency.Core)    PerSecondCounterWrapper (Photon.SocketServer.Diagnostics.Counters.Wrappers)    TcpClientBase (Photon.SocketServer.ServerToServer)   
CpuUsageCounterReader (Photon.Common.LoadBalancer.LoadShedding.Diagnostics)    IThreadPool (ExitGames.Concurrency.Core)    PhotonApp (Photon.NameServer)    ThreadFiber (ExitGames.Concurrency.Fibers)   
CreateGameCallInfo (Photon.Hive.Plugin)    HiveApplication (Photon.Hive)    ITypedCallInfo (Photon.Hive.Plugin)    PhotonEndpointInfo (Photon.NameServer)    TimeIntervalCounter (Photon.SocketServer.Diagnostics)   
CreateGameRequest (Photon.Hive.Operations)    HiveErrorMessages (Photon.Hive.Operations)    IUnknownTypeMapper (Photon.SocketServer)    PhotonSettings (Photon.SocketServer.Configuration)    TimeIntervalCounterLF (Photon.SocketServer.Diagnostics)   
CreateGameResponse (Photon.LoadBalancing.Operations)    HiveEventBase (Photon.Hive.Events)   
  j  
PingResponse (Photon.SocketServer.ServerToServer)    TimeIntervalCounterLite (Photon.SocketServer.Diagnostics)   
ClientAuthenticationQueue.CreateParam (Photon.Common.Authentication.CustomAuthentication)    HiveGame (Photon.Hive)    PingResponseEventArgs (Photon.SocketServer.ServerToServer)    TLSObjectPool (ExitGames.Memory)   
CryptoBase (Photon.SocketServer.Security)    HiveGameCache (Photon.Hive.Caching)    JoinEvent (Photon.Hive.Events)    Platforms (Photon.SocketServer)    TypedCallInfo (Photon.Hive.Plugin)   
CustomAuthenticationResult (Photon.Common.Authentication.CustomAuthentication)    HiveHostGame (Photon.Hive)    JoinGameCallInfo (Photon.Hive.Plugin)    PlayerCache (Photon.LoadBalancing.MasterServer)   
  u  
CustomAuthenticationResultCode (Photon.Common.Authentication.CustomAuthentication)    HivePeer (Photon.Hive)    JoinGameRequest (Photon.Hive.Operations)    PlayerState (Photon.LoadBalancing.MasterServer)   
CustomAuthHandler (Photon.Common.Authentication)    HttpQueuePerformanceCounters (Photon.SocketServer.Diagnostics)    JoinGameResponse (Photon.LoadBalancing.Operations)    PluginAssemblyLoader (Photon.Common.Plugins)    UnknownCategoryInPerfomanceCounterSpecifiedException (Photon.SocketServer.Diagnostics.Counters)   
CustomAuthResultCounters (Photon.Common.Authentication.Diagnostic)    HttpQueueSettings (Photon.Common.Configuration)    JoinGameResponseBase (Photon.LoadBalancing.Operations)    PluginBase (Photon.Hive.Plugin)    UnknownTypeMapper (Photon.Common.Misc)   
CustomByteConverter (Photon.Common.Authentication.CustomAuthentication)    WebRpcSettings.HttpQueueSettingsClass (Photon.Hive.WebRpc.Configuration)    JoinLobbyRequest (Photon.LoadBalancing.Operations)    PluginElement (Photon.Hive.Configuration)    UnsynchronizedSingletonFactory (ExitGames.Threading)   
CustomEvent (Photon.Hive.Events)    AuthSettings.HttpQueueSettingsClass (Photon.Common.Authentication.Configuration.Auth)    JoinModeConstants (Photon.Hive.Plugin)    PluginElement (Photon.Common.Plugins.Configuration)    UpdateAppStatsEvent (Photon.LoadBalancing.ServerToServer.Events)   
CustomTypeCache (Photon.SocketServer.Rpc.Protocols)    HttpRequest (Photon.Hive.Plugin)    JoinModes (Photon.Hive.Operations)    PluginFactoryBase (Photon.Hive.Plugin)    UpdateGameEvent (Photon.LoadBalancing.ServerToServer.Events)   
CustomTypeInfo (Photon.SocketServer.Rpc.Protocols)    HttpRequestQueue (Photon.SocketServer.Net)    JoinRandomGameRequest (Photon.LoadBalancing.Operations)    PluginFiber (Photon.Hive.Plugin)    UpdateServerEvent (Photon.LoadBalancing.ServerToServer.Events)   
  d  
HttpRequestQueueCounters (Photon.Common.Authentication.Diagnostic)    JoinRandomGameResponse (Photon.LoadBalancing.Operations)    PluginHttpUtil (Photon.Common.Plugins)    UpgradeableReadLock (ExitGames.Threading)   
HttpRequestQueueCountersFactory (Photon.Common.Authentication.Diagnostic)    JoinResponse (Photon.Hive.Operations)    PluginInfo (Photon.Common.Plugins)    Utilities (Photon.Hive.Common)   
DataContract (Photon.SocketServer.Rpc)    HttpRequestQueueCounterWrapper (Photon.SocketServer.Net)    HivePeer.JoinStages (Photon.Hive)    PluginInstance (Photon.Hive.Plugin)   
  v  
DataContractAttribute (Photon.SocketServer.Rpc)    HttpRequestQueueResult (Photon.Hive.Plugin)    JsonParseContext (Photon.SocketServer.Rpc.Protocols.Json)    PluginLogger (Photon.Common.Plugins)   
DataMemberAttribute (Photon.SocketServer.Rpc)    HttpResponseImpl (Photon.Common.Plugins)    JsonUtils (Photon.SocketServer.Misc)    PluginLogger (Photon.Hive.Plugin)    ValueToString (Photon.SocketServer.Diagnostics)   
DateTimeExtensions (ExitGames.Extensions)    HiveHostGame.HttpResponseImpl (Photon.Hive)   
  k  
PluginManager (Photon.Hive.Plugin)   
  w  
DebugGameRequest (Photon.Hive.Operations)   
  i  
PluginManagerBase (Photon.Common.Plugins)   
DebugGameResponse (Photon.Hive.Operations)    KeyedBatchSubscriber (ExitGames.Concurrency.Channels)    PluginSettings (Photon.Common.Plugins.Configuration)    WebFlags (Photon.Hive.Plugin)   
Decryptor (Photon.SocketServer.Security)    IActor (Photon.Hive.Plugin)   
  l  
PluginSettings (Photon.Hive.Configuration)    WebRpcHandler (Photon.Hive.WebRpc)   
DefaultExecutor (ExitGames.Concurrency.Core)    IAuthenticateRequest (Photon.Common.Authentication)    PluginTraits (Photon.Hive.Plugin)    WebRpcManager (Photon.Hive.WebRpc)   
DefaultFiberFactory (Photon.SocketServer.Concurrency)    IAuthOnceRequest (Photon.Common.Authentication)    LastSubscriber (ExitGames.Concurrency.Channels)    PluginWrapper (Photon.Hive.Plugin)    WebRpcRequest (Photon.Hive.WebRpc)   
Room.DefaultGameStateFactory (Photon.Hive)    IAuthTimeoutCheckerClient (Photon.Common.Authentication)    LBErrorMessages (Photon.LoadBalancing.Common)    PoolFiber (ExitGames.Concurrency.Fibers)    WebRpcResponse (Photon.Hive.WebRpc)   
DefaultQueue (ExitGames.Concurrency.Core)    IBeforeCloseGameCallInfo (Photon.Hive.Plugin)    LBGameCreateOptions (Photon.LoadBalancing.GameServer)    ProcessJoinParams (Photon.Hive.Plugin)    WebRpcSettings (Photon.Hive.WebRpc.Configuration)   
DefaultThreadPool (ExitGames.Concurrency.Core)    IBeforeJoinGameCallInfo (Photon.Hive.Plugin)    LeaveEvent (Photon.Hive.Events)    PropertiesChangedEvent (Photon.Hive.Events)    WebSocketManagedPeer (Photon.SocketServer.Peers)   
DeferredUser (Photon.LoadBalancing.MasterServer.Lobby)    IBeforeSetPropertiesCallInfo (Photon.Hive.Plugin)    LeaveGameCallInfo (Photon.Hive.Plugin)    GameServerSettings.GSLimitSettings.InboundLimitSettings.PropertiesLimitsSettings (Photon.LoadBalancing.GameServer)    WellKnownProperties (Photon.Hive.Common)   
DelegateAction (ExitGames.Concurrency.Core)    IBinaryReader (ExitGames.IO)    LeaveReason (Photon.Hive.Plugin)    Property (Photon.Hive.Plugin)    WindowsPerformanceCounter (ExitGames.Diagnostics.Counter)   
DictionaryExtensions (Photon.LoadBalancing.Common)    IBinaryWriter (ExitGames.IO)    LeaveRequest (Photon.Hive.Operations)    PropertyBag (Photon.Hive.Plugin)    WorkloadController (Photon.Common.LoadBalancer.LoadShedding)   
DiffieHellmanKeyExchange (Photon.SocketServer.Security)    ICallInfo (Photon.Hive.Plugin)    LimitedGameList (Photon.LoadBalancing.MasterServer.Lobby)    PropertyChangedEventArgs (Photon.Hive.Plugin)    WorkloadPerformanceCounters (Photon.Common.LoadBalancer.LoadShedding.Diagnostics)   
DisconnectCallInfo (Photon.Hive.Plugin)    ICallInfoImpl (Photon.Common.Plugins)    PhotonSettings.LimitSettings (Photon.SocketServer.Configuration)    PropertyValueComparer (Photon.Hive.Plugin)    WriteContext (Photon.SocketServer.Rpc.Protocols)   
DisconnectEvent (Photon.Hive.Events)    IChannel (ExitGames.Concurrency.Channels)    LinkedListDictionary (Photon.LoadBalancing.MasterServer.Lobby)    Protocol (Photon.SocketServer)    WriteLock (ExitGames.Threading)   
DisconnectMessage (Photon.SocketServer.Rpc.Protocols)    IClientAuthenticationQueue (Photon.Common.Authentication.CustomAuthentication)    LinuxBandwidthValuesReader (Photon.Common.LoadBalancer.LoadShedding.Diagnostics.Linux)    PublicIPAddressReader (Photon.Common.Misc)   
DummyCounter (ExitGames.Diagnostics.Counter)    ICloseGameCallInfo (Photon.Hive.Plugin)    LinuxBytesInCounterReader (Photon.Common.LoadBalancer.LoadShedding.Diagnostics.Linux)   
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  e  
ICloseRequest (Photon.Hive.Plugin)    LinuxBytesOutCounterReader (Photon.Common.LoadBalancer.LoadShedding.Diagnostics.Linux)   
QueueChannel (ExitGames.Concurrency.Channels)   
EmptyCounter (ExitGames.Concurrency.Fibers)   
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