Photon Server API Documentation v5.0RC1

Photon.LoadBalancing.MasterServer.Lobby.GameList Member List

This is the complete list of members for Photon.LoadBalancing.MasterServer.Lobby.GameList, including all inherited members.

AddGameState(GameState gameState, Dictionary< string, object > authCookie=null)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlinevirtual
AddSubscription(MasterClientPeer peer, Hashtable gamePropertyFilter, int maxGameCount)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlinevirtual
changedGamesPhoton.LoadBalancing.MasterServer.Lobby.GameListBaseprotected
ChangedGamesCountPhoton.LoadBalancing.MasterServer.Lobby.GameListBase
CheckJoinTimeOuts(TimeSpan timeOut)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinline
CheckJoinTimeOuts(DateTime minDateTime)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinline
ContainsGameId(string gameId)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinline
CountPhoton.LoadBalancing.MasterServer.Lobby.GameListBase
gameDictPhoton.LoadBalancing.MasterServer.Lobby.GameListBaseprotected
GameList(AppLobby lobby)Photon.LoadBalancing.MasterServer.Lobby.GameListinline
GameListBase(AppLobby lobby)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlineprotected
GetAllGames(int maxCount)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlineprotectedvirtual
GetChangedGames()Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlineprotectedvirtual
HandleVisibility(GameState gameState, bool oldVisible)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlineprotectedvirtual
IsGameJoinable(JoinRandomGameRequest joinRequest, ILobbyPeer peer, GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlineprotectedstatic
LobbyPhoton.LoadBalancing.MasterServer.Lobby.GameListBase
LogGameState(string prefix, GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlineprotectedstatic
nextJoinRandomStartNodePhoton.LoadBalancing.MasterServer.Lobby.GameListBaseprotected
OnGameJoinableChanged(GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlinevirtual
OnPlayerCountChanged(GameState gameState, int oldPlayerCount)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlinevirtual
peersPhoton.LoadBalancing.MasterServer.Lobby.GameListBaseprotected
PlayerCountPhoton.LoadBalancing.MasterServer.Lobby.GameListBase
PublishGameChanges()Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlinevirtual
removedGamesPhoton.LoadBalancing.MasterServer.Lobby.GameListBaseprotected
RemoveGameServer(GameServerContext gameServer)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinline
RemoveGameState(GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlineprotectedvirtual
RemoveGameStateByName(string gameId)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinline
RemoveNotReplicatedGames(GameServerContext gameServerContext)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinline
SetExpectReplicationFlag(bool flag, GameServerContext gameServerContext)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinline
TryGetGame(string gameId, out GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinline
TryGetRandomGame(JoinRandomGameRequest joinRequest, ILobbyPeer peer, out GameState gameState, out string message)Photon.LoadBalancing.MasterServer.Lobby.GameListinlinevirtual
UpdateGameState(UpdateGameEvent updateOperation, GameServerContext incomingGameServer, out GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlinevirtual
UpdateLobbyLimits(bool gameListUseLegacyLobbies, int? gameListLimit, int? gameListLimitUpdates, int? gameListLimitSqlFilterResults)Photon.LoadBalancing.MasterServer.Lobby.GameListBaseinlinevirtual