AddGameState(GameState gameState, Dictionary< string, object > authCookie=null) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inlinevirtual |
AddSubscription(MasterClientPeer peer, Hashtable gamePropertyFilter, int maxGameCount) | Photon.LoadBalancing.MasterServer.Lobby.AsyncRandomGameList | inlinevirtual |
AsyncRandomGameList(AppLobby lobby) | Photon.LoadBalancing.MasterServer.Lobby.AsyncRandomGameList | inline |
changedGames | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | protected |
ChangedGamesCount | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | |
CheckJoinTimeOuts(TimeSpan timeOut) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inline |
CheckJoinTimeOuts(DateTime minDateTime) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inline |
ContainsGameId(string gameId) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inline |
Count | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | |
gameDict | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | protected |
GameList(AppLobby lobby) | Photon.LoadBalancing.MasterServer.Lobby.GameList | inline |
GameListBase(AppLobby lobby) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inlineprotected |
GetAllGames(int maxCount) | Photon.LoadBalancing.MasterServer.Lobby.AsyncRandomGameList | inlineprotectedvirtual |
GetChangedGames() | Photon.LoadBalancing.MasterServer.Lobby.AsyncRandomGameList | inlineprotectedvirtual |
HandleVisibility(GameState gameState, bool oldVisible) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inlineprotectedvirtual |
IsGameJoinable(JoinRandomGameRequest joinRequest, ILobbyPeer peer, GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inlineprotectedstatic |
Lobby | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | |
LogGameState(string prefix, GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inlineprotectedstatic |
nextJoinRandomStartNode | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | protected |
OnGameJoinableChanged(GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inlinevirtual |
OnPlayerCountChanged(GameState gameState, int oldPlayerCount) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inlinevirtual |
peers | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | protected |
PlayerCount | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | |
PublishGameChanges() | Photon.LoadBalancing.MasterServer.Lobby.AsyncRandomGameList | inlinevirtual |
removedGames | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | protected |
RemoveGameServer(GameServerContext gameServer) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inline |
RemoveGameState(GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inlineprotectedvirtual |
RemoveGameStateByName(string gameId) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inline |
RemoveNotReplicatedGames(GameServerContext gameServerContext) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inline |
SetExpectReplicationFlag(bool flag, GameServerContext gameServerContext) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inline |
TryGetGame(string gameId, out GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inline |
TryGetRandomGame(JoinRandomGameRequest joinRequest, ILobbyPeer peer, out GameState gameState, out string message) | Photon.LoadBalancing.MasterServer.Lobby.GameList | inlinevirtual |
UpdateGameState(UpdateGameEvent updateOperation, GameServerContext incomingGameServer, out GameState gameState) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inlinevirtual |
UpdateLobbyLimits(bool gameListUseLegacyLobbies, int? gameListLimit, int? gameListLimitUpdates, int? gameListLimitSqlFilterResults) | Photon.LoadBalancing.MasterServer.Lobby.GameListBase | inlinevirtual |