Photon Server API Documentation v5.0RC1

Photon.LoadBalancing.MasterServer.MasterApplication Member List

This is the complete list of members for Photon.LoadBalancing.MasterServer.MasterApplication, including all inherited members.

AddRestRequestHandler(string path, RestRequestHandler handler)Photon.SocketServer.ApplicationBaseinline
ApplicationBase(IConfiguration configuration)Photon.SocketServer.ApplicationBaseinlineprotected
ApplicationNamePhoton.SocketServer.ApplicationBase
ApplicationPathPhoton.SocketServer.ApplicationBase
ApplicationRootPathPhoton.SocketServer.ApplicationBase
AppStatsPhoton.LoadBalancing.MasterServer.MasterApplicationstatic
BinaryPathPhoton.SocketServer.ApplicationBase
BroadCastEvent< TPeer >(IEventData eventData, IEnumerable< TPeer > peers, SendParameters sendParameters)Photon.SocketServer.ApplicationBaseinline
BroadcastMessage< TPeer >(object message, IEnumerable< TPeer > peers, SendParameters sendParameters)Photon.SocketServer.ApplicationBaseinline
ConfigurationPhoton.SocketServer.ApplicationBase
ConnectToServer(IPEndPoint remoteEndPoint, string applicationName, object state)Photon.SocketServer.ApplicationBaseinline
ConnectToServer(IPEndPoint remoteEndPoint, bool useMux, string applicationName, object state)Photon.SocketServer.ApplicationBaseinline
ConnectToServer(IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol)Photon.SocketServer.ApplicationBaseinline
ConnectToServer(IPEndPoint remoteEndPoint, string applicationName, object state, byte numChannels, short? mtu, Version clientVersion=null)Photon.SocketServer.ApplicationBaseinline
ConnectToServerMuxTcp(IPEndPoint remoteEndPoint, string applicationName, object state)Photon.SocketServer.ApplicationBaseinline
ConnectToServerTcp(IPEndPoint remoteEndPoint, string applicationName, object state)Photon.SocketServer.ApplicationBaseinline
ConnectToServerTcp(IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol)Photon.SocketServer.ApplicationBaseinline
ConnectToServerUdp(IPEndPoint remoteEndPoint, string applicationName, object state, byte numChannels, short? mtu, Version clientVersion=null)Photon.SocketServer.ApplicationBaseinline
ConnectToServerWebRTC(IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol)Photon.SocketServer.ApplicationBaseinline
ConnectToServerWebSocket(IPEndPoint remoteEndPoint, string applicationName, object state, WebSocketVersion webSocketVersion, IRpcProtocol protocol)Photon.SocketServer.ApplicationBaseinline
ConnectToServerWebSocketHixie76(IPEndPoint remoteEndPoint, string applicationName, object state, string origin)Photon.SocketServer.ApplicationBaseinline
CoreVersionPhoton.SocketServer.ApplicationBase
CreateGameServerPeer(InitRequest initRequest)Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotected
CreateMasterServerPeer(InitRequest initRequest)Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
CreatePeer(InitRequest initRequest)Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
CreatePeerFiber(InitRequest request)Photon.SocketServer.ApplicationBaseinlineprotectedvirtual
CustomAuthHandlerPhoton.LoadBalancing.MasterServer.MasterApplication
DecryptAuthToken(InitRequest initRequest, byte[] authToken, int offset, int length, out Dictionary< byte, object > encryptionData, out string errorMsg)Photon.SocketServer.ApplicationBaseinlineprotectedvirtual
DefaultApplicationPhoton.LoadBalancing.MasterServer.MasterApplication
EncrptionQueueLimitPhoton.SocketServer.ApplicationBase
GameServersPhoton.LoadBalancing.MasterServer.MasterApplication
GetAuthTokenFactory()Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
GetConfigSectionAndValidate< T >(string path)Photon.SocketServer.ApplicationBaseinlinestatic
GetS2SCustomTypeCache()Photon.LoadBalancing.MasterServer.MasterApplicationinline
HwIdPhoton.SocketServer.ApplicationBase
InitCorePerformanceCounters()Photon.SocketServer.ApplicationBaseinline
Initialize()Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
InitLogging()Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
InstancePhoton.SocketServer.ApplicationBasestatic
IsGameServerPeer(InitRequest initRequest)Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
IsMasterPhoton.LoadBalancing.MasterServer.MasterApplication
ListenerList(out ListenerStatus[] status)Photon.SocketServer.ApplicationBaseinline
ListenerStart(string name)Photon.SocketServer.ApplicationBaseinline
ListenerStop(string name)Photon.SocketServer.ApplicationBaseinline
LoadBalancerPhoton.LoadBalancing.MasterServer.MasterApplication
MasterApplication()Photon.LoadBalancing.MasterServer.MasterApplicationinline
MasterApplication(IConfiguration configuration)Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotected
OnOutboundWebRTCConnectionEstablished(IPhotonWebRTCPeer peer, object userData, byte maxChannelCount, uint flags)Photon.SocketServer.ApplicationBaseinline
OnOutboundWebRTCConnectionFailed(object userData, uint errorCode)Photon.SocketServer.ApplicationBaseinline
OnServerConnectionFailed(int errorCode, string errorMessage, object state)Photon.SocketServer.ApplicationBaseinlineprotectedvirtual
OnServerWentOffline(GameServerContext gameServerContext)Photon.LoadBalancing.MasterServer.MasterApplicationinlinevirtual
OnStart(string instanceName, string applicationName, IPhotonApplicationSink sink, IControlListeners listenerControl, ILogToUnmanagedLog unmanagedLog, IPhotonApplicationsCounter applicationsCounter, string unmanagedLogDirectory)Photon.SocketServer.ApplicationBaseinline
OnStopRequested()Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
OnWebRTCChannelConnected(IPhotonWebRTCPeer peer, object userData, byte channelId, ChannelType ChannelType, bool unordered, ushort priority, uint reliability, string label, string protocol)Photon.SocketServer.ApplicationBaseinline
OnWebRTCChannelDestroyed(IPhotonWebRTCPeer peer, object userData, byte channelId)Photon.SocketServer.ApplicationBaseinlinevirtual
OnWebRTCConnectionEstablished(IPhotonWebRTCPeer peer, byte maxChannelCount, uint flags)Photon.SocketServer.ApplicationBaseinline
PeerCountPhoton.SocketServer.ApplicationBase
PhotonInstanceNamePhoton.SocketServer.ApplicationBase
RemoveGameServerFromLobby(GameServerContext gameServerContext)Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
RemoveRestRequestHandler(string path)Photon.SocketServer.ApplicationBaseinline
RunningPhoton.SocketServer.ApplicationBase
SdkVersionPhoton.SocketServer.ApplicationBase
Setup()Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
TearDown()Photon.LoadBalancing.MasterServer.MasterApplicationinlineprotectedvirtual
TokenCreatorPhoton.LoadBalancing.MasterServer.MasterApplication
UnmanagedLogPathPhoton.SocketServer.ApplicationBase
UseEncryptionQueuePhoton.SocketServer.ApplicationBase