Photon Server API
Public Member Functions | List of all members
Photon.LoadBalancing.MasterServer.PlayerCache Class Reference
Inheritance diagram for Photon.LoadBalancing.MasterServer.PlayerCache:

Public Member Functions

 PlayerCache ()
 
void OnConnectedToMaster (string playerId)
 
void OnDisconnectFromMaster (string playerId)
 
void OnDisconnectFromGameServer (string playerId)
 
void OnJoinedGamed (string playerId, GameState gameState)
 
void FiendFriends (PeerBase peer, FindFriendsRequest request, SendParameters sendParameters)
 
void Dispose ()
 

Constructor & Destructor Documentation

Photon.LoadBalancing.MasterServer.PlayerCache.PlayerCache ( )
inline

Member Function Documentation

void Photon.LoadBalancing.MasterServer.PlayerCache.Dispose ( )
inline
void Photon.LoadBalancing.MasterServer.PlayerCache.FiendFriends ( PeerBase  peer,
FindFriendsRequest  request,
SendParameters  sendParameters 
)
inline
void Photon.LoadBalancing.MasterServer.PlayerCache.OnConnectedToMaster ( string  playerId)
inline
void Photon.LoadBalancing.MasterServer.PlayerCache.OnDisconnectFromGameServer ( string  playerId)
inline
void Photon.LoadBalancing.MasterServer.PlayerCache.OnDisconnectFromMaster ( string  playerId)
inline
void Photon.LoadBalancing.MasterServer.PlayerCache.OnJoinedGamed ( string  playerId,
GameState  gameState 
)
inline