Photon Server API Documentation v5.0RC1

Photon.LoadBalancing.MasterServer.Lobby.AppLobby Member List

This is the complete list of members for Photon.LoadBalancing.MasterServer.Lobby.AppLobby, including all inherited members.

ApplicationPhoton.LoadBalancing.MasterServer.Lobby.AppLobby
AppLobby(GameApplication application, string lobbyName, AppLobbyType lobbyType, bool useLegacyLobbies=false, int? limitGameList=null, int? limitGameListUpdate=null, int? limitSqlFilterResults=null, string matchmakingStoredProcedure=null)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
EnqueueOperation(MasterClientPeer peer, OperationRequest operationRequest, SendParameters sendParameters)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
EnqueueTask(Action task)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
ExecuteOperation(MasterClientPeer peer, OperationRequest operationRequest, SendParameters sendParameters)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
ExecutionFiberPhoton.LoadBalancing.MasterServer.Lobby.AppLobbyprotected
GameCountPhoton.LoadBalancing.MasterServer.Lobby.AppLobby
GetCreateGameResponse(MasterClientPeer peer, GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotected
GetDebugGameResponse(MasterClientPeer peer, GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
GetGetGameListResponse(MasterClientPeer peer, Hashtable gameList)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
GetJoinGameResponse(MasterClientPeer peer, GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotected
GetJoinRandomGameResponse(MasterClientPeer peer, GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotected
HandleCreateGame(MasterClientPeer peer, OperationRequest operationRequest)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
HandleDebugGame(MasterClientPeer peer, OperationRequest operationRequest)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
HandleGetGameList(MasterClientPeer peer, OperationRequest operationRequest)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
HandleJoinGame(MasterClientPeer peer, OperationRequest operationRequest)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
HandleJoinLobby(MasterClientPeer peer, JoinLobbyRequest operation, SendParameters sendParameters)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
HandleJoinRandomGame(MasterClientPeer peer, OperationRequest operationRequest)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
HandleLeaveLobby(MasterClientPeer peer)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
InitUpdateLobbyLimits(GameApplication gameApplication)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlinevirtual
InitUpdateMatchmakingStoredProcedure(GameApplication gameApplication)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlinevirtual
JoinLobby(MasterClientPeer peer, JoinLobbyRequest joinLobbyrequest, SendParameters sendParameters)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
JoinTimeOutPhoton.LoadBalancing.MasterServer.Lobby.AppLobby
LeaveLobby(MasterClientPeer peer)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
LobbyNamePhoton.LoadBalancing.MasterServer.Lobby.AppLobby
LobbyTypePhoton.LoadBalancing.MasterServer.Lobby.AppLobby
logPhoton.LoadBalancing.MasterServer.Lobby.AppLobbystatic
MaxPlayersDefaultPhoton.LoadBalancing.MasterServer.Lobby.AppLobby
NotifyWaitListOnGameCreated(GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
NotifyWaitListOnGameRemoved(GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
OnBeginReplication(GameServerContext gameServerContext)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
OnFinishReplication(GameServerContext gameServerContext)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
OnGameStateChanged(GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
OnRemovePeer(MasterClientPeer peer)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
OnSendChangedGameList(Hashtable gameList)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
OnStopReplication(GameServerContext gameServerContext)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
PeerCountPhoton.LoadBalancing.MasterServer.Lobby.AppLobby
PlayerCountPhoton.LoadBalancing.MasterServer.Lobby.AppLobby
RemoveGame(string gameId)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
RemoveGameServer(GameServerContext gameServer)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
ResetGameServer(GameState gameState)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
ToString()Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
TryCreateGame(JoinGameRequest operation, NetworkProtocolType expectedProtocol, bool createIfNotExists, out bool gameCreated, out GameState gameState, out OperationResponse errorResponse, Dictionary< string, object > authCookie)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinlineprotectedvirtual
UpdateGameState(UpdateGameEvent operation, GameServerContext incomingGameServer)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
UpdateLobbyLimits(bool gameListUseLegacyLobbies, int? gameListLimit, int? gameListLimitUpdates, int? gameListLimitSqlFilterResults)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline
UpdateMatchmakingStoredProcedure(string matchmakingStoredProcedure)Photon.LoadBalancing.MasterServer.Lobby.AppLobbyinline