Photon Server API Documentation v5.0RC1

Photon.LoadBalancing.MasterServer.Lobby.GameState Member List

This is the complete list of members for Photon.LoadBalancing.MasterServer.Lobby.GameState, including all inherited members.

AddPeer(ILobbyPeer peer)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
AddPlayerToWaitList(MasterClientPeer peer, JoinGameRequest operation)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
AddSlots(JoinGameRequest request)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
CheckJoinTimeOuts(DateTime minDateTime)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
CheckSlots(string userId, string[] expectedUsers)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
CheckSlots(string userId, string[] expectedUsers, out string errMsg)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
CheckUserIdOnJoinPhoton.LoadBalancing.MasterServer.Lobby.GameState
ContainsUser(string userId)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
CreateDateIdPhoton.LoadBalancing.MasterServer.Lobby.GameStatestatic
CreateDateUtcPhoton.LoadBalancing.MasterServer.Lobby.GameState
createDateUtcPhoton.LoadBalancing.MasterServer.Lobby.GameStateprotected
CreateRequestPhoton.LoadBalancing.MasterServer.Lobby.GameState
ExcludedActorsPhoton.LoadBalancing.MasterServer.Lobby.GameState
ExcludedUsersIdPhoton.LoadBalancing.MasterServer.Lobby.GameStatestatic
ExpectedUsersIdPhoton.LoadBalancing.MasterServer.Lobby.GameStatestatic
ExpectsReplicationPhoton.LoadBalancing.MasterServer.Lobby.GameState
GameIdPhoton.LoadBalancing.MasterServer.Lobby.GameStatestatic
GameServerPhoton.LoadBalancing.MasterServer.Lobby.GameState
GameServerPlayerCountPhoton.LoadBalancing.MasterServer.Lobby.GameState
GameState(AppLobby lobby, string id, byte maxPlayer, GameServerContext gsContext)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
GameState(AppLobby lobby, Hashtable data)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
GetDebugData()Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
GetServerAddress(ILobbyPeer peer)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
GetUserListsAsString()Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
HasBeenCreatedOnGameServerPhoton.LoadBalancing.MasterServer.Lobby.GameState
IdPhoton.LoadBalancing.MasterServer.Lobby.GameState
InactiveCountIdPhoton.LoadBalancing.MasterServer.Lobby.GameStatestatic
InactivePlayerCountPhoton.LoadBalancing.MasterServer.Lobby.GameState
InactiveUsersIdPhoton.LoadBalancing.MasterServer.Lobby.GameStatestatic
IsJoinablePhoton.LoadBalancing.MasterServer.Lobby.GameState
IsOpenPhoton.LoadBalancing.MasterServer.Lobby.GameState
IsOpenIdPhoton.LoadBalancing.MasterServer.Lobby.GameStatestatic
IsPersistentPhoton.LoadBalancing.MasterServer.Lobby.GameState
IsUserExpected(string userId)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
IsUserInExcludeList(string userId)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
IsVisbleInLobbyPhoton.LoadBalancing.MasterServer.Lobby.GameState
IsVisiblePhoton.LoadBalancing.MasterServer.Lobby.GameState
IsVisibleIdPhoton.LoadBalancing.MasterServer.Lobby.GameStatestatic
JoiningPlayerCountPhoton.LoadBalancing.MasterServer.Lobby.GameState
LobbyPhoton.LoadBalancing.MasterServer.Lobby.GameState
LobbyNameIdPhoton.LoadBalancing.MasterServer.Lobby.GameStatestatic
LobbyTypeIdPhoton.LoadBalancing.MasterServer.Lobby.GameStatestatic
MatchGameProperties(Hashtable matchProperties)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
MaxPlayerPhoton.LoadBalancing.MasterServer.Lobby.GameState
MaxPlayerIdPhoton.LoadBalancing.MasterServer.Lobby.GameStatestatic
OnRemoved()Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
PlayerCountPhoton.LoadBalancing.MasterServer.Lobby.GameState
PropertiesPhoton.LoadBalancing.MasterServer.Lobby.GameState
PropertiesIdPhoton.LoadBalancing.MasterServer.Lobby.GameStatestatic
ResetGameServer()Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
ShouldBePreservedInListPhoton.LoadBalancing.MasterServer.Lobby.GameState
SupportsProtocol(NetworkProtocolType networkProtocol)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
ToHashTable()Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
ToString()Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
TrySetProperties(Hashtable gameProperties, out bool changed, out string debugMessage)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
Update(UpdateGameEvent updateEvent)Photon.LoadBalancing.MasterServer.Lobby.GameStateinline
UserListIdPhoton.LoadBalancing.MasterServer.Lobby.GameStatestatic
WaitListPhoton.LoadBalancing.MasterServer.Lobby.GameState
YetExpectedUsersCountPhoton.LoadBalancing.MasterServer.Lobby.GameState