AddPeer(ILobbyPeer peer) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
AddPlayerToWaitList(MasterClientPeer peer, JoinGameRequest operation) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
AddSlots(JoinGameRequest request) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
CheckJoinTimeOuts(DateTime minDateTime) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
CheckSlots(string userId, string[] expectedUsers) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
CheckSlots(string userId, string[] expectedUsers, out string errMsg) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
CheckUserIdOnJoin | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
ContainsUser(string userId) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
CreateDateId | Photon.LoadBalancing.MasterServer.Lobby.GameState | static |
CreateDateUtc | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
createDateUtc | Photon.LoadBalancing.MasterServer.Lobby.GameState | protected |
CreateRequest | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
ExcludedActors | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
ExcludedUsersId | Photon.LoadBalancing.MasterServer.Lobby.GameState | static |
ExpectedUsersId | Photon.LoadBalancing.MasterServer.Lobby.GameState | static |
ExpectsReplication | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
GameId | Photon.LoadBalancing.MasterServer.Lobby.GameState | static |
GameServer | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
GameServerPlayerCount | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
GameState(AppLobby lobby, string id, byte maxPlayer, GameServerContext gsContext) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
GameState(AppLobby lobby, Hashtable data) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
GetDebugData() | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
GetServerAddress(ILobbyPeer peer) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
GetUserListsAsString() | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
HasBeenCreatedOnGameServer | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
Id | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
InactiveCountId | Photon.LoadBalancing.MasterServer.Lobby.GameState | static |
InactivePlayerCount | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
InactiveUsersId | Photon.LoadBalancing.MasterServer.Lobby.GameState | static |
IsJoinable | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
IsOpen | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
IsOpenId | Photon.LoadBalancing.MasterServer.Lobby.GameState | static |
IsPersistent | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
IsUserExpected(string userId) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
IsUserInExcludeList(string userId) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
IsVisbleInLobby | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
IsVisible | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
IsVisibleId | Photon.LoadBalancing.MasterServer.Lobby.GameState | static |
JoiningPlayerCount | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
Lobby | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
LobbyNameId | Photon.LoadBalancing.MasterServer.Lobby.GameState | static |
LobbyTypeId | Photon.LoadBalancing.MasterServer.Lobby.GameState | static |
MatchGameProperties(Hashtable matchProperties) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
MaxPlayer | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
MaxPlayerId | Photon.LoadBalancing.MasterServer.Lobby.GameState | static |
OnRemoved() | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
PlayerCount | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
Properties | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
PropertiesId | Photon.LoadBalancing.MasterServer.Lobby.GameState | static |
ResetGameServer() | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
ShouldBePreservedInList | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
SupportsProtocol(NetworkProtocolType networkProtocol) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
ToHashTable() | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
ToString() | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
TrySetProperties(Hashtable gameProperties, out bool changed, out string debugMessage) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
Update(UpdateGameEvent updateEvent) | Photon.LoadBalancing.MasterServer.Lobby.GameState | inline |
UserListId | Photon.LoadBalancing.MasterServer.Lobby.GameState | static |
WaitList | Photon.LoadBalancing.MasterServer.Lobby.GameState | |
YetExpectedUsersCount | Photon.LoadBalancing.MasterServer.Lobby.GameState | |